yeah homiegarath wrote:Do I understand correctly that the biter / spitter spawner health is the same from the beginning of the game to the end game?
Search found 168 matches
- Wed Jun 01, 2016 6:39 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 9434
Re: Fighting Big bases.
- Mon May 30, 2016 12:16 am
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61697
Re: Friday Facts #140 - Soon
Hear, hearorzelek wrote: But... but.. whats wrong with a good bfg ?
- Sat May 28, 2016 3:08 pm
- Forum: Show your Creations
- Topic: The ultimate challenge island
- Replies: 11
- Views: 6078
Re: The ultimate challenge island
most unrated things gotta be the world gen
edit, turn that island into the imperial city, only more industrial.
edit, turn that island into the imperial city, only more industrial.
- Fri May 27, 2016 9:26 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 8485
Re: Well its Friday so ........
they have forgotten about us
- Fri May 27, 2016 8:15 pm
- Forum: Show your Creations
- Topic: 100h+ on my BarbieDreamhousemap (btw, Bedarf an YT-Videos?)
- Replies: 2
- Views: 2041
Re: 100h+ on my Barbie Dreamhousemap
even though you cheated, those dead trees is comparison to the alive ones look pretty cool.
- Fri May 27, 2016 8:11 pm
- Forum: General discussion
- Topic: Do you mind lag?
- Replies: 12
- Views: 3664
Re: Do you mind lag?
butthurt because you where kicked because you was ruining the experience for other people?
- Fri May 20, 2016 7:43 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer marker function
- Replies: 9
- Views: 3918
(multiplayer) pinging to show where your looking
Joined with existing thread -- ßilk
one suggestion for multiplayer would be allow pinging, like you do pinging in a multiplayer RTS via the minimap but pinging to show where your looking.
just a quality of life thing, nothing important.
one suggestion for multiplayer would be allow pinging, like you do pinging in a multiplayer RTS via the minimap but pinging to show where your looking.
just a quality of life thing, nothing important.
- Thu May 19, 2016 6:07 pm
- Forum: General discussion
- Topic: What inspired you to buy Factorio?
- Replies: 29
- Views: 9244
Re: What inspired you to buy Factorio?
this
and thisgolfmiketango wrote: #2 linux support.
Neotix wrote:Game itself. I downloaded cracked version and after 1-2 hours of playing, I bought it.
- Wed May 18, 2016 6:46 pm
- Forum: General discussion
- Topic: Printable Technology Tree version 0.12
- Replies: 4
- Views: 2059
Re: Printable Technology Tree version 0.12
The chart runs from left to right instead of top to bottom because it fits better on the pages. eh, I didn't like that implantation in civ5 because it isn't natural to scroll sideways /w mouse, also the looks of it already in its current iteration shows very little information per screen space, whe...
- Sat May 07, 2016 8:27 pm
- Forum: Show your Creations
- Topic: My factory
- Replies: 4
- Views: 2283
Re: My factory
yeah homes, also quick tip try not to belt sulfur, do inserter stack into the/any machine, saves headakes later on, same with copper cable.Shokubai wrote:That's a huge oil field.
- Sat May 07, 2016 2:32 am
- Forum: Show your Creations
- Topic: Effectively Fighting Pollution
- Replies: 2
- Views: 1871
Re: Making Enemies Fight For You
I would like to see math on how much the biter bases absorb pollution compared to regular trees. Each spawner absorbs 20 + 0.01 * [chunks pollution] every game second (60 ticks), if the chunks pollution is greater than 20 otherwise it absorbs the total pollution. some1 do math edit, where dave? ; :l...
- Fri May 06, 2016 3:51 pm
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 26707
Re: Belt Corner Speed
Koub wrote: It was a huge headache, and I'm so happy realism has lost against gameplay value this time.
- Fri May 06, 2016 3:47 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71219
Re: Friday Facts #137 - The release scarecrow
well, removing inserter stack to only the rapid inserters is certainly bawsy.
also this needs attention
also this needs attention
radeor wrote:You should consider putting the visualization for train cars spaces on the tracks around signals as well, to help with laying out signals at the right spacing.
- Thu May 05, 2016 12:01 am
- Forum: Show your Creations
- Topic: A 6:84:60 steam powerplant (mainly) just for fun
- Replies: 5
- Views: 2170
Re: A 6:84:60 steam powerplant (mainly) just for fun
its not worth the inconsistency the build like that
- Wed May 04, 2016 11:58 pm
- Forum: General discussion
- Topic: I saw this out the window and reminded me of some thing
- Replies: 9
- Views: 4211
Re: I saw this out the window and reminded me of some thing
blah! look at that green grass, needs more solar panels to block out that gross color.
- Sun May 01, 2016 8:33 pm
- Forum: Videos
- Topic: Factorio - Guide for dummies - How to use Logistic Robots
- Replies: 7
- Views: 3761
Re: Factorio - Guide for dummies - How to use Logistic Robots
i'll teach you something for dummies, how to lock things to your factorio task bar, middle mouse button (scroll click) the box.
- Sun May 01, 2016 4:11 pm
- Forum: General discussion
- Topic: Do you find enemies to be a threat?
- Replies: 7
- Views: 3171
Re: Do you find enemies to be a threat?
are they biters green yet?
- Tue Apr 05, 2016 11:42 am
- Forum: Ideas and Suggestions
- Topic: multiplayer improvements
- Replies: 3
- Views: 1577
Re: multiplayer improvements
you anti social you nice finds on the links, i'll test them outKoub wrote: I don't like multiplayer, let alone PVP XD
- Tue Apr 05, 2016 11:17 am
- Forum: Ideas and Suggestions
- Topic: multiplayer improvements
- Replies: 3
- Views: 1577
multiplayer improvements
hello, will there ever be some kind of faction system within multiplayer mode, because it would circumvent greifing naturally like in space engineers for example, the turrents can be programed to attack anyone who isn't in your faction. and will there be any other improvements with the upcoming mult...
- Mon Apr 04, 2016 2:12 pm
- Forum: General discussion
- Topic: Military suggestion
- Replies: 13
- Views: 5683
Re: Military suggestion
Think I got sidetracked. TL,DR: op's suggestion would be very cool, and very boring. If one wants zero reason to ever visit the aliens, he might just play Peaceful Mode. But I can't deny that the awesomeness factor of robo-tanks rivals the feeling when your bots build an outpost around you in a min...