Search found 114 matches

by zlosynus
Mon Feb 25, 2013 2:45 pm
Forum: Releases
Topic: Seeding the demo
Replies: 15
Views: 21262

Re: Seeding the demo

I am seeding the linux version and both instalation versions now, whenever my computer is turned on. Sadly my upload speed is rather poor.
by zlosynus
Mon Feb 25, 2013 1:57 pm
Forum: Resolved Problems and Bugs
Topic: [Resloved 0.2.9] Electric Poles not connecting
Replies: 7
Views: 5773

Re: [Bug] [Alpha 0.2.8] Electric Poles not connecting [Visua

My pole connections sometimes flicker before they are placed. If they flickered, they (usually at least) won't visually connect. I haven't tried actual connection. I have exactly the same problem, maybe something is wrong with the linux version. It is happening in a newly created game and in an old...
by zlosynus
Fri Feb 22, 2013 9:28 pm
Forum: Not a bug
Topic: Undergroung belt takes stuff from sides.
Replies: 8
Views: 8684

Re: Undergroung belt takes stuff from sides.

Lol, quite a unique discovery! We should keep this "bug" at least till there is some way how to split a half of the belt. Is there some way how you can send the other half somewhere else? Maybe you could use slow inserters and have it on a very fast belt running, so the inserters would not...
by zlosynus
Thu Feb 21, 2013 8:18 pm
Forum: Show your Creations
Topic: An average factory (pictures heavy)
Replies: 4
Views: 6387

Re: An average factory (pictures heavy)

It is very nice to see the development. Is there some reason why you have some boiler inserters yellow and some blue?
by zlosynus
Thu Feb 21, 2013 8:13 pm
Forum: General discussion
Topic: Steam Greenlight
Replies: 9
Views: 6557

Re: Steam Greenlight

vjaas wrote:Not on Greenlight yet :S
Really want to promote the hell out of this :D
Did you find this?
http://steamcommunity.com/sharedfiles/f ... =125195010
by zlosynus
Thu Feb 21, 2013 5:08 pm
Forum: General discussion
Topic: Steam Greenlight
Replies: 9
Views: 6557

Re: Steam Greenlight

I merged the both posts.
by zlosynus
Mon Feb 18, 2013 3:53 pm
Forum: Implemented Suggestions
Topic: Music
Replies: 6
Views: 3137

Re: Music

kovarex wrote:I know, but we will need to load the music in different thread, to avoid stuttering.
My guess would be that a good music library should implement this on its own, so you don't need to do it. I remember I was using fmod many years ago and it was extremely easy and fast.
by zlosynus
Mon Feb 18, 2013 3:37 pm
Forum: Implemented Suggestions
Topic: Music
Replies: 6
Views: 3137

Re: Music

We can add more music to the game, but we need first to do some technical stuff, the music is all loaded upon game start and is consuming lot of memory already. You can just simply turn the music off in the options (ambiente), and play the musing using your favorite music player. Seriously, why tha...
by zlosynus
Mon Feb 18, 2013 11:12 am
Forum: Show your Creations
Topic: Hi-speed MegaFactory by Vel-master
Replies: 8
Views: 6042

Re: Hi-speed MegaFactory by Vel-master

I have no idea how you build something which is able to produce so much of everything. I am always stuck with having not enough raw resources or stuff like gears :(. I like your design a lot, btw.
by zlosynus
Sun Feb 17, 2013 9:58 pm
Forum: Ideas and Suggestions
Topic: Sort inventory Key
Replies: 14
Views: 11697

Re: Sort inventory Key

Interesting. Is this something you can reproduce ? This is happening to me as well. Try to take some iron and alternate it with taking steel, this happens. I believe you have just some partial (non-linear) order on items (using some numbers??) and you just have iron and steel being equal (the same ...
by zlosynus
Sat Feb 16, 2013 7:53 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] ALT does not display filter inserter info
Replies: 1
Views: 1513

[Resolved 0.2.8] ALT does not display filter inserter info

Hi!

If I set up filters not on the first slot in the filter inserter, nothing is displayed using ALT. Probably you are checking whether the first position is empty, not whether all the positions. The inserter itself works fine.
by zlosynus
Sat Feb 16, 2013 7:11 pm
Forum: Resolved Problems and Bugs
Topic: The linux version 1.2.7 does not start!
Replies: 2
Views: 1129

The linux version 1.2.7 does not start!

Hi! I am running the Ubuntu version. Everything was working fine for me in versions 1.2.5 and 1.2.6, but the game freezes in the middle of loading (just after displaying 11th yellow square). I even tried to reboot the computer, remove all the game files and reinstall everything, nothing really helpe...
by zlosynus
Sat Feb 16, 2013 6:33 pm
Forum: Not a bug
Topic: Missing libasound_module_conf_pulse on ubuntu(amd64)
Replies: 1
Views: 2262

Re: Missing libasound_module_conf_pulse on ubuntu(amd64)

It would be nice to have 64bit version available as well.
by zlosynus
Sat Feb 16, 2013 2:33 pm
Forum: General discussion
Topic: Linux Support!
Replies: 6
Views: 3139

Re: Linux Support!

Hi!

I think they have all libraries they need directly part of the compiled code so no prerequisites are needed at all. I don't like this decision from the programmers point of view, but installing and everything is much easier.
by zlosynus
Sat Feb 16, 2013 8:07 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 40614

Re: super compact blue factory

Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
by zlosynus
Fri Feb 15, 2013 7:14 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 40614

Re: super compact blue factory

Wow! I have absolutely no idea how it works but it is so pretty!
by zlosynus
Fri Feb 15, 2013 12:22 am
Forum: General discussion
Topic: Plain Campaign
Replies: 3
Views: 3523

Re: Plain Campaign

If you want to test everything the game offers probably the best way is to play a new game in a randomly generated world, not the campaign (if you have alpha). There should be a way how to skip tutorial but then you will probably have some problems with the remaining two missions.
by zlosynus
Thu Feb 14, 2013 9:46 pm
Forum: Texture Packs
Topic: Graphics Request Thread
Replies: 16
Views: 22709

Re: Graphics Request Thread

Hi Socram! First of all thanks for all the help at the facepunch forums, it is a really great thread there. I cannot speak for the developers but I can add my opinion. Your help with the graphics would be very welcomed. One of the problems with the current graphics is that the artists are just exter...
by zlosynus
Thu Feb 14, 2013 7:29 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Strange transport line behavior
Replies: 3
Views: 2244

Re: Strange transport line behavior

We noticed the same thing already while doing the Tutorial 2 video. Nevertheless thanks for posting this.
by zlosynus
Thu Feb 14, 2013 12:42 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] inserter selection gui closes upon craftin
Replies: 4
Views: 2263

Re: [Bug] Filter inserter item-GUI closes when crafting

Thanks guys for this. I noticed some very strange behaviour with filter inserters when i was playing but i was not able to identify the cause. Now it should be easy to fix.

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