Search found 1148 matches
- Thu Nov 14, 2019 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Allow copy content of chest to Circuit Condition of circuit connected inserter
- Replies: 10
- Views: 2767
Re: Allow copy content of chest to filter of circuit connected inserter
Err … I think using the word filter is a bit confusing then. You want to paste the underground belts into the circuit condition of the inserter, because you don't actually use the filter inserters (purple / white inserters).
- Thu Nov 14, 2019 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Make right click to craft 10 instead of 5
- Replies: 14
- Views: 6445
Re: Make right click to craft 10 instead of 5
Yes! Of course. Just a couple of wooden chests, and a couple of inserters and assembling machines, and off go
- Thu Nov 14, 2019 9:41 pm
- Forum: Technical Help
- Topic: [0.17.77] Last working version on Steam LINUX
- Replies: 4
- Views: 2018
Re: [0.17.70] Last working version on Steam LINUX
My Factorio 0.17.77 runs just fine with Steam on Arch Linux.
Which version of steam are you running? Did you update Steam?
Which distro are you using?
Which version of steam are you running? Did you update Steam?
Which distro are you using?
- Thu Nov 14, 2019 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Allow copy content of chest to Circuit Condition of circuit connected inserter
- Replies: 10
- Views: 2767
Re: Allow copy content of chest to filter of circuit connected inserter
I don't understand your suggestion. You can "set filter" on filter inserters, when they are connected to the circuit network. Just connect a filter inserter to the chest via red wire and have it "set filter". What am I misunderstanding? [edit:] Wait a second. My suggestion is lik...
- Thu Nov 14, 2019 8:46 pm
- Forum: General discussion
- Topic: are more ammo-based turrets comming?
- Replies: 17
- Views: 5521
Re: are more ammo-based turrets comming?
Gun turrets have one siginificant advantage to laser, though: The damage bonus is squared. They get the inreased damage from the bullets and the same procentual increase on top from the turret. So if you have +100% damage researched, laser turrets will do double damge, while gun turrets will do 4 t...
- Thu Nov 14, 2019 8:16 pm
- Forum: Gameplay Help
- Topic: Circuit network enable/disable signal?
- Replies: 3
- Views: 2005
Re: Circuit network enable/disable signal?
Let me see that I undestand correctly: You connected all chests directly with each other using the same colored wire, say red. Then you connected (via red wire) one of the chests directly to the train station and set the enabled condition of the train station to [item] > [count]. Things work in prin...
- Thu Nov 14, 2019 5:00 pm
- Forum: General discussion
- Topic: are more ammo-based turrets comming?
- Replies: 17
- Views: 5521
Re: are more ammo-based turrets comming?
Gun turrets have one siginificant advantage to laser, though: The damage bonus is squared. They get the inreased damage from the bullets and the same procentual increase on top from the turret. So if you have +100% damage researched, laser turrets will do double damge, while gun turrets will do 4 t...
- Thu Nov 14, 2019 4:32 pm
- Forum: Minor issues
- Topic: [0.17.74] Fully compressed belt decompresses
- Replies: 7
- Views: 3089
Re: [0.17.74] Fully compressed belt decompresses
I might be mistaken, but this kind of looks like a duplicate of minor issue #65493: [kovarex] [0.17.1] Item jumping forward on belt.
The major difference is: here it is about fully compressed belts, there it is about a fairly empty belt.
The major difference is: here it is about fully compressed belts, there it is about a fairly empty belt.
- Thu Nov 14, 2019 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Make right click to craft 10 instead of 5
- Replies: 14
- Views: 6445
Re: Make right click to craft 10 instead of 5
I kind of like the fact that right clicking crafts 5. If you need much more than 8 of any given item, and have to handcraft it all, you get annoyed very quickly. This incentivizes the automation of its production. Factorio is a game about automation, after all. I am well aware that some mods change ...
- Wed Nov 13, 2019 6:43 pm
- Forum: Gameplay Help
- Topic: need help on train-schedule-setup.
- Replies: 16
- Views: 4825
Re: need help on train-schedule-setup.
in hotel i say wait for iron-ore ≥ 4k (for 2 wagons) ? That may work if you have exactly one mining site per resource. However, if you have five different mining sites for iron, then just adding up all their chest contents onto the same network might give you a total sum of ≥ 4k, but each could hav...
- Wed Nov 13, 2019 3:00 pm
- Forum: Translations
- Topic: [English] Nuclear Phrasing Inconsistencies
- Replies: 9
- Views: 4334
Re: [English] Nuclear Phrasing Inconsistencies
Thanks a lot for the reply
- Wed Nov 13, 2019 1:43 pm
- Forum: Translations
- Topic: [English] Nuclear Phrasing Inconsistencies
- Replies: 9
- Views: 4334
Re: [English] Nuclear Phrasing Inconsistencies
Oh I see what is going on. Apparently there is a fuel type (or fuel category) that is called "nuclear fuel", and the uranium fuel cells belong to that category. However, the item "Nuclear fuel" belongs to the category "burnable fuel" o_O I don't recall that the fuel cat...
- Wed Nov 13, 2019 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
- Replies: 5
- Views: 3109
Re: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
Alright, I see. Switching between different tooltip versions from 0.17.74 to 0.17.76 and languages English <-> German, and proofreading the one or the other string here and there starts to trick my memory into believing I had seen the localized recipe names in the game. I guess I was wrong. I actual...
- Wed Nov 13, 2019 11:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
- Replies: 5
- Views: 3109
Re: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
I saw something suspicious with PetrochemPlus Redux: There is a recipe with internal name "recipe-name:bacterial-growth-seed-cultivation". While Crowdin claims that its English locale is "Bacterial Mother Growth (Initial)", the game displays the recipe name as "Bacterial Mot...
- Wed Nov 13, 2019 8:05 am
- Forum: Gameplay Help
- Topic: need help on train-schedule-setup.
- Replies: 16
- Views: 4825
Re: need help on train-schedule-setup.
Do you know that you can send circuit network signals over long distances? Connect large electric poles via red and green wires. Locally at your mining site, you can use combinators to decide whether a train should come to this mining site. If the decision is "yes", you can send out a sign...
- Tue Nov 12, 2019 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
- Replies: 5
- Views: 3109
[Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
I realized that the new tooltips show an inconsistency for items that can be used for paving the floor. Especially stone bricks and hazard concrete make this apparent: The recipe is called "stone brick", but the tooltip for the produced item says "stone path". Furthermore, hoveri...
- Tue Nov 12, 2019 4:35 pm
- Forum: Minor issues
- Topic: [Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"
- Replies: 6
- Views: 2008
Re: [Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"
Players will complain that the information is not as easily accessible. But probably something like that will be done after I find an easy way to reach the network. Shift + L over a selected entity directly opens the content view with preselected network... How about the following: When only a few ...
- Mon Nov 11, 2019 11:06 pm
- Forum: Duplicates
- Topic: Bots Dropping Items (0.17.76)
- Replies: 1
- Views: 798
Re: Bots Dropping Items (0.17.76)
To me this sounds like a duplicate of issue 77751, which is resolved for the next release.
- Fri Nov 08, 2019 8:42 pm
- Forum: Translations
- Topic: [English] Nuclear Phrasing Inconsistencies
- Replies: 9
- Views: 4334
[English] Nuclear Phrasing Inconsistencies
Hello there, in the English version of the game, the phrasing for lots of the nuclear stuff is just weirdly inconsistent. At first I was surprised to see YouTubers be confused about item names but then I realized the game itself is not consistent with that. Take the following item names: Nuclear fue...
- Fri Nov 08, 2019 8:28 pm
- Forum: Translations
- Topic: Solaris Achievement Description Ambiguities
- Replies: 3
- Views: 2668
Re: Solaris Achievement Description Ambiguities
The rationale is the following:
If the goal was to "reach a velocity of 60 miles per hour in a car", then why do I need to be driving for at least one hour for the goal to be reached?
=> Because the goal was actually to drive at least 60 miles in less than an hour.
If the goal was to "reach a velocity of 60 miles per hour in a car", then why do I need to be driving for at least one hour for the goal to be reached?
=> Because the goal was actually to drive at least 60 miles in less than an hour.