Search found 1149 matches

by valneq
Sat Feb 13, 2021 5:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

I like the vehicles and motors aspect of AAI as an added layer of complexity....also please note the MOTORS aren't the issue; the electronic boards (from Bob Electronics) are the issue...also note that subsequent layers of the floatation cell are in perfect working order....you just can't craft flo...
by valneq
Sat Feb 13, 2021 4:00 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

Using the component mode (for angel building blocks) and combining it with Bob's mods even the latest update has the issue that Floatation Cell 1 uses BOB'S Basic Circuit board 1 (10x) but having the component option in angel industries on means those are replaced by the Angel variant....causing yo...
by valneq
Tue Feb 09, 2021 3:53 am
Forum: Angels Mods
Topic: Cannot research Farming 1
Replies: 5
Views: 2380

Re: Cannot research Farming 1

MadDachshund wrote: ↑
Mon Feb 08, 2021 8:13 am
[…] So I think it's just a bug that happens when a world is created.
It sounds like an incomplete mod upgrade (migration) that broke the savefile.
by valneq
Mon Feb 08, 2021 5:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

Hey how do I create a new post ot topic?.. […] Who agrees with me? You are in the subforum for a specific mod pack, you cannot expect Wube (the developers of the base game Factorio) to look at this post here. Please post your ideas in "Ideas and Suggestions" https://forums.factorio.com/vi...
by valneq
Mon Feb 08, 2021 5:28 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

I hope to be in the right section to report this bug. impossible load mod "__angelsmselting__prototypes/smelting-ovveride-global.lua:101:attempt to index field 'titanium-plate'(a nil value) stack traceback: __angelssmelting__/prototypes/smelting-ovveride-global.lua:101: In main chunk [C]: in f...
by valneq
Mon Feb 08, 2021 5:26 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

robertsonj wrote: ↑
Wed Feb 03, 2021 4:52 am
[…]

Raiguard has looked into Editor Extensions and hasn't found anything causing this issue.
Any chance this can be fixed in Petrochem?
I am not sure it can/will be fixed by the dev team, but here is a github issue to track it
https://github.com/Arch666Angel/mods/issues/535
by valneq
Mon Feb 08, 2021 5:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

With all of Angel's options on, industry/components/tech reword there is a dead end battery tech labeled "Battery" that does not have any tech under and you get it after having some batteries. Are you using additional mods alongside Angel's? Maybe a screenshot of the tech? I don't see an ...
by valneq
Mon Feb 08, 2021 5:14 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

Zyrconia wrote: ↑
Mon Feb 01, 2021 4:49 pm
On a belt, crushed Bobmonium looks like Bobmonium ore.
This is a remnant of a planned graphics change which was not fully implemented. But here is now a github issue to track
https://github.com/Arch666Angel/mods/issues/533
by valneq
Mon Feb 08, 2021 4:13 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129957

Re: Version 1.1.0

T-A-R wrote: ↑
Mon Feb 08, 2021 3:15 pm
Just realized the railgun is still in the game. Military research. :o
Railgun? Do you mean the artillery?
by valneq
Sun Feb 07, 2021 2:30 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15457

Re: Some ideas for the "One big expansion pack"

From what I understand, most of these exist as mods. Only bridges and tunnels (for trains?) are not possible with the game engine right now.
by valneq
Sun Feb 07, 2021 2:22 pm
Forum: Not a bug
Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
Replies: 10
Views: 2921

Re: Production screen: Filtering for 'science' bring up mostly anything but science

npuldon wrote: ↑
Sat Feb 06, 2021 10:23 pm
oh boy, that's how it works?
That's one of the features of the fuzzy search. If you want only exact words to match, deactivate the fuzzy search. However, it will still search description text.
by valneq
Sat Feb 06, 2021 6:07 pm
Forum: Implemented Suggestions
Topic: Minimap directional indicators
Replies: 3
Views: 1337

Re: Minimap directional indicators

When you hover the triangle warnings on the bottom, you get arrows on your main screen, irrespective if in map view or centered on character.
Why exactly do you need additional arrows on the minimap?
by valneq
Sat Feb 06, 2021 5:55 pm
Forum: Gameplay Help
Topic: Enemy time factor explanation
Replies: 2
Views: 1174

Re: Enemy time factor explanation

If you want more math, the wiki explains that in detail
https://wiki.factorio.com/Enemies#Evolution
by valneq
Sat Feb 06, 2021 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.21] Languages listed as 99% complete in-game, but as complete in crowdin
Replies: 3
Views: 2818

Re: [1.1.21] Langages listed as 99% complete in-game, but as complete in crowdin

core: - false - true Those are "hidden" on Crowdin and are not supposed to be translated according to a comment to "true" https://crowdin.com/translate/factorio/18/en-de#6204 in fact those were not supposed to be in the locale at all base: - entity-name.compi-logistics-chest (em...
by valneq
Fri Feb 05, 2021 10:24 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.21] Languages listed as 99% complete in-game, but as complete in crowdin
Replies: 3
Views: 2818

[Klonan] [1.1.21] Languages listed as 99% complete in-game, but as complete in crowdin

I realized something weird. Now that 1.1.21 is out, I was hoping that for once, Factorio would be completely translated into German (I am the proofreader for German). While on Crowdin it looks like this: languages_100percent.png in-game I see this: languages_99percent.png There was one string (inter...
by valneq
Fri Feb 05, 2021 8:52 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34906

Re: [1.1] bugs and balance issues.

I just played through my first Bob's, with the only Angel's mod being the infinite resources. Excellent, as I'm sure you've heard many times. I found that I was piling up massive amounts of some of the gems and not enough of the others via the infinite gems. I was thinking that an interesting way t...
by valneq
Thu Feb 04, 2021 11:06 pm
Forum: Releases
Topic: Version 1.1.20
Replies: 8
Views: 11951

Re: Version 1.1.20

Hmm - I thought we have stable, guess folks found more bugs after it came out Well … "stable" just means "most likely won't break your current game by introducing new stuff / changing stuff". Nobody said that "stable" will not get bugfixes. In fact, pretty much all pre...
by valneq
Wed Feb 03, 2021 8:59 pm
Forum: Ideas and Suggestions
Topic: Make production graphs cleaner
Replies: 9
Views: 2191

Re: Make production graphs cleaner

thing to consider: smoothing out the graphs will remove details that can be very informative
by valneq
Thu Jan 28, 2021 4:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384932

Re: Development and Discussion

OK, I hit a bit of a snag. […] Or maybe this balancing is intentional? Please be aware that you appear to be using the Technology overhaul that is still in alpha development phase, it is by no means final. Not all features are implemented yet, and balancing is not yet smoothed out. Be aware: I am n...

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