Search found 141 matches

by kitters
Thu Oct 24, 2024 7:49 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!


Looks like they're free. If they are the re-used rockets you sent up, then I haven't found that counter yet (but then, I only launched half a dozen rockets so far...)


I send 30 pods per minute from space station since each science pack goes down in its own pod. Okay, maybe 2-3 packs per pod ...
by kitters
Thu Oct 24, 2024 7:47 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

How to increase amount of asteroids space station can collect? Have whole perimeter covered within range of collectors.

And how estimate that amount? Other variables are known in Factorio, I want to calculate how much machines do I need instead of guessing!
by kitters
Thu Oct 24, 2024 3:21 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

Is it normal that each cosmic science packet is packed into its own cargo pod to ship to the surface or I did something wrong? Are pods free or what? Even if so, that looks strange.
by kitters
Thu Oct 24, 2024 1:33 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

nethus wrote: Thu Oct 24, 2024 10:15 am
kitters wrote: Thu Oct 24, 2024 8:51 am Robopots can have requests for robots now. Why not for repair packs?
I guess because you can already put a buffer chest next to it to request them?
Solid.
Also, why rocket requests full stack of one item, when hub requests only few items of different type?
by kitters
Thu Oct 24, 2024 8:51 am
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

Robopots can have requests for robots now. Why not for repair packs?
by kitters
Wed Oct 23, 2024 1:51 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!




Hi! I'd like to thank you for a great dlc, it's truly awesome:) I have hundreds of hours in the game (still rookie numbers, I know) and I love the idea behind the expansion very much. I just don't like the vanilla being trivialized in 2.0. Cheap rockets in the expansion are great, because ...
by kitters
Tue Oct 22, 2024 2:50 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

Guys, check, why concrete tech unlocks Iron stick recipe, if it's already unlocked? A BUG?
by kitters
Mon Oct 21, 2024 2:28 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

I used to pause game and turn on useful grid with shift+space. How I do it now?

upd. I keep shooting my assemblers :mrgreen: :mrgreen:
by kitters
Mon Oct 21, 2024 2:07 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

Do I get it right, I can disable Space Age in Modes and play Factorio 2.0?
And I also can add or NOT add quality modules and elevated rails to Factorio 2.0 without Space Age?
But can't play Space Age without quality modules?
by kitters
Mon Oct 21, 2024 1:51 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Display panel "Always show" option does nothing
Replies: 3
Views: 2146

[Klonan] Display panel "Always show" option does nothing

"Always show" option does nothing. Text are not shown unless the cursor is pointing on it.
Image

https://ibb.co/2jrXPVW
by kitters
Mon Oct 21, 2024 1:44 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 110543

Re: Factorio: Space Age is here!

The next step is determining the price for other regions. When you submit a game to Steam, Valve automatically suggests prices for local currencies in other regions. You have the option to change these numbers at will, but a suggestion is made. It's unclear how exactly these suggested prices are ...
by kitters
Sat Oct 19, 2024 11:25 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 45056

Re: Friday Facts #433 - Liftoff Initiated

I wonder why do you have to release the game in Monday, not in Friday, damn you :mrgreen:
by kitters
Fri Oct 04, 2024 8:18 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 51426

Re: Friday Facts #431 - Gleba & Captivity



bacteria in biochamber can't just make iron and copper elements out of thin air and nutrients


Depends on the nutrients. If it contains the trace amounts of the element the bacteria can filter it out. Iron bacteria is a real thing, by the way https://en.wikipedia.org/wiki/Iron-oxidizing ...
by kitters
Fri Oct 04, 2024 7:53 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 51426

Re: Friday Facts #431 - Gleba & Captivity

Getting factory-grade amounts of minerals from plants felt just too unbelievable.

Sorry to spoil fun, but bacteria in biochamber can't just make iron and copper elements out of thin air and nutrients. Unless it's capable of nuclear syntesis LOL :mrgreen: :geek:
It sounds as stupid as factory ...
by kitters
Sun Sep 08, 2024 9:18 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 64384

Re: Friday Facts #427 - Combat Balancing & Space Age LAN


If you not want care about repetitive combats - PLD is just for stay safe. Without? I Just turn off biters and other enemies due I am not a fan a large part of military in automation games. The same thing o in Dyson Sphere - when they add combat I just stop playing it.

PLD is not a problem with ...
by kitters
Sun Sep 08, 2024 9:08 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 64384

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Personal lasers - We found them to be too strong (especially as you can have multiple), so we nerfed their damage by 66%.
So there is nothing too groundbreaking, but we hope over time we are moving towards a better place.

Damn. Nerfed lasers by a factor of three - nothing too groundbreaking :cry:
by kitters
Sun Aug 18, 2024 2:10 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 61918

Re: Friday Facts #424 - Gleba Pentapod Enemies

I'd say Wringlers' animation needs to be fixed. Tentacles' movements don't match speed of a creature itself.
By the way, I love how strafers are basically spidertrons considering animation :mrgreen:
by kitters
Sun Aug 11, 2024 12:31 am
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 19261

Re: Friday Facts #423 - Research info tooltip & Online players GUI


With more frequent cases when player works in remote view (and player avatar just stands around) I suggest adding... a chair.


Lol, no kiddin :mrgreen:
Would be a nice touch to add animation for a player, instead of standing and staring into the sky for ten minutes without movement :D
For ...
by kitters
Fri Aug 09, 2024 4:12 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 19261

Re: Friday Facts #423 - Research info tooltip & Online players GUI

Well... It was short.
See you next week.
by kitters
Sat Jul 06, 2024 8:46 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 137517

Re: Friday Facts #416 - Fluids 2.0


I have read every single reply on this topic, and I am taking your feedback seriously.

THANK YOU!


However, any solution that involves fluid physics and/or splitting segments at junctions is not going to happen. There are too many architectural changes that I would have to undo to reintroduce ...

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