Search found 1149 matches

by valneq
Fri Aug 27, 2021 12:47 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

Zyrconia wrote:
Thu Aug 26, 2021 4:47 am
Thank you! For now I'm playing with my fix. […]
Apparently it was already fixed on the dev branch, so it will be working in the next release.
by valneq
Wed Aug 25, 2021 10:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

Running through Angels and Bobs and I’ve got an issue with sodium nitrate. I can see where it’s used, but no method to create. I’ve started looking through the recipes and items files within the Petrochemical Mod, but no joy on building. Am I missing something, or is this a miss? Sodium Nitrate is ...
by valneq
Tue Aug 24, 2021 9:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

The mod Angel's Industries (0.4.14) caused a non-recoverable error. Please report this error to the mod author. Error while running event angelsindustries::on_pre_player_died (ID 41) __angelsindustries__/src/tech-archive.lua:163: attempt to index global 'event' (a nil value) stack traceback: __ange...
by valneq
Tue Aug 24, 2021 9:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

mrvn wrote:
Tue Aug 24, 2021 6:15 pm

[…]
Please don't necro resolved issues. That issue was an external mod messing with Angel's entities.
by valneq
Tue Aug 24, 2021 9:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

[…] I posted this on the other thread too, but with Angel's Components, Industry and Science turned on, with full Bob's, you can't get started with modules because the Module Lab requires a Lab, which is disabled. A simple solution would be to replace the Lab as a component with some simple blocks....
by valneq
Thu Aug 19, 2021 4:42 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 21900

Re: Version 1.1.38

From what I understand, this change was triggered by this discussion over at crowdin: https://crowdin.com/project/factorio/discussions/195 I believe the actual font "Titillium" that Factorio shipped with previously had no support for cyrillic whatsoever, so the "old" font that yo...
by valneq
Thu Aug 19, 2021 8:42 am
Forum: Not a bug
Topic: [1.1.37] Spidertron is removed from quickbar when placed on the ground
Replies: 3
Views: 1231

Re: [1.1.37] Spidertron is removed from quickbar when placed on the ground

cars/tanks work differently tho, I would call this at least surprising tbh
by valneq
Mon Aug 16, 2021 8:07 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380210

Re: Development and Discussion

Angel, I love your mod, but this change (0.12.0) made it significantly more difficult to get rid of excess nickel by making it harder to get cobalt. Would you mind providing more details with this balancing issue? What mod configuration (angel's only, +bob's mods, overhaul) are you playing with? Wh...
by valneq
Sat Aug 14, 2021 11:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

hi.. Quick question about Angel Refining. My mod Not So Simple Wood doesn't seem to be working properly due to angel refining. The first wood recipe of my mod has an output of 1k wood. However, only 200 pieces of wood come out when I play Angel Refining. Any plan what could be the problem? (I think...
by valneq
Sat Aug 07, 2021 3:23 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380210

Re: Development and Discussion

Simple question: I don't see "brass sheet coil" / rolls. Is that intentional or did something I have remove them? Background: I'm doing Sea Block. Core mods, not the 'whole pack', and some cheater mods, but I wouldn't expect the other mods to remove such a recipe. Edit: someone told me th...
by valneq
Mon Jul 26, 2021 2:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

Yes but I cannot build the tech one archive or/and 2. I need the Intelligence repository. It says "You only have one of these! Take good care of it! if you do lose it ,kill yourself and you'll get a new one" How do I kill myself so early in the game as one has not appeared. I walked for m...
by valneq
Mon Jul 26, 2021 11:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

Maybe Angels/bob mod issue which seems to be an issue with the red tier 1. I have unlocked the tech1 archive but I can't find any way to actually research with it or build it. ( I do not have the Intelligence repository) My only research options require a Red science analyzer and a Basic DataCore. ...
by valneq
Tue Jul 06, 2021 6:30 am
Forum: Bob's mods
Topic: Bob's Power: burn the sulphur!
Replies: 2
Views: 2094

Re: Bob's Power: burn the sulphur!

If so, pollution modifier please. Sulfur in the air makes acid rain.
by valneq
Tue Jun 29, 2021 8:22 am
Forum: Not a bug
Topic: Angel+Bob: cannot void polluted artificial fish water
Replies: 3
Views: 1656

Re: Angel+Bob: cannot void polluted artificial fish water

PLaying Angel+Bob mod packs, I am trying to breed a lot of fish for meat, but I find that I have an excess of polluted artificial fish water. Unfortunately the clarifier doesn't do anything with polluted artificial fish water. I can turn it into crystal splinters of course. In the future, please po...
by valneq
Sun Jun 27, 2021 6:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

Hello guys. Ive recently encountered a bug where it is possible to lookup disabled recipe via FNEI. I dont really know if this is a FNEIs fault or it belongs here. Please see below: […] My guess is solid fuel from hydrogen is still showing up due to having flammables technology attached but I am no...
by valneq
Sun Jun 27, 2021 6:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

grothesk wrote:
Sun Jun 27, 2021 5:28 pm
here we go, the save file
Your savefile has Bob's "new steel" disabled. While it should not do anything in an AngelBob game, this setting is sometimes only *assumed* to be set.
If you activate it, cobalt processing becomes available in your savefile.
by valneq
Sun Jun 27, 2021 5:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

hello, we're stuck in science and cannot trigger cobalt research. We met all pre requirements but it's still locked and it blocks a lot of further research trees.... Did we miss sometinhg? We are playing Angel/Bob/Yuoki latest versions I cannot reproduce this observation – cobalt processing should ...
by valneq
Sun Jun 27, 2021 5:18 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34597

Re: [1.1] bugs and balance issues.

hello, we're stuck in science and cannot trigger cobalt research. We met all pre requirements but it's still locked and it blocks a lot of further research trees.... Did we miss sometinhg? We are playing Angel/Bob/Yuoki latest versions This is not a Bob's issue. It's either on Angel's or Yuoki. Or ...
by valneq
Sun Jun 27, 2021 4:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

Hello guys. Ive recently encountered a bug where it is possible to lookup disabled recipe via FNEI. I dont really know if this is a FNEIs fault or it belongs here. Please see below: […] My guess is solid fuel from hydrogen is still showing up due to having flammables technology attached but I am no...
by valneq
Fri Jun 25, 2021 7:14 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209777

Re: Bugs & FAQ

Hello, I found some broken recipes while playing A+B with an assortment of QOL and utility mods, screencaps below […] Someone on reddit said they could be for a deprecated ore or something similar, posting in case they're not. Sorry for plastering them all together but I'm not very knowledgeable wh...

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