Search found 1137 matches

by valneq
Mon Sep 06, 2021 12:48 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

In Angel's Refining, the description for the Seafloor pump has a small typo. It reads "Extracts visous mud water from a body of water." Viscous is missing the 'c'. It should read "Extracts viscous mud water from a body of water." Thanks for finding and reporting the typo :) Fixe...
by valneq
Sun Sep 05, 2021 6:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

Bug! used coolant wont go in the filtration unit. Ive made certain it was the USED coolant. Pipe supplying is full with 100% used coolant but the machine says missing fluid Did you check the temperature? The filtration unit will only accept the used coolant if it is 50°C or colder. Use cooling towe...
by valneq
Mon Aug 30, 2021 7:49 am
Forum: Technical Help
Topic: Game keeps crashing
Replies: 2
Views: 582

Re: Game keeps crashing

Tacome wrote:
Mon Aug 30, 2021 12:38 am
Please help, the game keeps crashing. At first it crashed at random, but now It keeps crashing roughly a minute after loading into the game. I attached my latest save and .log file for anyone who can help.
Have you checked if firmware and bios are up to date, as the log suggests?
by valneq
Mon Aug 30, 2021 7:45 am
Forum: Wiki Talk
Topic: Stronger explosives in the wiki seems off
Replies: 4
Views: 715

Re: Stronger explosives in the wiki seems off

[…] I scrolled back up through the tree to verify the first six Stronger explosives technologies were listed. Their values match what is on the wiki, but Level 7 is nowhere to be found. It seems strange that the icon includes 7-[infinity], but the actual level that is displayed is 8 as the first in...
by valneq
Fri Aug 27, 2021 9:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

[…] […] Here you go... You have "Add acids to ore refining and mining of infinire ores" switched off. For some reason that also deactivates the purification recipes for the fluoric, chloric, and nictric waste waters. This may or may not be intended. Sodium nitrate was added to make nitric...
by valneq
Fri Aug 27, 2021 9:33 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

Zyrconia wrote:
Fri Aug 27, 2021 3:46 pm
Beacon Mk2 cost blue science to research while Beacon 1 and 3 cost yellow science. (Angel's tech)

Is this a bug?
Apparently so, you can track progress here:
https://github.com/Arch666Angel/mods/issues/671
by valneq
Fri Aug 27, 2021 8:12 am
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 16918

Re: Version 1.1.38

From what I understand, this change was triggered by this discussion over at crowdin: https://crowdin.com/project/factorio/discussions/195 I believe the actual font "Titillium" that Factorio shipped with previously had no support for cyrillic whatsoever, so the "old" font that y...
by valneq
Fri Aug 27, 2021 12:49 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

[…] I'm using FNEI, and when I select Sodium Nitrate, and the usage button, I see two uses. Clicking the craft button, and nothing happens. I even researched Sodium Processing, wondering whether it was there, still no joy. BTW: I'm using AngelBob to grab the Mods. Do you use additional mods, or non...
by valneq
Fri Aug 27, 2021 12:47 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

Zyrconia wrote:
Thu Aug 26, 2021 4:47 am
Thank you! For now I'm playing with my fix. […]
Apparently it was already fixed on the dev branch, so it will be working in the next release.
by valneq
Wed Aug 25, 2021 10:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

Running through Angels and Bobs and I’ve got an issue with sodium nitrate. I can see where it’s used, but no method to create. I’ve started looking through the recipes and items files within the Petrochemical Mod, but no joy on building. Am I missing something, or is this a miss? Sodium Nitrate is ...
by valneq
Tue Aug 24, 2021 9:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

The mod Angel's Industries (0.4.14) caused a non-recoverable error. Please report this error to the mod author. Error while running event angelsindustries::on_pre_player_died (ID 41) __angelsindustries__/src/tech-archive.lua:163: attempt to index global 'event' (a nil value) stack traceback: __ange...
by valneq
Tue Aug 24, 2021 9:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

mrvn wrote:
Tue Aug 24, 2021 6:15 pm

[…]
Please don't necro resolved issues. That issue was an external mod messing with Angel's entities.
by valneq
Tue Aug 24, 2021 9:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

[…] I posted this on the other thread too, but with Angel's Components, Industry and Science turned on, with full Bob's, you can't get started with modules because the Module Lab requires a Lab, which is disabled. A simple solution would be to replace the Lab as a component with some simple blocks....
by valneq
Thu Aug 19, 2021 4:42 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 16918

Re: Version 1.1.38

From what I understand, this change was triggered by this discussion over at crowdin: https://crowdin.com/project/factorio/discussions/195 I believe the actual font "Titillium" that Factorio shipped with previously had no support for cyrillic whatsoever, so the "old" font that yo...
by valneq
Thu Aug 19, 2021 8:42 am
Forum: Not a bug
Topic: [1.1.37] Spidertron is removed from quickbar when placed on the ground
Replies: 3
Views: 499

Re: [1.1.37] Spidertron is removed from quickbar when placed on the ground

cars/tanks work differently tho, I would call this at least surprising tbh
by valneq
Mon Aug 16, 2021 8:07 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 954599

Re: Development and Discussion

Angel, I love your mod, but this change (0.12.0) made it significantly more difficult to get rid of excess nickel by making it harder to get cobalt. Would you mind providing more details with this balancing issue? What mod configuration (angel's only, +bob's mods, overhaul) are you playing with? Wh...
by valneq
Sat Aug 14, 2021 11:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

hi.. Quick question about Angel Refining. My mod Not So Simple Wood doesn't seem to be working properly due to angel refining. The first wood recipe of my mod has an output of 1k wood. However, only 200 pieces of wood come out when I play Angel Refining. Any plan what could be the problem? (I think...
by valneq
Sat Aug 07, 2021 3:23 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 954599

Re: Development and Discussion

Simple question: I don't see "brass sheet coil" / rolls. Is that intentional or did something I have remove them? Background: I'm doing Sea Block. Core mods, not the 'whole pack', and some cheater mods, but I wouldn't expect the other mods to remove such a recipe. Edit: someone told me th...
by valneq
Mon Jul 26, 2021 2:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

Yes but I cannot build the tech one archive or/and 2. I need the Intelligence repository. It says "You only have one of these! Take good care of it! if you do lose it ,kill yourself and you'll get a new one" How do I kill myself so early in the game as one has not appeared. I walked for m...
by valneq
Mon Jul 26, 2021 11:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 737069

Re: Bugs & FAQ

Maybe Angels/bob mod issue which seems to be an issue with the red tier 1. I have unlocked the tech1 archive but I can't find any way to actually research with it or build it. ( I do not have the Intelligence repository) My only research options require a Red science analyzer and a Basic DataCore. ...

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