Hey, I was wondering, since I have jsut started a save and haven ot had the cvhance to feel it yet, do biters expand if I have deathworld-marathon preset + rso?
I dont want to realise it too late into the game
Search found 681 matches
- Sat Jun 01, 2019 8:57 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 38174
- Sat Jun 01, 2019 2:55 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 195309
Re: Solar panels less of a no-brainer
It has been four years at least we discuss this topic, and we have become extremely efficient at this.
- Sat Jun 01, 2019 2:53 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51508
Re: Friday Facts #297 - New resource icons
God dammit, it looks SO good. I friggin love it. And the best part - I know it will still be performancefriendly as everything else is.
- Sun Mar 03, 2019 5:22 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 29291
Re: Version 0.17.3
For the love of god, lets refrain from launchers. I can't stand it that every game nowadays insinsts on having some bullshit launcher with news, advertisements, flashy pictures etc. oh god, I don't need anything with huge complex advertisements or news or anything like that, I hate those. I'm just ...
- Fri Mar 01, 2019 4:05 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 29291
Re: Version 0.17.3
My game still isn't even telling me that updates are available. When is this going to be fixed? This is actually a good reason why the game NEEDs a launcher... For people like me who don't play on steam, it would allow players to check for updates and do it without having to load the game to find I...
- Wed Feb 27, 2019 11:58 am
- Forum: Not a bug
- Topic: [0.17.x] Assembling machine 1 produces 3 ingredients recipe
- Replies: 3
- Views: 740
Re: [0.17.x] Assembling machine 1 produces 3 ingredients recipe
I am playing always Lazy bastard: 1. if I stick achievement, it does not show number of completed items (only in opened achievement tab) 2. Assembling machine 1 produce everything - even 3+ items reciepe (which means I can reproduce AM1 and produce all the mining items - this was not available in p...
- Wed Feb 27, 2019 11:09 am
- Forum: Pending
- Topic: [0.17.1]Map Generator on deathworld marathon gui bug
- Replies: 4
- Views: 978
Re: [0.17.1]Map Generator on deathworld marathon gui bug
Update - the 33% remained on screen while swithcing between tabs, but vanished when switching to the ressource tab.
- Wed Feb 27, 2019 9:24 am
- Forum: Pending
- Topic: [0.17.1]Map Generator on deathworld marathon gui bug
- Replies: 4
- Views: 978
[0.17.1]Map Generator on deathworld marathon gui bug
Hello,
I have encountered something strange.
I don't think its supposed to look like this:
I have encountered something strange.
I don't think its supposed to look like this:
- Mon Dec 31, 2018 1:42 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 152689
Re: Friday Facts #275 - 0.17 Science changes
I, a 2101-hour-player (and counting) say that pickaxe removal was good Removing pickaxes saves you approximately 30 seconds in 2101 hours, costs Bob a few hundred hours extra work, and hurts thousands of other players. Removal of pickaxes is extremely not good. A possible good solution for those wh...
- Sat Nov 24, 2018 2:11 pm
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5087
Re: belt act as electric pole mod request
Lol, you are starting a shitstorm
- Sun Oct 28, 2018 9:34 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 67920
Re: [MOD 0.14] AAI Vehicles: Miner
Can you please look into mk5 miner and sulfuric barrels? It still dupes empty barrels, in humongous amounts. It would be lovely.
- Sat Sep 29, 2018 8:40 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 51880
Re: Friday Facts #262 - Hello my name is: Compilatron
I am most excited about pathfinding improvements for mods. Since AAI Programmable Vehicles, I sure hope that it will bring useven more content in that gameplay direction.
- Sun Jun 24, 2018 7:51 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Allow Map View Manipulation of Constant Combiator
- Replies: 7
- Views: 2365
Re: [Request] Allow Map View Manipulation of Constant Combiator
AND WE NEED BUTTONS! CONSTANT COMBINATORS WITH PRESET VALUES DAMMIT
- Wed May 23, 2018 3:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Tiberian Sun style Mining
- Replies: 11
- Views: 3203
Re: Tiberian Sun style Mining
Thanks, I'll look into it ^^ I'll come back to this topic after looking into it and seeing what it can do The mod is really amazing, I can't play without it anymore. Although you must be prepared, that if you want automated miners, you will have to teach them automining with circuit network. If you...
- Tue May 22, 2018 1:25 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 58854
Re: Friday Facts #243 - New GUI tileset
The new gui tileset is propably the best gui I ever saw ingame, ever.
- Fri Apr 20, 2018 5:27 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 529738
Re: [MOD 0.14] AAI Programmable Vehicles
He means a blueprint, of courseDressari wrote:I'm sorry I am still new to some of the terms in the forums / game / circuits, I do not know what BP means.
- Fri Apr 13, 2018 10:12 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 8479
Re: Well its Friday so ........
Is this the first time we miss friday facts?
- Wed Apr 11, 2018 12:27 pm
- Forum: Ideas and Requests For Mods
- Topic: ME storage system like in "applied energetics" mod for MC
- Replies: 5
- Views: 2845
Re: ME storage system like in "applied energetics" mod for MC
It's already in the game. It's called logistic robots. No seriously. That is what logistic robots do, think about it. I know there are these robots, you need not insult me, I had even all factory running only on logistic system AE2 is a helper mod. It provides other mods with logistic tools and met...
- Tue Apr 10, 2018 10:06 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 67920
Re: [MOD 0.14] AAI Vehicles: Miner
Hey, using the latest version, barrels get doubled when used in a miner. Input 100 barrels worth of sulfuric into mk5 miner, got 199 empty barrels out. Seems consistent. Am I doing something wrong? edit It's *2-1 actually. For inserted 10 barrels of acid I get 19 barrels back, 20 barrels of sulfuric...
- Tue Apr 10, 2018 11:00 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54067
Re: [MOD 0.16.x] Deadlock's Crating Machine
Well, I think it's the best solution to the whole belt problem. I love the modDeadlock989 wrote: In fact I probably wouldn't make it at all a second time.