Search found 163 matches

by kitters
Sun Dec 15, 2024 5:57 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2080
Views: 1050716

Re: Simple Questions and Short Answers


I'm trying to use the "quality transfer" feature in my selector combinator, but I don't seem to be getting any outputs. Here's my input net:

2024-12-15_11-08.png

But there's nothing on the output net:

2024-12-15_11-08_1.png

I'm really not sure what I'm missing here, I expect this to work fine ...
by kitters
Sun Dec 15, 2024 12:37 pm
Forum: Pending
Topic: [2.0.23] Can't drop items manually from a platform
Replies: 4
Views: 2300

Re: [2.0.23] Can't drop items manually from a platform


How many cargo bays do you have on the planet?


The amount of cargo bays (N) increases througput of pods (3+N) pods per 20seconds.
Described setup occupyes any avaliable pods.
Well, not infinite, it depands on how often a new item is picked up on a platform. I guess in my particular case it's ...
by kitters
Sat Dec 14, 2024 7:09 pm
Forum: Pending
Topic: [2.0.23] Can't drop items manually from a platform
Replies: 4
Views: 2300

[2.0.23] Can't drop items manually from a platform

How to recreate?

1.On a platform let a hub be filled from a belt by a item1 with a low speed of 1-3 item/s.
2.Create a request on a cargo landing pad for a stack of item1.
3.Add an inserter which immediatelly removes any of item1 from a pad.
4. Repeat 1-3 for item1-item3. (carbon, iron ore, space ...
by kitters
Sat Dec 14, 2024 2:39 pm
Forum: Not a bug
Topic: [2.0.20] Bacteria cultivation doesn't see bacteria as catalyst
Replies: 13
Views: 2354

Re: [2.0.20] Bacteria cultivation doesn't see bacteria as catalyst


The answer from our game design is that we consider bacteria cultivation not using catalysts as being intended.


Well I guess not big deal breaking this mechanic sinse it isn't even mentioned in game itself, only in wikipidea. Just a tiny exception for an unwritten rule.

By the way, if I ...
by kitters
Sat Dec 14, 2024 1:26 pm
Forum: Not a bug
Topic: [2.0.20] Bacteria cultivation doesn't see bacteria as catalyst
Replies: 13
Views: 2354

Re: [2.0.20] Bacteria cultivation doesn't see bacteria as catalyst


Hm.... i could fix that, i will ask in our game design channel about this, it always felt gleba is too easy.

-- edit:

Given this is already recognized and described on factorio wiki, i am going to move this to Not a bug.


Don't know why someone decided to describe on a wiki reported bug a day ...
by kitters
Sat Dec 14, 2024 1:18 pm
Forum: Minor issues
Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
Replies: 10
Views: 4131

Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items


Seems fixed?

On 2.0.24 the recycler with no modules or boosting is recycling concrete in 1.25 seconds. Which is consistent with the wiki, which says time cost is recipe time divided by 16, times 2 because of recycler speed 0.5

Concrete recipe = 10 sec. 10/16 = 0.625. 0.625 * 2 = 1.25.

Which is ...
by kitters
Tue Dec 10, 2024 5:56 pm
Forum: Ideas and Suggestions
Topic: Request (blue) chests should have 'priority' parameter
Replies: 6
Views: 1747

Re: Request (blue) chests should have 'priority' parameter


You can effective already do this anyway by controlling the requests by checking against local need vs network availability.
What would seem more useful is if bots would divert on route and dump elsewhere if the request they were about to satisfy was cancelled.

Unless you means for non-circuit ...
by kitters
Mon Dec 09, 2024 6:22 pm
Forum: Ideas and Suggestions
Topic: Request (blue) chests should have 'priority' parameter
Replies: 6
Views: 1747

Re: Request (blue) chests should have 'priority' parameter


One (mabye?) unintended consequence I can think of right away is that if you get bottlenecked on an ingredient, then only the single highest-priority requester chest will ever receive any of it.


Only if you intent it to be that way.

I'd suggest that default level of 'priority' would be 5, for ...
by kitters
Mon Dec 09, 2024 5:47 pm
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 42
Views: 19752

Re: The +300% productivity cap should be documented in-game or removed

Module descriptions don't mention which modules cannot be used in beacons
Beacons are after modules in a tech tree, modules don't know about beacons.
A beacon mentions what kind of modules it can use.

Did you add this for a round number or what?
by kitters
Mon Dec 09, 2024 5:26 pm
Forum: Ideas and Suggestions
Topic: Request (blue) chests should have 'priority' parameter
Replies: 6
Views: 1747

Request (blue) chests should have 'priority' parameter

Like splitters, I should have a way to prioritize my resourse flux for different production blocks.

Earlier simple "if there is a lot of product in a system, stop" and "if there is too little of resourse in a system, stop (let it be used by other block of production) was enough for me. Even in the ...
by kitters
Sun Dec 08, 2024 3:53 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2080
Views: 1050716

Re: Simple Questions and Short Answers

Is there a way to destroy items automatically on Fulgora other than recyclers?
viewtopic.php?f=7&t=121103&p=650615#p650615
by kitters
Sun Dec 08, 2024 3:50 pm
Forum: Minor issues
Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
Replies: 10
Views: 4131

Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Wanted to report this bug as well. Searched the forum, it's already reported, month ago without response. Bummer.
Yep, the recycling time should take into account how much product recipe is making. Concrete should recycle 10 times faster.
It's annoyng how much recyclers I must put to destroy ...
by kitters
Sat Dec 07, 2024 2:30 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2080
Views: 1050716

Re: Simple Questions and Short Answers

screenshot.png
screenshot.png (789.88 KiB) Viewed 5103 times
How do I do this simplier?

I want to filter signals of all qualities of an item type (green chips, for example.) Maybe some function of new combinator I missed?
by kitters
Fri Dec 06, 2024 7:04 pm
Forum: Ideas and Suggestions
Topic: Belts, inserters, splitters mechanic... Again.
Replies: 0
Views: 534

Belts, inserters, splitters mechanic... Again.

One more recent change in how this behaviour triggered discussion, Boskid responded to it, said he did this.
https://forums.factorio.com/viewtopic.php?p=634472#p634472

Now behaviour is inconsistent and unpredictable. I don't think player should tweak and blueprint those parametrs if they just want ...
by kitters
Thu Dec 05, 2024 8:43 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2080
Views: 1050716

Re: Simple Questions and Short Answers



I heard devs returned Sandbox mode. But I for some reason has god-mode (without a player) but not a creative-mode (I have all techs unresarched and don't have unlimited items). How to enable creative mode?


Try the command "/cheat all". I hope this is the answer you were looking for


Nice ...
by kitters
Thu Dec 05, 2024 7:01 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 10428

Re: Improve recycler belt stacking

It's a bug because now you literally can't benefit from belt stack size bonus in one of three builds - recyclers. Like you do in two other - big grills and stack inserter.
For example, recycler gives 1.5 items/s, but you can't place more than 5 of them on one side of yellow belt even if you have ...
by kitters
Thu Dec 05, 2024 6:53 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 10428

Re: Improve recycler belt stacking



Now recyclers are bad working together int the same belt. First ones contaminate a belt laying items by one, while last ones don't have space to place.
Just let recyclers work like big mining drills. They don't lay ore on a belt until they have a full stack.


With quality modules that could ...
by kitters
Thu Dec 05, 2024 6:48 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 10428

Re: Improve recycler belt stacking

I think this issue just have to be addressed. Maybe put in in bug section, I don't know.
by kitters
Thu Dec 05, 2024 6:44 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 10428

Re: Improve recycler belt stacking

Now recyclers are bad working together int the same belt. First ones contaminate a belt laying items by one, while last ones don't have space to place.
Just let recyclers work like big mining drills. They don't lay ore on a belt until they have a full stack.

Go to advanced search