Search found 104 matches

by tobsimon
Fri Sep 16, 2016 7:17 am
Forum: Ideas and Suggestions
Topic: Add a slider to increase research and build times
Replies: 21
Views: 8738

Re: Add a slider to increase research and build times

If I could think of some solution without locking the settings to a particular scale (linear, super linear, exponential)... That's what I thought I suggested with the parametric exponent, though granted, my calculations were off. To make it simple for the user, I'd suggest two sliders for the facto...
by tobsimon
Wed Sep 14, 2016 6:03 pm
Forum: Ideas and Suggestions
Topic: Add a slider to increase research and build times
Replies: 21
Views: 8738

Re: Add a slider to increase research and build times

With different linear scalings for the different tiers, there will be pretty high steps between the tiers. I think a smooth scaling would be preferable.
by tobsimon
Tue Sep 13, 2016 9:17 pm
Forum: Ideas and Suggestions
Topic: Add a slider to increase research and build times
Replies: 21
Views: 8738

Re: Add a slider to increase research and build times

Red Science Problem May I suggest to use a super linear scaling method, specifically x^2 / 5. Super linear is any function that - compared to a linear function - increases more rapidly for high values (exactly what we desire for the late game) and has a less gradient for small values (to not distur...
by tobsimon
Sun Sep 11, 2016 10:12 am
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 67052

Re: Terrain elevation, hills and mountains with fake cliffs

It is great to see, how easily the illusion of different hights is achived. The horizontal belts and pipe which go through a cliff look like they are shifted to the side, as predicted. To improve on the graphics, I'd suggest making them about twice their current size, so that the shift accounts fo a...
by tobsimon
Wed Aug 24, 2016 7:03 pm
Forum: Ideas and Suggestions
Topic: Train Exit Side
Replies: 41
Views: 12088

Re: Train Exit Side

The option should be there for the placement of signals on the left or right side of the tracks. As far as exit sides are concerned, I support this idea: The simplest exit strategy would be - exit where the mouse pointer is. It has be best chance to produce the result an uninformed player would expe...
by tobsimon
Thu Jul 14, 2016 7:19 am
Forum: Ideas and Suggestions
Topic: Add a slider to increase research and build times
Replies: 21
Views: 8738

Re: Add a slider to increase research and build times

Would the factor also affect intermediate products like basic circuits and cog wheels, or only placeable items (and maybe motor parts and the like, too)?
by tobsimon
Wed Jun 29, 2016 5:25 pm
Forum: Ideas and Suggestions
Topic: Game Goal: Exploitation
Replies: 6
Views: 2449

Re: Game Goal: Exploitation

The game reflects itself in a way that the best way to play it is not to play it. :) Yes exactly. That is the strange part. You don't need to do anything, cause you have no needs whatsoever. There is no conflict (except for the moral dilemma, what you are doing to the natives and their world along ...
by tobsimon
Tue Jun 28, 2016 10:21 pm
Forum: Ideas and Suggestions
Topic: Game Goal: Exploitation
Replies: 6
Views: 2449

Game Goal: Exploitation

I recently thought about the game goal from a storytelling perspective. - The start needs to fit the end. The current setup of a crash landing immediately attributes the game to the survival genre, as evidenced by many suggestions in this direction, e.g. FOOD! , which (I assume) predominantly come f...
by tobsimon
Mon Jun 20, 2016 8:20 pm
Forum: General discussion
Topic: Belt balancers, an "Ah ha!" moment..
Replies: 8
Views: 4684

Re: Belt balancers, an "Ah ha!" moment..

The gist is this: - If an output backs up, it throws the balancer off balance. - If you don't need an output stream, close the loop and backfeed it into the balancer. This way, you can balance any number of outputs. Be sure to give the backfeed a higher priority than the other sources, so that it do...
by tobsimon
Sun Jun 19, 2016 8:37 am
Forum: Frequently Suggested / Link Collections
Topic: New types of vehicles (train, tank, car, plane, ship...)
Replies: 4
Views: 12025

Re: New types of vehicles (train, tank, car, plane, ship...)

There was another planes thread:

viewtopic.php?f=6&t=8955 Planes! (specifically mentioning gyrocopters)
by tobsimon
Sun Jun 19, 2016 8:29 am
Forum: Frequently Suggested / Link Collections
Topic: Improved Vehicle Control
Replies: 9
Views: 6940

Re: Improved Vehicle Control

This topic also belongs here:

viewtopic.php?f=6&t=10315 Roads/streets as steering guide. Cars will try to stay on it
by tobsimon
Mon Jun 13, 2016 6:54 pm
Forum: Ideas and Suggestions
Topic: Gradual onset of Exoskeletal Speed Boost
Replies: 6
Views: 2481

Re: Gradual onset of Exoskeletal Speed Boost

Oh, I like this suggestion. :D Not only whould that be really helpfull when walking minimal distances. When using multiple exoskeletons, correcting the position to i.e. step of the belt, wouldn't anymore result in a 2 tile leap to the next equally unfavorable position. Also the escapes from biters w...
by tobsimon
Sat May 28, 2016 6:21 pm
Forum: Not a bug
Topic: [0.12.33] click and drag power pole end connection problem
Replies: 8
Views: 4052

Re: [0.12.33] click and drag power pole end connection problem

I wholeheartely second that. Specifically that a click-drag built power pole can connect to more than one pole. The use would be to connect different networks but also when building whole arrays of power poles. Also I can't think of any situation, where I would brefer the current method over the bet...
by tobsimon
Tue May 24, 2016 10:19 pm
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 26707

Re: Belt Corner Speed or .12 got it wrong

I'm a little out of context but wanted to add my to cents on the claim that curves are slower than straights, which is wrong. Test setup: Both belts cover same exact distance, one with 2 curves and the other with 20 curves. end.png The curvy track is significantly faster. The lead of 3.875 tiles mak...
by tobsimon
Fri May 20, 2016 5:48 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38129

Re: Friday Facts #139 - Wrapping up multiplayer

2. Will LAN games require Factorio user authentication? no Will it be possible for a lan game to require authentication? Hopefully. Thinking about student housing networks or big LAN parties (which is kind of the same really) this would be useful. Will it be possible to switch between single- and m...
by tobsimon
Thu May 05, 2016 7:44 am
Forum: Show your Creations
Topic: Max petroleum gas output
Replies: 6
Views: 4991

Re: Max petroleum gas output

I agree with 5:1:7 without any modules and advanced oil processing.
I think the main oversight was, that the refinery has a production speed of 1, while the chemical plants have a production speed of 1.25.
by tobsimon
Wed Apr 27, 2016 9:22 pm
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 67052

Re: Terrain elevation, hills and mountains with fake cliffs

Soo my last comment was probably a little harsh ...

The gif is perfect :lol:

"already planned" - do you know some internals we don't? How soon?
by tobsimon
Wed Apr 27, 2016 6:33 pm
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 67052

Re: Terrain elevation, hills and mountains with fake cliffs

As long as there are no watermills, there is no sense in implementing actual height in the game. Sure, it would look better, and the problems it causes would all be solvable somehow. But it would be a huge amount of work development wise for comparatively little visual gain and nearly no gamplay gai...
by tobsimon
Tue Apr 26, 2016 6:10 pm
Forum: Ideas and Suggestions
Topic: Mining locomotive / rail
Replies: 8
Views: 2661

Re: Mining locomotive / rail

Are you talking about the steel axe that is too fast, or some modded super axe? Because frankly I don't think it is a serious problem in vanilla. As a rule, I'd say, restart mining only if the mouse pointer is moved outside the original catchment area or it is the same item than the mined one (strai...
by tobsimon
Tue Apr 26, 2016 5:35 pm
Forum: Ideas and Suggestions
Topic: Active provider chest => Trash chest
Replies: 7
Views: 3628

Re: Active provider chest => Trash chest

Active/passive provider really is not the clearest naming. Some alternatives: Replenishment chest Push provider chest I like replenishment, since the function bears some resemblance to the actual process in logistics by that name. But I'm not sure how understandable that word is and even if native s...

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