Search found 488 matches

by aka13
Fri Dec 23, 2022 3:56 pm
Forum: Ideas and Suggestions
Topic: Circuit Network PDA
Replies: 0
Views: 173

Circuit Network PDA

TL;DR A craftable, upgradeable-through-research PDA, located to the left of the HUD like the map is located at the right. What ? I want to have a sort of PDA, on the left of the screen, symmetrical to the map when maxed out, ideally it would be an item for a slot, kind of like power armor works. Th...
by aka13
Tue Dec 20, 2022 12:14 pm
Forum: Gameplay Help
Topic: How to make shift clicking on ammo move it to trash?
Replies: 3
Views: 968

Re: How to make shift clicking on ammo move it to trash?

Sadly this doesn't work when "Flat character GUI" is enabled in the settings. I forgot that non-flat was even a thing, and considered that simply a bug questionable design decision, that you can not trash ammo. (Especially artillery shells, I know that they don't fit my rocket launcher ga...
by aka13
Mon Dec 19, 2022 11:25 am
Forum: Wiki Talk
Topic: Explanation on ore richness increasing by distance?
Replies: 8
Views: 9706

Re: Explanation on ore richness increasing by distance?

I know I am propably overlooking it, but is there a way to approximate ressource scaling with distance? I don't see anything regarding that on the wiki.
by aka13
Mon Dec 12, 2022 9:59 pm
Forum: General discussion
Topic: factorio.com design
Replies: 4
Views: 910

Re: factorio.com design

Agree 300%, thank god it's not "flat 300 dropdown soulless megacorp with globohomo cartoons" :D
by aka13
Fri Dec 02, 2022 8:42 am
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 2022

Re: Moderate the post "Read this OR be ignored!"

This post has been there for 8 years. You are here for 2 months. Don't you think, that if that post was promoting "toxicity", this forum by now would have been dead, and all full with flamewars? There is a good saying, "when in Rome, do as the Romans do". If you don't want to pro...
by aka13
Wed Nov 16, 2022 9:55 am
Forum: Outdated/Not implemented
Topic: Make tanks and cars turning controls the same
Replies: 3
Views: 439

Re: Make tanks and cars turning controls the same

I find the trains controls counterintuitive somehow. It makes total sense, that when you press backwards, you are driving backwards, and so turning right needs a right input, and it totally makes sense in a car, and translates from IRL experience. But when I drive a train backwards, usually it is fo...
by aka13
Tue Nov 15, 2022 7:10 am
Forum: Ideas and Suggestions
Topic: Remove Expensive Mode
Replies: 35
Views: 2888

Re: Remove Expensive Mode

We had a discussion prompted by this topic, and we agreed with a lot of the points, Even internally the expensive mode causes a lot of hassle and code maintainence Since we have already 'broken the seal' of internal/base game mods with the expansion (the expansion content will be a separate mod), I...
by aka13
Mon Nov 14, 2022 11:05 am
Forum: Ideas and Suggestions
Topic: Remove Expensive Mode
Replies: 35
Views: 2888

Re: Remove Expensive Mode

We had a discussion prompted by this topic, and we agreed with a lot of the points, Even internally the expensive mode causes a lot of hassle and code maintainence Since we have already 'broken the seal' of internal/base game mods with the expansion (the expansion content will be a separate mod), I...
by aka13
Mon Nov 14, 2022 8:20 am
Forum: News
Topic: We support Ukraine
Replies: 3335
Views: 227411

Re: We support Ukraine

I cannot endorse Wube any longer and regret the massive support thread on Steam I created when Wube was under attack by that 'cancel mob'. The notion of supporting a foreigner (Ashkenazi Jew) comedian, who killed the entire Ukrainian parliament "In minecraft" (so to speak), as a president...
by aka13
Thu Nov 10, 2022 11:57 am
Forum: Ideas and Suggestions
Topic: Remove Expensive Mode
Replies: 35
Views: 2888

Re: Remove Expensive Mode

Yeah, and this whole thread is opinions only :). Some people consider the big overhaul mods fun. Some don't. That's not a reason to change the basegame and cut features from it, in my opinion . Gregtech eventually evolved beyond ic2 and beyond minecraft, when the vision became so different, that it ...
by aka13
Thu Nov 10, 2022 9:26 am
Forum: Ideas and Suggestions
Topic: Remove Expensive Mode
Replies: 35
Views: 2888

Re: Remove Expensive Mode

Funny, how I got years of playtime out of it, and zero playtime out of mods. I understand that you have fun and enjoy modding, but I still think that that is quite a leap to make, "unneeded and should be removed", simply because you dislike it. I haven't played "nonexpensive" non...
by aka13
Thu Nov 03, 2022 12:26 pm
Forum: Gameplay Help
Topic: Trains get stuck if the destination is disabled and other are full
Replies: 20
Views: 2038

Re: [1.1.69] Trains get stuck if the destination is disabled and other are full

When i was implementing train stop limits i was aware it will not work nicely with enable/disable exactly because of that case but i kept it because it gives different behavior for controlling trains (allows trains to skip some schedule records instead of waiting). I guess i have enough of those is...
by aka13
Fri Oct 28, 2022 10:42 am
Forum: News
Topic: Factorio for Nintendo Switch is now available!
Replies: 27
Views: 6341

Re: Factorio for Nintendo Switch is now available!

Sanqui wrote:
Fri Oct 28, 2022 10:42 am
aka13 wrote:
Fri Oct 28, 2022 10:38 am
You mailed the wrong link in the email, linking to the admin panel: https://admin.factorio.com/blog/preview ... ch-release
Whoops! Luckily only 8% of the emails have been delivered so far. I might also be able to redirect that URL in particular 🤔
Glad I could help :)
by aka13
Fri Oct 28, 2022 10:38 am
Forum: News
Topic: Factorio for Nintendo Switch is now available!
Replies: 27
Views: 6341

Re: Factorio for Nintendo Switch is now available!

You mailed the wrong link in the email, linking to the admin panel: https://admin.factorio.com/blog/preview ... ch-release
by aka13
Tue Oct 25, 2022 9:11 am
Forum: General discussion
Topic: Why are you guys so pressed?
Replies: 26
Views: 4462

Re: Why are you guys so pressed?

The more often, the more feedback. It’s a lot of extra work to handle this feedback, but it’s worth it. I feel scarred for life from responses to some changes ... 0.17 oil change, color correction pass on sprites and removal of pick axe come to my mind immediatelly. But there was more, I think. The...
by aka13
Sun Oct 23, 2022 12:45 pm
Forum: Ideas and Suggestions
Topic: Ways to use biters for resources & electricity
Replies: 11
Views: 989

Re: Ways to use biters for resources & electricity

Because 80 year old events in human history totally have to be something you get reminded of, at every possible space, and associating a specific type of human with acid spewing bugs is of course a totally normal thing.
I'd be careful with hamster wheels, they might remind someone of slavery n stuff.
by aka13
Sun Oct 23, 2022 9:24 am
Forum: Technical Help
Topic: Non-blocking saves?
Replies: 8
Views: 565

Re: Non-blocking saves?

Tertius wrote:
Sat Oct 22, 2022 7:51 pm
I would kill for this feature on Windows.
Question is, who would not?
by aka13
Fri Oct 21, 2022 6:48 pm
Forum: Ideas and Suggestions
Topic: Add passenger count condition for trains / "Passenger boarded" train stop condition
Replies: 5
Views: 548

Re: "Passenger boarded" train stop condition

I would also like to see such a condition. It would be quite nice.
by aka13
Wed Oct 19, 2022 5:47 pm
Forum: General discussion
Topic: Alt-F4 #21 - The Ultimate Modding Honour
Replies: 8
Views: 2764

Re: Alt-F4 #21 - The Ultimate Modding Honour

I missed that one somehow, might be a year too late, but nevertheless an amazing article.

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