Search found 681 matches

by aka13
Sat Jun 01, 2019 8:57 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38174

Re: RSO for 0.17

Hey, I was wondering, since I have jsut started a save and haven ot had the cvhance to feel it yet, do biters expand if I have deathworld-marathon preset + rso?
I dont want to realise it too late into the game :)
by aka13
Sat Jun 01, 2019 2:55 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195309

Re: Solar panels less of a no-brainer

It has been four years at least we discuss this topic, and we have become extremely efficient at this.
by aka13
Sat Jun 01, 2019 2:53 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51508

Re: Friday Facts #297 - New resource icons

God dammit, it looks SO good. I friggin love it. And the best part - I know it will still be performancefriendly as everything else is.
by aka13
Sun Mar 03, 2019 5:22 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29291

Re: Version 0.17.3

For the love of god, lets refrain from launchers. I can't stand it that every game nowadays insinsts on having some bullshit launcher with news, advertisements, flashy pictures etc. oh god, I don't need anything with huge complex advertisements or news or anything like that, I hate those. I'm just ...
by aka13
Fri Mar 01, 2019 4:05 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29291

Re: Version 0.17.3

My game still isn't even telling me that updates are available. When is this going to be fixed? This is actually a good reason why the game NEEDs a launcher... For people like me who don't play on steam, it would allow players to check for updates and do it without having to load the game to find I...
by aka13
Wed Feb 27, 2019 11:58 am
Forum: Not a bug
Topic: [0.17.x] Assembling machine 1 produces 3 ingredients recipe
Replies: 3
Views: 740

Re: [0.17.x] Assembling machine 1 produces 3 ingredients recipe

I am playing always Lazy bastard: 1. if I stick achievement, it does not show number of completed items (only in opened achievement tab) 2. Assembling machine 1 produce everything - even 3+ items reciepe (which means I can reproduce AM1 and produce all the mining items - this was not available in p...
by aka13
Wed Feb 27, 2019 11:09 am
Forum: Pending
Topic: [0.17.1]Map Generator on deathworld marathon gui bug
Replies: 4
Views: 978

Re: [0.17.1]Map Generator on deathworld marathon gui bug

Update - the 33% remained on screen while swithcing between tabs, but vanished when switching to the ressource tab.
by aka13
Wed Feb 27, 2019 9:24 am
Forum: Pending
Topic: [0.17.1]Map Generator on deathworld marathon gui bug
Replies: 4
Views: 978

[0.17.1]Map Generator on deathworld marathon gui bug

Hello,

I have encountered something strange.
I don't think its supposed to look like this:
Image
by aka13
Mon Dec 31, 2018 1:42 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152689

Re: Friday Facts #275 - 0.17 Science changes

I, a 2101-hour-player (and counting) say that pickaxe removal was good Removing pickaxes saves you approximately 30 seconds in 2101 hours, costs Bob a few hundred hours extra work, and hurts thousands of other players. Removal of pickaxes is extremely not good. A possible good solution for those wh...
by aka13
Sat Nov 24, 2018 2:11 pm
Forum: Ideas and Requests For Mods
Topic: belt act as electric pole mod request
Replies: 14
Views: 5087

Re: belt act as electric pole mod request

Tree Puncher wrote:
Sat Nov 24, 2018 12:17 pm
Conveyer belts should consume electricity.
Lol, you are starting a shitstorm
by aka13
Sun Oct 28, 2018 9:34 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 67920

Re: [MOD 0.14] AAI Vehicles: Miner

Can you please look into mk5 miner and sulfuric barrels? It still dupes empty barrels, in humongous amounts. It would be lovely.
by aka13
Sat Sep 29, 2018 8:40 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 51880

Re: Friday Facts #262 - Hello my name is: Compilatron

I am most excited about pathfinding improvements for mods. Since AAI Programmable Vehicles, I sure hope that it will bring useven more content in that gameplay direction.
by aka13
Sun Jun 24, 2018 7:51 am
Forum: Ideas and Requests For Mods
Topic: [Request] Allow Map View Manipulation of Constant Combiator
Replies: 7
Views: 2365

Re: [Request] Allow Map View Manipulation of Constant Combiator

AND WE NEED BUTTONS! CONSTANT COMBINATORS WITH PRESET VALUES DAMMIT
by aka13
Wed May 23, 2018 3:55 pm
Forum: Ideas and Requests For Mods
Topic: Tiberian Sun style Mining
Replies: 11
Views: 3203

Re: Tiberian Sun style Mining

Thanks, I'll look into it ^^ I'll come back to this topic after looking into it and seeing what it can do The mod is really amazing, I can't play without it anymore. Although you must be prepared, that if you want automated miners, you will have to teach them automining with circuit network. If you...
by aka13
Tue May 22, 2018 1:25 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58854

Re: Friday Facts #243 - New GUI tileset

The new gui tileset is propably the best gui I ever saw ingame, ever.
by aka13
Fri Apr 20, 2018 5:27 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 529738

Re: [MOD 0.14] AAI Programmable Vehicles

Dressari wrote:I'm sorry I am still new to some of the terms in the forums / game / circuits, I do not know what BP means. :?
He means a blueprint, of course ;)
by aka13
Fri Apr 13, 2018 10:12 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 8479

Re: Well its Friday so ........

Is this the first time we miss friday facts?
by aka13
Wed Apr 11, 2018 12:27 pm
Forum: Ideas and Requests For Mods
Topic: ME storage system like in "applied energetics" mod for MC
Replies: 5
Views: 2845

Re: ME storage system like in "applied energetics" mod for MC

It's already in the game. It's called logistic robots. No seriously. That is what logistic robots do, think about it. I know there are these robots, you need not insult me, I had even all factory running only on logistic system AE2 is a helper mod. It provides other mods with logistic tools and met...
by aka13
Tue Apr 10, 2018 10:06 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 67920

Re: [MOD 0.14] AAI Vehicles: Miner

Hey, using the latest version, barrels get doubled when used in a miner. Input 100 barrels worth of sulfuric into mk5 miner, got 199 empty barrels out. Seems consistent. Am I doing something wrong? edit It's *2-1 actually. For inserted 10 barrels of acid I get 19 barrels back, 20 barrels of sulfuric...
by aka13
Tue Apr 10, 2018 11:00 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54067

Re: [MOD 0.16.x] Deadlock's Crating Machine

Deadlock989 wrote: In fact I probably wouldn't make it at all a second time.
Well, I think it's the best solution to the whole belt problem. I love the mod :D

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