This looks so good
Search found 1149 matches
- Thu Aug 06, 2020 10:56 pm
- Forum: Angels Mods
- Topic: High rez sprites?
- Replies: 6
- Views: 2046
- Thu Aug 06, 2020 7:56 pm
- Forum: Angels Mods
- Topic: High rez sprites?
- Replies: 6
- Views: 2046
Re: High rez sprites?
Enable latest beta from steam or download from the website, then make sure they are enabled from ingame options. I have high-rez sprites turned on in general, but I still get low-rez sprites for things like Angel's Chem Plant and Elecrolyser. How do I get high-rez sprites for those? Is there a mod ...
- Thu Aug 06, 2020 5:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377182
Re: Development and Discussion
Producing the following error message: Screenshot of this error message: https://imgur.com/0DDGTKY Which version of Factorio are you running? I cannot reproduce this on my Factorio 0.18.43 with all mods updated and all mod settings default, so mybe it is related to startup settings for the mods. Ca...
- Thu Aug 06, 2020 5:32 pm
- Forum: Releases
- Topic: Version 0.18.43
- Replies: 8
- Views: 8889
Re: Version 0.18.43
The tech icons are great! Great job!
Is there any chance to get updated icons for the crafting/signal categories? Especially "Logistics" looks out of place now. And "fluids" always looked too much like science packs, not like fluids droplets.
Is there any chance to get updated icons for the crafting/signal categories? Especially "Logistics" looks out of place now. And "fluids" always looked too much like science packs, not like fluids droplets.
- Thu Aug 06, 2020 3:09 pm
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5619
Re: More visibility with Electric Miners
Here is another observation: The status lights are much more visible at night. So nighttime for me is "trim the ore patches on its edges" time now
- Wed Aug 05, 2020 11:32 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377182
Re: Development and Discussion
I'm sure this has been asked before, but what are the plans for 1.0? And is there a timeframe for when Angel's mods will be fully ready to use with 1.0? I've been abstaining on Factorio until 1.0 and I plan to dive in headfirst with a Bob's+Angel's campaign. The same rule applies, as for Bob's mods...
- Wed Aug 05, 2020 11:30 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53304
Re: [0.18.x] Bob's Mods: General Discussion
I'm sure this has been asked before, but what are the plans for 1.0? And is there a timeframe for when Bob's mods will be fully ready to use with 1.0? I've been abstaining on Factorio until 1.0 and I plan to dive in headfirst with a Bob's+Angel's campaign. In case kirazy’s answer did not make it cl...
- Wed Aug 05, 2020 6:41 pm
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 34302
Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods
I had a look at the locale translations on Crowdin and did a first iteration of translation into German. While doing so, I realized that something was broken with one of the strings on Crowdin. I guess the semicolon confused a parser or something. Can you please check this source string: https://cro...
- Wed Aug 05, 2020 5:59 pm
- Forum: Translations
- Topic: Crowdin Status Unclear
- Replies: 12
- Views: 3564
Re: Crowdin Status Unclear
I don't really want to, it is quite an embarrassing situation on both sides, and at this time we still don't have any resolution with Altagram about it, I don't want to bring more attention to a bad situation Fair enough. Maybe you can discuss the status once you have a resolution with Altagram. Ma...
- Tue Aug 04, 2020 3:08 pm
- Forum: Translations
- Topic: Crowdin Status Unclear
- Replies: 12
- Views: 3564
Re: Crowdin Status Unclear
Sorry to hear that. Would it be possible to have this briefly discussed in the next FFF?
Will do. Thanks for the answers, by the way
- Mon Aug 03, 2020 4:32 pm
- Forum: Translations
- Topic: Crowdin Status Unclear
- Replies: 12
- Views: 3564
Re: Crowdin Status Unclear
Thanks for taking care of it. Now it is actually the way I remember it.
But does that also mean that there will never actually be any changes suggested by Altagram which will be incorporated into the game? I'd be glad to read some explanation / status update in the next FFF, need not be here.
But does that also mean that there will never actually be any changes suggested by Altagram which will be incorporated into the game? I'd be glad to read some explanation / status update in the next FFF, need not be here.
- Sat Aug 01, 2020 3:43 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55421
Re: Friday Facts #356 - Blueprint library for real
The new library fixes most, if not all, of the problems of blueprint management. You can nest blueprint books now, you can store upgrade and deconstruction planners as well, and most importantly, the interaction has been reworked to be identical to standard inventories. You can even setup an empty ...
- Fri Jul 31, 2020 10:32 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55421
Re: Friday Facts #356 - Blueprint library for real
I was playing around with the new blueprint features. I love it ^^ Thanks @Wube
- Fri Jul 31, 2020 8:21 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33176
Re: Friday Facts #358 - Alien decoratives & Polluted water
Food for thought for post 1.0: If the water will be just tinted, why have only two colors for tinting the water? I can easily imagine a three step process: at low/no pollution water is blue at intermediate values it becomes green (algae), but maybe not as vibrant as you show in the screenshots at hi...
- Fri Jul 31, 2020 2:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377182
Re: Development and Discussion
Is nobody using steam cracking for oil or gas?
I usually need more steam …
I usually need more steam …
- Thu Jul 30, 2020 6:35 pm
- Forum: Angels Mods
- Topic: [BUG] Missing recipe and reasearch
- Replies: 2
- Views: 1581
Re: [BUG] Missing recipe and reasearch
I cannot reproduce this. Does it also happen in a new game with the same settings? If not, it is probably a migration issue with an existing save. If it works fine in a new game, you can load your map and execute the following command on your game console / chat: /c game.player.force.technologies['w...
- Tue Jul 28, 2020 8:42 pm
- Forum: Translations
- Topic: Crowdin Status Unclear
- Replies: 12
- Views: 3564
Re: Crowdin Status Unclear
Hope this will be sorted out sooner than later. Release of 1.0 is approaching, after all.
I am starting to get a bit more worried because people still contribute via Crowdin, messing around with the state even more.
I am starting to get a bit more worried because people still contribute via Crowdin, messing around with the state even more.
- Mon Jul 27, 2020 12:05 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 19870
Re: Friday Facts #353 - Trailer update
Considering that their proofreading was supposed to hit Crowdin, and nothing has happened on Crowdin in that regard, we might get an update on that topic in the next FFF. Looking forward to it. And even more so looking forward to their corrections to the locales. https://i.imgur.com/dnKV2Mm.png See...
- Mon Jul 27, 2020 3:50 am
- Forum: Translations
- Topic: Crowdin Status Unclear
- Replies: 12
- Views: 3564
Crowdin Status Unclear
I saw that there was some activity on Crowdin by "Factorio Team". However, I don't understand what happened, nor why. Considering that it has been a while since we were told that altagram was supposed to translate and proofread the locales, I'd like to request an update on the status of th...
- Sat Jul 25, 2020 7:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377182
Re: Development and Discussion
My bad, on the scaled down screenshot I mistook the oxygen for carbon monoxide ^^cheshire_cat wrote: ↑Sat Jul 25, 2020 12:39 pmWell the second plan actually doesn't use carbon monoxide at all, as input or intermediate product.