Search found 1148 matches

by valneq
Thu Nov 14, 2019 10:58 pm
Forum: Ideas and Suggestions
Topic: Allow copy content of chest to Circuit Condition of circuit connected inserter
Replies: 10
Views: 2767

Re: Allow copy content of chest to filter of circuit connected inserter

Err … I think using the word filter is a bit confusing then. You want to paste the underground belts into the circuit condition of the inserter, because you don't actually use the filter inserters (purple / white inserters).
by valneq
Thu Nov 14, 2019 9:56 pm
Forum: Ideas and Suggestions
Topic: Make right click to craft 10 instead of 5
Replies: 14
Views: 6445

Re: Make right click to craft 10 instead of 5

Mihle wrote:
Thu Nov 14, 2019 9:40 pm
Do you automate the production of power poles as soon as you can make them? Or do you automate the production of yellow belts as the first thing after you get an assembler?
Yes! Of course. Just a couple of wooden chests, and a couple of inserters and assembling machines, and off go :-)
by valneq
Thu Nov 14, 2019 9:41 pm
Forum: Technical Help
Topic: [0.17.77] Last working version on Steam LINUX
Replies: 4
Views: 2018

Re: [0.17.70] Last working version on Steam LINUX

My Factorio 0.17.77 runs just fine with Steam on Arch Linux.

Which version of steam are you running? Did you update Steam?
Which distro are you using?
by valneq
Thu Nov 14, 2019 9:13 pm
Forum: Ideas and Suggestions
Topic: Allow copy content of chest to Circuit Condition of circuit connected inserter
Replies: 10
Views: 2767

Re: Allow copy content of chest to filter of circuit connected inserter

I don't understand your suggestion. You can "set filter" on filter inserters, when they are connected to the circuit network. Just connect a filter inserter to the chest via red wire and have it "set filter". What am I misunderstanding? [edit:] Wait a second. My suggestion is lik...
by valneq
Thu Nov 14, 2019 8:46 pm
Forum: General discussion
Topic: are more ammo-based turrets comming?
Replies: 17
Views: 5521

Re: are more ammo-based turrets comming?

Gun turrets have one siginificant advantage to laser, though: The damage bonus is squared. They get the inreased damage from the bullets and the same procentual increase on top from the turret. So if you have +100% damage researched, laser turrets will do double damge, while gun turrets will do 4 t...
by valneq
Thu Nov 14, 2019 8:16 pm
Forum: Gameplay Help
Topic: Circuit network enable/disable signal?
Replies: 3
Views: 2005

Re: Circuit network enable/disable signal?

Let me see that I undestand correctly: You connected all chests directly with each other using the same colored wire, say red. Then you connected (via red wire) one of the chests directly to the train station and set the enabled condition of the train station to [item] > [count]. Things work in prin...
by valneq
Thu Nov 14, 2019 5:00 pm
Forum: General discussion
Topic: are more ammo-based turrets comming?
Replies: 17
Views: 5521

Re: are more ammo-based turrets comming?

Gun turrets have one siginificant advantage to laser, though: The damage bonus is squared. They get the inreased damage from the bullets and the same procentual increase on top from the turret. So if you have +100% damage researched, laser turrets will do double damge, while gun turrets will do 4 t...
by valneq
Thu Nov 14, 2019 4:32 pm
Forum: Minor issues
Topic: [0.17.74] Fully compressed belt decompresses
Replies: 7
Views: 3089

Re: [0.17.74] Fully compressed belt decompresses

I might be mistaken, but this kind of looks like a duplicate of minor issue #65493: [kovarex] [0.17.1] Item jumping forward on belt.
The major difference is: here it is about fully compressed belts, there it is about a fairly empty belt.
by valneq
Thu Nov 14, 2019 4:24 pm
Forum: Ideas and Suggestions
Topic: Make right click to craft 10 instead of 5
Replies: 14
Views: 6445

Re: Make right click to craft 10 instead of 5

I kind of like the fact that right clicking crafts 5. If you need much more than 8 of any given item, and have to handcraft it all, you get annoyed very quickly. This incentivizes the automation of its production. Factorio is a game about automation, after all. I am well aware that some mods change ...
by valneq
Wed Nov 13, 2019 6:43 pm
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 4825

Re: need help on train-schedule-setup.

in hotel i say wait for iron-ore ≥ 4k (for 2 wagons) ? That may work if you have exactly one mining site per resource. However, if you have five different mining sites for iron, then just adding up all their chest contents onto the same network might give you a total sum of ≥ 4k, but each could hav...
by valneq
Wed Nov 13, 2019 3:00 pm
Forum: Translations
Topic: [English] Nuclear Phrasing Inconsistencies
Replies: 9
Views: 4334

Re: [English] Nuclear Phrasing Inconsistencies

Thanks a lot for the reply :)
by valneq
Wed Nov 13, 2019 1:43 pm
Forum: Translations
Topic: [English] Nuclear Phrasing Inconsistencies
Replies: 9
Views: 4334

Re: [English] Nuclear Phrasing Inconsistencies

Oh I see what is going on. Apparently there is a fuel type (or fuel category) that is called "nuclear fuel", and the uranium fuel cells belong to that category. However, the item "Nuclear fuel" belongs to the category "burnable fuel" o_O I don't recall that the fuel cat...
by valneq
Wed Nov 13, 2019 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
Replies: 5
Views: 3109

Re: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent

Alright, I see. Switching between different tooltip versions from 0.17.74 to 0.17.76 and languages English <-> German, and proofreading the one or the other string here and there starts to trick my memory into believing I had seen the localized recipe names in the game. I guess I was wrong. I actual...
by valneq
Wed Nov 13, 2019 11:37 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
Replies: 5
Views: 3109

Re: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent

I saw something suspicious with PetrochemPlus Redux: There is a recipe with internal name "recipe-name:bacterial-growth-seed-cultivation". While Crowdin claims that its English locale is "Bacterial Mother Growth (Initial)", the game displays the recipe name as "Bacterial Mot...
by valneq
Wed Nov 13, 2019 8:05 am
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 4825

Re: need help on train-schedule-setup.

Do you know that you can send circuit network signals over long distances? Connect large electric poles via red and green wires. Locally at your mining site, you can use combinators to decide whether a train should come to this mining site. If the decision is "yes", you can send out a sign...
by valneq
Tue Nov 12, 2019 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.76] Tooltips for tile creating items inconsistent
Replies: 5
Views: 3109

[Twinsen] [0.17.76] Tooltips for tile creating items inconsistent

I realized that the new tooltips show an inconsistency for items that can be used for paving the floor. Especially stone bricks and hazard concrete make this apparent: The recipe is called "stone brick", but the tooltip for the produced item says "stone path". Furthermore, hoveri...
by valneq
Tue Nov 12, 2019 4:35 pm
Forum: Minor issues
Topic: [Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"
Replies: 6
Views: 2008

Re: [Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"

Players will complain that the information is not as easily accessible. But probably something like that will be done after I find an easy way to reach the network. Shift + L over a selected entity directly opens the content view with preselected network... How about the following: When only a few ...
by valneq
Mon Nov 11, 2019 11:06 pm
Forum: Duplicates
Topic: Bots Dropping Items (0.17.76)
Replies: 1
Views: 798

Re: Bots Dropping Items (0.17.76)

To me this sounds like a duplicate of issue 77751, which is resolved for the next release.
by valneq
Fri Nov 08, 2019 8:42 pm
Forum: Translations
Topic: [English] Nuclear Phrasing Inconsistencies
Replies: 9
Views: 4334

[English] Nuclear Phrasing Inconsistencies

Hello there, in the English version of the game, the phrasing for lots of the nuclear stuff is just weirdly inconsistent. At first I was surprised to see YouTubers be confused about item names but then I realized the game itself is not consistent with that. Take the following item names: Nuclear fue...
by valneq
Fri Nov 08, 2019 8:28 pm
Forum: Translations
Topic: Solaris Achievement Description Ambiguities
Replies: 3
Views: 2668

Re: Solaris Achievement Description Ambiguities

The rationale is the following:

If the goal was to "reach a velocity of 60 miles per hour in a car", then why do I need to be driving for at least one hour for the goal to be reached?

=> Because the goal was actually to drive at least 60 miles in less than an hour.

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