Search found 141 matches

by kitters
Tue Dec 03, 2024 11:12 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 5353

Re: Improve recycler belt stacking


My understanding is the "intended" way to deal with this is like this:
recycler.jpg

The decider combinator is set to: if each > 15 send 1 of each ...which is then linked to "Set filters" on the inserter.


Good one, but this is just a good hack. This doesn't mean the problem shouldn't be fixed.
by kitters
Tue Dec 03, 2024 11:08 pm
Forum: Ideas and Suggestions
Topic: Braking Force Tech applies to Tanks
Replies: 5
Views: 717

Re: Braking Force Tech applies to Tanks

Good one.
by kitters
Tue Dec 03, 2024 11:06 pm
Forum: Ideas and Suggestions
Topic: Better speed control for player with exoskeleton
Replies: 5
Views: 1130

Re: Better speed control for player with exoskeleton

Good one mate. Especially hard when I try to pick up something from belt or ground. Or run through a lot of pipes.
by kitters
Tue Dec 03, 2024 10:52 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 7170

Re: More Exciting Quality Effects (pls)


- quality boiler, nuclear reactor, and turbines are not more efficient. Just consumes more with same ratio (Always better to just build more )


That's the whole point, no?
Quality production machines (assemblers, plants, chambers...) and ALSO ENERGY production units like solar, ....., nuclear ...
by kitters
Tue Dec 03, 2024 10:37 pm
Forum: Ideas and Suggestions
Topic: Storage Chest should act like Active Provider Chest for blacklisted items
Replies: 3
Views: 1516

Re: Storage Chest should act like Active Provider Chest for blacklisted items

Space age released. Quality.
I really need this function now.
Searched the forum, found this.
Good.
Please, give yelow storage chests trash slots, like you did to blue one. And tick 'trash unwanted'
Of cource I can just add a purple chest and a blaclisted inserter to trash everything but desireble ...
by kitters
Tue Dec 03, 2024 10:24 pm
Forum: Ideas and Suggestions
Topic: Quality Accessibility Proposal: One Machine, Parallel quality
Replies: 4
Views: 684

Re: Quality Accessibility Proposal: One Machine, Parallel quality

Rykuta wrote: Mon Dec 02, 2024 9:21 pm since the entire factory has to be tooled in order to handle adding it to anything more than end products.
That's the whole point of adding this to the game, no?
by kitters
Fri Nov 29, 2024 9:16 pm
Forum: Outdated/Not implemented
Topic: Let us move space paltform hub.
Replies: 9
Views: 2080

Let us move space paltform hub.

WHAT?
I said, please, let us move space paltform hub.

WHY??
Because it's frustraiting to rebuild the whole platform around it if I need to move it 2 tiles lower. We try to build compactly.

I suppose there is a reason why you don't do this, for example a platform can't exist without a hub by the ...
by kitters
Fri Nov 29, 2024 9:06 pm
Forum: Ideas and Suggestions
Topic: Fixing spamming cargo pods
Replies: 2
Views: 685

Re: Fixing spamming cargo pods


If you control requests with circuit network, you can request one stack of items using selector combinator.
It has an option "Stack size" which outputs a stack of items for every signal it receives.

If you have a request larger than one stack you can also round it up to a number of full stacks ...
by kitters
Fri Nov 29, 2024 8:53 pm
Forum: Ideas and Suggestions
Topic: Cargo Hub/Bay Throughput Info
Replies: 3
Views: 533

Re: Cargo Hub/Bay Throughput Info

https://forums.factorio.com/viewtopic.php?f=6&t=122885

I believe your suggestion is a part of this suggestion.

By the way:
If I get mechanics right, cargo pad can have no more than three pods flying towards it (nevermind if pod just started or already landing). Bay can have no more than one pod ...
by kitters
Mon Nov 25, 2024 5:27 pm
Forum: Ideas and Suggestions
Topic: Fixing spamming cargo pods
Replies: 2
Views: 685

Fixing spamming cargo pods

TL;DR
Farming platform spamming cargo pods to send a couple of science prevents arriving platform to drop its stuff quickly. Fix it.


What?
Fix it. At least implement the same mechanic as with rockets (though it's controversial) - make only full pods to drop automatically, but let manual ...
by kitters
Mon Nov 25, 2024 4:52 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions




There is a throughput of a cargo bay? wtf?


Not sure which size is necessary for it to become obvious but if you want faster throughput of material , you will need more cargo bays ; if you only have 1, it will saturate easily, and you can see the hatch almost always open for a pod.

Ever ...
by kitters
Mon Nov 25, 2024 3:54 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions


and didn't encounter a single asteroid until I was dragged back at Nauvis
That's not saying much, considering how a short time that would be on most ship designs (between shutting thrusters down and speed turning negative).

and asteroids spped is proporional of speed of a platform plus small ...
by kitters
Mon Nov 25, 2024 6:45 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions



I very much doubt it's zero, you're suggesting that they use a different logic than for planets.


You can try it yourself. I just travel to pick on the 'NAuvis-Gleba" path (1,5k), stopped here, and didn't encounter a single asteroid until I was dragged back at Nauvis.

If I were to gusess ...
by kitters
Mon Nov 25, 2024 6:15 am
Forum: Not a bug
Topic: [2.0.14] Inserting onto splitter no longer saturates both output belts
Replies: 9
Views: 6910

Re: [2.0.14] Inserting onto splitter no longer saturates both output belts

This really made me mad, searched forum, find this in 'not a bug'. What a joke.
I wouldn't expect this to be fixed. Sounds like massive code rewriting, and they don't like to resolve problem in other way even if their solution caused massive complaints (like fluid update). And we are here just a few ...
by kitters
Sat Nov 23, 2024 11:30 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions



There is a throughput of a cargo bay? wtf?


Not sure which size is necessary for it to become obvious but if you want faster throughput of material , you will need more cargo bays ; if you only have 1, it will saturate easily, and you can see the hatch almost always open for a pod.

Ever seen ...
by kitters
Sat Nov 23, 2024 11:24 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions


Factoriopedia tells amount of asteroids per minute on different paths in space, but it seems also grow with speed, so how?
At at least early game routes (Nauvis <-> everything else) there is a clearly defined "spike" of asteroids occurrence.
Higher speed makes you reach that spike (and, overall ...
by kitters
Sat Nov 23, 2024 5:15 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions

mmmPI wrote: Sat Nov 23, 2024 2:43 pm Probably not enough cargo bay for the throughput
There is a throughput of a cargo bay? wtf?
by kitters
Sat Nov 23, 2024 2:32 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions

What's wrong with orbital drop slots? I place stuff here and it takes LONG time for this to be dropped on a planet. Even "inactivity" condition of 30s is not enough, platform moves away without dropping.
by kitters
Wed Nov 20, 2024 9:57 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64502

Re: Space Age general Questions

Is there a way to prevent biochambers to gobble up to 5 nutrients?
Biochamber in my case works not constantly. So, even provided completelly fresh nutrients, it produces spoilage. Because while it burns 1 nutrient, other 4 spoils so that adding another 100% fresh to a pile doesn't help - freshness ...
by kitters
Wed Nov 20, 2024 6:44 pm
Forum: Not a bug
Topic: [2.0.20] Bacteria cultivation doesn't see bacteria as catalyst
Replies: 13
Views: 1209

[2.0.20] Bacteria cultivation doesn't see bacteria as catalyst

In version 0.16-0.17 were introdused 'catalysts' mechanic. Catalyst is a product of recipe that is also an ingridient. Like coal liquefaction (heavy oil), Kovarex process (235). Catalysts were no longer be shown in production statistics, and that let productivity be used in such recipes - so instead ...

Go to advanced search