Search found 1149 matches
- Sat Feb 13, 2021 5:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215539
Re: Bugs & FAQ
I like the vehicles and motors aspect of AAI as an added layer of complexity....also please note the MOTORS aren't the issue; the electronic boards (from Bob Electronics) are the issue...also note that subsequent layers of the floatation cell are in perfect working order....you just can't craft flo...
- Sat Feb 13, 2021 4:00 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215539
Re: Bugs & FAQ
Using the component mode (for angel building blocks) and combining it with Bob's mods even the latest update has the issue that Floatation Cell 1 uses BOB'S Basic Circuit board 1 (10x) but having the component option in angel industries on means those are replaced by the Angel variant....causing yo...
- Tue Feb 09, 2021 3:53 am
- Forum: Angels Mods
- Topic: Cannot research Farming 1
- Replies: 5
- Views: 2380
Re: Cannot research Farming 1
It sounds like an incomplete mod upgrade (migration) that broke the savefile.MadDachshund wrote: βMon Feb 08, 2021 8:13 am[β¦] So I think it's just a bug that happens when a world is created.
- Mon Feb 08, 2021 5:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215539
Re: Bugs & FAQ
Hey how do I create a new post ot topic?.. [β¦] Who agrees with me? You are in the subforum for a specific mod pack, you cannot expect Wube (the developers of the base game Factorio) to look at this post here. Please post your ideas in "Ideas and Suggestions" https://forums.factorio.com/vi...
- Mon Feb 08, 2021 5:28 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215539
Re: Bugs & FAQ
I hope to be in the right section to report this bug. impossible load mod "__angelsmselting__prototypes/smelting-ovveride-global.lua:101:attempt to index field 'titanium-plate'(a nil value) stack traceback: __angelssmelting__/prototypes/smelting-ovveride-global.lua:101: In main chunk [C]: in f...
- Mon Feb 08, 2021 5:26 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215539
Re: Bugs & FAQ
I am not sure it can/will be fixed by the dev team, but here is a github issue to track itrobertsonj wrote: βWed Feb 03, 2021 4:52 am[β¦]
Raiguard has looked into Editor Extensions and hasn't found anything causing this issue.
Any chance this can be fixed in Petrochem?
https://github.com/Arch666Angel/mods/issues/535
- Mon Feb 08, 2021 5:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215539
Re: Bugs & FAQ
With all of Angel's options on, industry/components/tech reword there is a dead end battery tech labeled "Battery" that does not have any tech under and you get it after having some batteries. Are you using additional mods alongside Angel's? Maybe a screenshot of the tech? I don't see an ...
- Mon Feb 08, 2021 5:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215539
Re: Bugs & FAQ
This is a remnant of a planned graphics change which was not fully implemented. But here is now a github issue to track
https://github.com/Arch666Angel/mods/issues/533
- Mon Feb 08, 2021 4:13 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 129957
- Sun Feb 07, 2021 2:30 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15457
Re: Some ideas for the "One big expansion pack"
From what I understand, most of these exist as mods. Only bridges and tunnels (for trains?) are not possible with the game engine right now.
- Sun Feb 07, 2021 2:22 pm
- Forum: Not a bug
- Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
- Replies: 10
- Views: 2921
- Sat Feb 06, 2021 9:54 pm
- Forum: Not a bug
- Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
- Replies: 10
- Views: 2921
Re: Production screen: Filtering for 'science' bring up mostly anything but science
Have you tried turning off fuzzy search?
- Sat Feb 06, 2021 6:07 pm
- Forum: Implemented Suggestions
- Topic: Minimap directional indicators
- Replies: 3
- Views: 1337
Re: Minimap directional indicators
When you hover the triangle warnings on the bottom, you get arrows on your main screen, irrespective if in map view or centered on character.
Why exactly do you need additional arrows on the minimap?
Why exactly do you need additional arrows on the minimap?
- Sat Feb 06, 2021 5:55 pm
- Forum: Gameplay Help
- Topic: Enemy time factor explanation
- Replies: 2
- Views: 1174
Re: Enemy time factor explanation
If you want more math, the wiki explains that in detail
https://wiki.factorio.com/Enemies#Evolution
https://wiki.factorio.com/Enemies#Evolution
- Sat Feb 06, 2021 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.21] Languages listed as 99% complete in-game, but as complete in crowdin
- Replies: 3
- Views: 2818
Re: [1.1.21] Langages listed as 99% complete in-game, but as complete in crowdin
core: - false - true Those are "hidden" on Crowdin and are not supposed to be translated according to a comment to "true" https://crowdin.com/translate/factorio/18/en-de#6204 in fact those were not supposed to be in the locale at all base: - entity-name.compi-logistics-chest (em...
- Fri Feb 05, 2021 10:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.21] Languages listed as 99% complete in-game, but as complete in crowdin
- Replies: 3
- Views: 2818
[Klonan] [1.1.21] Languages listed as 99% complete in-game, but as complete in crowdin
I realized something weird. Now that 1.1.21 is out, I was hoping that for once, Factorio would be completely translated into German (I am the proofreader for German). While on Crowdin it looks like this: languages_100percent.png in-game I see this: languages_99percent.png There was one string (inter...
- Fri Feb 05, 2021 8:52 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 34906
Re: [1.1] bugs and balance issues.
I just played through my first Bob's, with the only Angel's mod being the infinite resources. Excellent, as I'm sure you've heard many times. I found that I was piling up massive amounts of some of the gems and not enough of the others via the infinite gems. I was thinking that an interesting way t...
- Thu Feb 04, 2021 11:06 pm
- Forum: Releases
- Topic: Version 1.1.20
- Replies: 8
- Views: 11951
Re: Version 1.1.20
Hmm - I thought we have stable, guess folks found more bugs after it came out Well β¦ "stable" just means "most likely won't break your current game by introducing new stuff / changing stuff". Nobody said that "stable" will not get bugfixes. In fact, pretty much all pre...
- Wed Feb 03, 2021 8:59 pm
- Forum: Ideas and Suggestions
- Topic: Make production graphs cleaner
- Replies: 9
- Views: 2191
Re: Make production graphs cleaner
thing to consider: smoothing out the graphs will remove details that can be very informative
- Thu Jan 28, 2021 4:35 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384932
Re: Development and Discussion
OK, I hit a bit of a snag. [β¦] Or maybe this balancing is intentional? Please be aware that you appear to be using the Technology overhaul that is still in alpha development phase, it is by no means final. Not all features are implemented yet, and balancing is not yet smoothed out. Be aware: I am n...