To allow red,yellow,green chests to be not only providers of logistic network, but chests/storages.
For example, I want a chest to have a buffer for a inserter to take, and allow drons to take only surplus.
I can load stuff in a steel chest and tune a inserter to transport from a steel chest to a ...
Search found 162 matches
- Sat Feb 27, 2021 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Disabling provider chests with circuit network
- Replies: 4
- Views: 2373
- Thu Oct 22, 2020 6:38 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 128779
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I don't get it, is train limit added already in experemental versions?
- Wed Feb 12, 2020 5:08 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2074
- Views: 997230
Re: Simple Questions and Short Answers
Hi everyone.
First time i started mass production, ups began to drop.
So, I learned all info i could get about it. Seems like no need to replace belts with underground after the patch, right?
And one more question, are bots still more ups-friendly than belts or belts became better than bots?
First time i started mass production, ups began to drop.
So, I learned all info i could get about it. Seems like no need to replace belts with underground after the patch, right?
And one more question, are bots still more ups-friendly than belts or belts became better than bots?
- Sun Feb 09, 2020 6:44 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
thanks a lot.
God, it's genius.
God, it's genius.
- Sun Feb 09, 2020 9:58 am
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
For some reason i can't copy that blueprint.
But can copy other prints in this threadю
But can copy other prints in this threadю
- Sat Feb 08, 2020 5:08 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
I didn't ask you to try to simulate my factory or try to find a solution of supplying assemblers.
I just pointed on theoretical situaton, when inserter stops while working despite not supplying an assembler.
I even pointed on possible reason - the buffer is calculated using rotating time, less ...
I just pointed on theoretical situaton, when inserter stops while working despite not supplying an assembler.
I even pointed on possible reason - the buffer is calculated using rotating time, less ...
- Sat Feb 08, 2020 4:45 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
By the way, disentius, did you find a way to load 4 belts per wagon with balance on chests?
viewtopic.php?p=456201#p456201
I couldn't find the answer.
viewtopic.php?p=456201#p456201
I couldn't find the answer.
- Sat Feb 08, 2020 2:22 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
I've read everything you wrote.
O, the problem isn't new. Sadly, that devs decided against simplification of inserters.
Throughput reaaly depands on a lot of stuff. I've learned a lot about mechanics and a lot of ways to load from belts, especially "Vegemeister unload trick", thanks, disentius. (i ...
O, the problem isn't new. Sadly, that devs decided against simplification of inserters.
Throughput reaaly depands on a lot of stuff. I've learned a lot about mechanics and a lot of ways to load from belts, especially "Vegemeister unload trick", thanks, disentius. (i ...
- Tue Feb 04, 2020 9:49 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
I see 5 beacons with 2 speed modules, and assembly machine with 4 prod modules.
the iron intake for that configuration is 4.125 iron plate/s.
ref:
https://kirkmcdonald.github.io/calc.html#zip=bclJCsMwDEDR22hncIY24KDDOLIKBk9ICvT4jffdvMX/KVpE75bDvT1INEYFGbgDTWpujxcXQ ...
- Tue Feb 04, 2020 9:28 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
You are wrong, an assembler has a larger buffer, i can see more than 30 plates in while working.
UPD. But you give me the idea. You are right, inserters spend a part of time being inactive. So, they don't want to work, maybe because of the limit you refered.
And i found some info. The limit is ...
UPD. But you give me the idea. You are right, inserters spend a part of time being inactive. So, they don't want to work, maybe because of the limit you refered.
And i found some info. The limit is ...
- Tue Feb 04, 2020 7:25 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Re: Inserter throughput
I reported about the case, when three inserters can't get 17/s.
And in configuration when inserters take from beginings of undeground belt, two of them can't get 17/s even from a full belt per each inserter.
A case, when an inserter takes from full belt (not underground) into a chest - okay, it can ...
And in configuration when inserters take from beginings of undeground belt, two of them can't get 17/s even from a full belt per each inserter.
A case, when an inserter takes from full belt (not underground) into a chest - okay, it can ...
- Tue Feb 04, 2020 7:14 pm
- Forum: Balancing
- Topic: Add Extra Despawn Timer to Higher Armour Tiers?
- Replies: 23
- Views: 11352
Re: Add Extra Despawn Timer to Higher Armour Tiers?
I don't think there is such a problem in this game.
First of all, i can't understand, what can player do 10 MIN OF CAR travel far FROM HIS BASE. This game isn't about exploration at all. Deposits can easily be found with perimeter radars. Within a base a player should have transport system to ...
First of all, i can't understand, what can player do 10 MIN OF CAR travel far FROM HIS BASE. This game isn't about exploration at all. Deposits can easily be found with perimeter radars. Within a base a player should have transport system to ...
- Tue Feb 04, 2020 4:55 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 18865
Inserter throughput
Let me whine a little.
After launching a rocket in Death-maraphon world with a base of 1sciencepack per sec, i wanted to try some massive production, with beacons and modules. I launched creative mode (my first mode) to project production sections. Was projecting green circuit section during 20-30 ...
After launching a rocket in Death-maraphon world with a base of 1sciencepack per sec, i wanted to try some massive production, with beacons and modules. I launched creative mode (my first mode) to project production sections. Was projecting green circuit section during 20-30 ...
- Mon Sep 09, 2019 12:25 pm
- Forum: Duplicates
- Topic: Wires, blueprints
- Replies: 4
- Views: 1815
Re: Wires, blueprints
okey, it's not a bug, but it should be fixed for sure someday. because it's pretty annoying, automation is impossible now, i have to fix manually every segment. Even current simple solution "poles would be unable to reconnect" is okay, i think. In case i someday want them to reconnect, i will just ...
- Sat Sep 07, 2019 7:50 pm
- Forum: Duplicates
- Topic: Wires, blueprints
- Replies: 4
- Views: 1815
Wires, blueprints
If poles are enough close to each other, they connect after releasing blueprint however they were when bp was creating. It hinders creating bp with power switches, for example.
- Sun Sep 01, 2019 11:16 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 61533
Re: Friday Facts #310 - Glowing Heat pipes
Glowing heat pipes make me feeling smth wrong and willing to fix pipes wasting energy for glowing.
- Mon Aug 19, 2019 12:00 pm
- Forum: Gameplay Help
- Topic: Train speed formula
- Replies: 18
- Views: 20834
Re: Train speed formula
Look how it works, guy. Friction acts before moving power of locomotives and it can't set the speed negative, so it sets speed to zero. Locomotives act next and every tick the speed of train is equal V=[10*L*f.a./W]*[1-air/W]. If friction is stronger than moving power, a train can't accelerate and ...
- Fri Aug 02, 2019 3:36 pm
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 19452
Re: Balance of Marathon Death world
@OP : You might be interested with the 0.17.60 release notes, and the devs' explanations :
https://forums.factorio.com/viewtopic.php?p=446415#p446415
0.17.60
- Deathworld marathon preset was made a little bit easier.
Interestinng if this topic caused these changes? :lol:
Now DM != D+M.
(c ...
- Fri Jul 26, 2019 11:11 pm
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 19452
Re: Balance of Marathon Death world
Oh, I see. Thanks for replies.
Trains as defence seems to be a great idea. :)
P.S.
I checked in wiki, steel furnaces consume half as much fuel per item, but produce equal amount of pollution per item as stone furnaces. And blue and yellow assemblers produce less pollution per minute (and doubly so ...
Trains as defence seems to be a great idea. :)
P.S.
I checked in wiki, steel furnaces consume half as much fuel per item, but produce equal amount of pollution per item as stone furnaces. And blue and yellow assemblers produce less pollution per minute (and doubly so ...
- Thu Jul 25, 2019 2:09 pm
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 19452
Re: Balance of Marathon Death world
I'm not sure inhowfar this is a balance issue. The ranges for the game settings are big enough to make the game as easy or difficult as you want. You can easily make the game unbeatably hard. In that sense, the only mode that needs to be balanced is default.
Yes, of course ranges are big. You ...