Search found 488 matches
- Fri Dec 23, 2022 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network PDA
- Replies: 0
- Views: 173
Circuit Network PDA
TL;DR A craftable, upgradeable-through-research PDA, located to the left of the HUD like the map is located at the right. What ? I want to have a sort of PDA, on the left of the screen, symmetrical to the map when maxed out, ideally it would be an item for a slot, kind of like power armor works. Th...
- Tue Dec 20, 2022 12:14 pm
- Forum: Gameplay Help
- Topic: How to make shift clicking on ammo move it to trash?
- Replies: 3
- Views: 968
Re: How to make shift clicking on ammo move it to trash?
Sadly this doesn't work when "Flat character GUI" is enabled in the settings. I forgot that non-flat was even a thing, and considered that simply a bug questionable design decision, that you can not trash ammo. (Especially artillery shells, I know that they don't fit my rocket launcher ga...
- Mon Dec 19, 2022 11:25 am
- Forum: Wiki Talk
- Topic: Explanation on ore richness increasing by distance?
- Replies: 8
- Views: 9706
Re: Explanation on ore richness increasing by distance?
I know I am propably overlooking it, but is there a way to approximate ressource scaling with distance? I don't see anything regarding that on the wiki.
- Sun Dec 18, 2022 7:33 pm
- Forum: Gameplay Help
- Topic: Tips on refactoring a circuits design
- Replies: 3
- Views: 339
Re: Tips on refactoring a circuits design
https://github.com/un0btanium/FactorioScript
https://github.com/Jobarion/factoriogen
There are two actually, but I have not used either
https://github.com/Jobarion/factoriogen
There are two actually, but I have not used either

- Mon Dec 12, 2022 9:59 pm
- Forum: General discussion
- Topic: factorio.com design
- Replies: 4
- Views: 910
Re: factorio.com design
Agree 300%, thank god it's not "flat 300 dropdown soulless megacorp with globohomo cartoons" 

- Fri Dec 02, 2022 8:42 am
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 2022
Re: Moderate the post "Read this OR be ignored!"
This post has been there for 8 years. You are here for 2 months. Don't you think, that if that post was promoting "toxicity", this forum by now would have been dead, and all full with flamewars? There is a good saying, "when in Rome, do as the Romans do". If you don't want to pro...
- Wed Nov 16, 2022 9:55 am
- Forum: Outdated/Not implemented
- Topic: Make tanks and cars turning controls the same
- Replies: 3
- Views: 439
Re: Make tanks and cars turning controls the same
I find the trains controls counterintuitive somehow. It makes total sense, that when you press backwards, you are driving backwards, and so turning right needs a right input, and it totally makes sense in a car, and translates from IRL experience. But when I drive a train backwards, usually it is fo...
- Tue Nov 15, 2022 7:10 am
- Forum: Ideas and Suggestions
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 2888
Re: Remove Expensive Mode
We had a discussion prompted by this topic, and we agreed with a lot of the points, Even internally the expensive mode causes a lot of hassle and code maintainence Since we have already 'broken the seal' of internal/base game mods with the expansion (the expansion content will be a separate mod), I...
- Mon Nov 14, 2022 11:05 am
- Forum: Ideas and Suggestions
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 2888
Re: Remove Expensive Mode
We had a discussion prompted by this topic, and we agreed with a lot of the points, Even internally the expensive mode causes a lot of hassle and code maintainence Since we have already 'broken the seal' of internal/base game mods with the expansion (the expansion content will be a separate mod), I...
- Mon Nov 14, 2022 8:20 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3335
- Views: 227411
Re: We support Ukraine
I cannot endorse Wube any longer and regret the massive support thread on Steam I created when Wube was under attack by that 'cancel mob'. The notion of supporting a foreigner (Ashkenazi Jew) comedian, who killed the entire Ukrainian parliament "In minecraft" (so to speak), as a president...
- Thu Nov 10, 2022 11:57 am
- Forum: Ideas and Suggestions
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 2888
Re: Remove Expensive Mode
Yeah, and this whole thread is opinions only :). Some people consider the big overhaul mods fun. Some don't. That's not a reason to change the basegame and cut features from it, in my opinion . Gregtech eventually evolved beyond ic2 and beyond minecraft, when the vision became so different, that it ...
- Thu Nov 10, 2022 9:26 am
- Forum: Ideas and Suggestions
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 2888
Re: Remove Expensive Mode
Funny, how I got years of playtime out of it, and zero playtime out of mods. I understand that you have fun and enjoy modding, but I still think that that is quite a leap to make, "unneeded and should be removed", simply because you dislike it. I haven't played "nonexpensive" non...
- Thu Nov 03, 2022 12:26 pm
- Forum: Gameplay Help
- Topic: Trains get stuck if the destination is disabled and other are full
- Replies: 20
- Views: 2038
Re: [1.1.69] Trains get stuck if the destination is disabled and other are full
When i was implementing train stop limits i was aware it will not work nicely with enable/disable exactly because of that case but i kept it because it gives different behavior for controlling trains (allows trains to skip some schedule records instead of waiting). I guess i have enough of those is...
- Fri Oct 28, 2022 10:42 am
- Forum: News
- Topic: Factorio for Nintendo Switch is now available!
- Replies: 27
- Views: 6341
Re: Factorio for Nintendo Switch is now available!
Glad I could helpSanqui wrote: ↑Fri Oct 28, 2022 10:42 amWhoops! Luckily only 8% of the emails have been delivered so far. I might also be able to redirect that URL in particularaka13 wrote: ↑Fri Oct 28, 2022 10:38 amYou mailed the wrong link in the email, linking to the admin panel: https://admin.factorio.com/blog/preview ... ch-release![]()

- Fri Oct 28, 2022 10:38 am
- Forum: News
- Topic: Factorio for Nintendo Switch is now available!
- Replies: 27
- Views: 6341
Re: Factorio for Nintendo Switch is now available!
You mailed the wrong link in the email, linking to the admin panel: https://admin.factorio.com/blog/preview ... ch-release
- Tue Oct 25, 2022 9:11 am
- Forum: General discussion
- Topic: Why are you guys so pressed?
- Replies: 26
- Views: 4462
Re: Why are you guys so pressed?
The more often, the more feedback. It’s a lot of extra work to handle this feedback, but it’s worth it. I feel scarred for life from responses to some changes ... 0.17 oil change, color correction pass on sprites and removal of pick axe come to my mind immediatelly. But there was more, I think. The...
- Sun Oct 23, 2022 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Ways to use biters for resources & electricity
- Replies: 11
- Views: 989
Re: Ways to use biters for resources & electricity
Because 80 year old events in human history totally have to be something you get reminded of, at every possible space, and associating a specific type of human with acid spewing bugs is of course a totally normal thing.
I'd be careful with hamster wheels, they might remind someone of slavery n stuff.
I'd be careful with hamster wheels, they might remind someone of slavery n stuff.
- Sun Oct 23, 2022 9:24 am
- Forum: Technical Help
- Topic: Non-blocking saves?
- Replies: 8
- Views: 565
- Fri Oct 21, 2022 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Add passenger count condition for trains / "Passenger boarded" train stop condition
- Replies: 5
- Views: 548
Re: "Passenger boarded" train stop condition
I would also like to see such a condition. It would be quite nice.
- Wed Oct 19, 2022 5:47 pm
- Forum: General discussion
- Topic: Alt-F4 #21 - The Ultimate Modding Honour
- Replies: 8
- Views: 2764
Re: Alt-F4 #21 - The Ultimate Modding Honour
I missed that one somehow, might be a year too late, but nevertheless an amazing article.