Search found 93 matches

by Yandersen
Tue Jul 16, 2019 6:36 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Re: Turn wood into crude oil

Hmmm... I am starting to wonder, what exactly are we doing here? Feels more like science rather than the game mod! XD I think you are getting too deep into background losing connection with the gameplay, which should actually be the main focus - the game is a game, one man carries thousands of build...
by Yandersen
Tue Jul 16, 2019 5:09 pm
Forum: Ideas and Requests For Mods
Topic: Map-scanning via satellites launched
Replies: 5
Views: 1602

Re: Map-scanning via satellites launched

Oh, nice, thanks! The name is misleading though...
UPD: nope, not misleading. It is not what I meant by original post. Plus this "crafting" feels weird.
by Yandersen
Mon Jul 15, 2019 6:30 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Re: Turn wood into crude oil

Howdy! Well, realistically, the charcoal leftovers from the wood heating is not even nearly the same thing as the mined coal. And from the gameplay perspective, petroleum+coal as output just deteriorates logistic puzzle for the plastic production. And crude+petroleum? You keep jiggling around the si...
by Yandersen
Sun Jul 14, 2019 5:48 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Re: Turn wood into crude oil

BlueTemplar wrote: ↑
Sun Jul 14, 2019 1:22 pm
(Also, my first oil outpost tends to be by car...)
Yeah, my last playthrough I did the same. The empty barrels now lost somewhere in the logistic network. :) Would be wonderful to have a car with tank attachment or smg... XD
by Yandersen
Sun Jul 14, 2019 12:23 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Re: Turn wood into crude oil

Deep thinking, right thoughts, mr FuryoftheStars - I am impressed with your cautious approach! I like the idea of changing to light&heavy mix you propose. But still, this way we are following the path of realism forgetting the gameplay aspect of the idea. And from that perspective, either heavy ...
by Yandersen
Sat Jul 13, 2019 3:11 pm
Forum: Ideas and Requests For Mods
Topic: Map-scanning via satellites launched
Replies: 5
Views: 1602

Map-scanning via satellites launched

I was thinking about some use for the satellites we launch. The first idea coming to mind is a radar-like function. Say, we can place a special marker anywhere on the map and get the area around it being permanently revealed until the marker removed. Just like if there was a radar placed at that loc...
by Yandersen
Sat Jul 13, 2019 7:00 am
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Re: Turn wood into crude oil

Wow-wow, the thread goes viral! :D I like everything mr FuryoftheStars came to, even the wood-> heavy oil idea, but only from the gameplay point of view. Because the direct wood cracking produces the whole mix of chemicals, not only the heavy hydrocarbons. The heavy (plus light, I suspect), collecte...
by Yandersen
Fri Jul 12, 2019 6:07 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77938

Re: [MOD 0.15.x] Mining Space Industries

FerrariMAF, did you ever considered to remove that highly annoying buildings breakdown "feature", or am I the first to ask? Is there any way to turn those constant ridicules distractions off?
by Yandersen
Fri Jul 12, 2019 5:37 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Re: Turn wood into crude oil

Well, yeah, any requirements like sulfuric acid, blue science and such will defeat the value of such mod. Or at least make the tech obsolete by the game time point at which it could be researched. However, thinking in that direction, I would suggest to do a 2 tiers of such tech - the basic direct wo...
by Yandersen
Wed Jul 03, 2019 3:40 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Re: Turn wood into crude oil

Hello again, thanks for the reply. Thing is, I am a fan of solar power as it is pollution-free and consumes no resources which are limited - I use nothing else for power generation except for solars. But getting some extra crude oil would be kinda helpful, especially in an early game stage when full...
by Yandersen
Sun Jun 30, 2019 2:41 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8962

Turn wood into crude oil

A small request for a small mod, that will add a recipe to process the wood into the crude oil via the chemical plant. A single straight recipe like 2x Wood -> 1x Crude Oil Just that. The aim is just to get rid of that wood trash accumulating in the inventory after the big constructions in the woods...
by Yandersen
Sun Jun 30, 2019 2:12 pm
Forum: Questions, reviews and ratings
Topic: new game. go AngelBob, or space exploration?
Replies: 4
Views: 3729

Re: new game. go AngelBob, or space exploration?

Just finished a game with SpaceX, getting it plugged in at the endgame point. Should say, it's challenging. Suggesting to plan your base ahead from the start aiming at high science packs per minute rates. Can go with a single rocket silo, fully moduled and beaconed, but it must operate non-stop to g...
by Yandersen
Sun Jun 30, 2019 9:15 am
Forum: Ideas and Suggestions
Topic: Different game goal concept - rising the colony
Replies: 1
Views: 1018

Different game goal concept - rising the colony

Feels disappointing to understand that I build the huge infrastructure just to launch a single rocket and get a "win" message. The continuation option feels pointless without goals - like there is no purpose to keep going. So I suggest a deeper and more global concept for the game - let th...

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