Search found 114 matches

by zlosynus
Fri Apr 12, 2013 12:18 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328032

Re: [MOD 0.3.x] Treefarm

Because people would use it wrongly and mods would not work in reaplays/multiplayer. You would need to save/load the state of your random generator, to avoid all of the hassle, the game.getrandomnumber function is there. We could also trick it, so math.random would actually use the game.getrandomnu...
by zlosynus
Sun Mar 31, 2013 12:36 pm
Forum: Releases
Topic: Upcoming bugfix release 0.3.1
Replies: 9
Views: 20762

Re: Upcoming bugfix release 0.3.1

MF- wrote:
kovarex wrote: In case you discover any other bugs please report them in the bugs section so we can include them in the bugfix release.
This well meant mis-used phrase made my night :)
Lol, incoming bug release 0.3.1 :).
by zlosynus
Sat Mar 30, 2013 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] Assembling Machines don't work!
Replies: 4
Views: 3937

Re: Assembling Machines don't work!

It might be that the list of items is in a different order than the pre-inserted items. So the items are in incorrect slots and the assembling machines do not produce anything.
by zlosynus
Tue Mar 19, 2013 8:27 am
Forum: Ideas and Suggestions
Topic: Crank Bridges
Replies: 5
Views: 12846

Re: Crank Bridges

DragonPox90210 wrote:... so far I haven't seen any islands so ...
https://forums.factorio.com/forum/vie ... ?f=5&t=272
by zlosynus
Sat Mar 09, 2013 1:12 am
Forum: Mods
Topic: [MOD WIP 0.6.x] Cobra Commander mod
Replies: 49
Views: 30180

Re: [MOD WIP 0.2.10] Cobra Commander mod

Wow, looks absolutely epic :). Finally you can play sort of Starcraft inside Factorio.
by zlosynus
Sat Mar 09, 2013 12:58 am
Forum: Releases
Topic: Next steps
Replies: 20
Views: 43990

Re: Next steps

I believe it should be up in a few days, the development is progressing quite nicely. I heard there is some new problem with PayPal now (developers might say something about it somewhere), so it is unclear how long it takes to solve it. But at least the BitCoin part should be running very soon. (And...
by zlosynus
Sat Mar 02, 2013 4:47 pm
Forum: Ideas and Suggestions
Topic: Fishery
Replies: 7
Views: 6890

Re: Fishery

ficolas wrote:I cant eat em, how do I eat fishes
When you are hurt, you eat them using shift click :). Very hidden.
by zlosynus
Sat Mar 02, 2013 3:12 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.10] Research PURPLE pack consuption
Replies: 4
Views: 4385

Re: Research PURPLE pack consuption

Ok, this seems strange. I will move this to the bug section then. Actually in my free play I noticed that I am not using many purple packs as well, so it might be some general problem.
by zlosynus
Sat Mar 02, 2013 12:19 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.10] Research PURPLE pack consuption
Replies: 4
Views: 4385

Re: Research PURPLE pack consuption

The meaning should be as you described, you need 200 pieces of each. Are you sure you didn't have some spare purple packs/artifacts when you started. In general, they are disappearing very slowly, I have to say, I never checked whether they disappear in the correct rate.
by zlosynus
Sat Mar 02, 2013 1:36 am
Forum: Ideas and Suggestions
Topic: Separation of poles and power wires
Replies: 16
Views: 18511

Re: Separation of poles and power wires

Not a completely bad idea, but in the current system (unless you have networks disconnected) you have n-1 wires for n poles, since they autoform a tree, so it is not like you pay anything extra here. I would actually prefer to not have wires connecting in the minimal closes manner, because it is imp...
by zlosynus
Fri Mar 01, 2013 11:54 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53712

Re: Super compact blue FACTORY. Made by Vel-master

Sorry, I somehow mistook your for rymn friends whos design is the first design originally. Sorry, I will fix it now somehow.
by zlosynus
Fri Mar 01, 2013 11:52 pm
Forum: Outdated/Not implemented
Topic: Fuses
Replies: 5
Views: 10526

Re: Fuses

I like this idea quite a lot :). Also, it would be very nice if you could somehow program priorities for energy consumption. For example in my factory, I have a separate coal mining site for my power plants. The problem is that if my power consumption gets too high, everything slows down, which slow...
by zlosynus
Fri Mar 01, 2013 11:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53712

Re: Super compact blue FACTORY. Made by Vel-master

vel-master wrote: Fix Name of the Topic please. also I think it would be rightly if you add my design to the top Message
I set your name as the name of the topic, it is not changed in all posts, but it is used on the main page and in the first post. So you should be well credited for this work now :).
by zlosynus
Fri Mar 01, 2013 11:34 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53712

Re: Super compact blue FACTORY. Made by Vel-master

To clean little, I merged these two topics of the same content. Please just continue here. Concerning the new design, it is so fucking amazing! :) You are doing a really great job optimizing the construction. I also really like your one-side stop at the belt transporting iron and coal, using the und...
by zlosynus
Fri Mar 01, 2013 11:42 am
Forum: Implemented Suggestions
Topic: Furnance off grid.
Replies: 21
Views: 17490

Re: [Not a Bug] Furnance off grid.

Maybe you could add some floor decoration to the furnace, like some kind of pavement which would take area 2x2, so it would be more visually visible. Also it would be nice if we could use stone to build pedestrian paths on which one can walk faster. You could even use your old stone graphics for that.
by zlosynus
Tue Feb 26, 2013 1:20 pm
Forum: Show your Creations
Topic: Factorio official tutorial videos
Replies: 2
Views: 5245

Re: Factorio official tutorial videos

Yesterday, we added the fourth (and probably last) tutorial video in which I show a slightly more complex factory I build a few weeks ago. We explain filter inserters and how to use them in different possible settings. I am casting this video together with Kasia, the PR manager of Factorio.
by zlosynus
Tue Feb 26, 2013 1:17 pm
Forum: Outdated/Not implemented
Topic: Crafting Chest
Replies: 10
Views: 13252

Re: Crafting Chest

I believe it is actually quite fun to design your factory in a way it is splitting all material automatically and you don't have some magic boxes which do everything for you. I am not so familiar with these minecraft mods but one thing I never liked is that you can build easily some very small and v...
by zlosynus
Tue Feb 26, 2013 12:46 pm
Forum: Show your Creations
Topic: How to make a material splitter
Replies: 12
Views: 28589

Re: How to make a material splitter

I think you are missing the point here. Smart chests are used to limit the input so first inserter don't take everything and output inserters are synchronise to take when they all can take. Inputs have separated networks (one smart inserter+ one smart chest). Outputs are all connected to all chests...
by zlosynus
Tue Feb 26, 2013 2:29 am
Forum: Show your Creations
Topic: How to make a material splitter
Replies: 12
Views: 28589

How to make a material splitter

I was always thinking how to build something which could split resources in some ratio between several belts. For example, suppose you want to use a half of iron plates for wheels and the rest for circuits. Using circuits, I made a simple device which allows you to split material in any required rat...
by zlosynus
Mon Feb 25, 2013 2:48 pm
Forum: General discussion
Topic: A great Start
Replies: 7
Views: 13093

Re: A great Start

Hahaha! Boats definitely would be very helpful and bridges as well, but not in this situation. And it can even happen with the large amount of water that you end-up at semi-large island and you die out when you mine everything.

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