Search found 93 matches

by Yandersen
Sat Jul 27, 2019 5:50 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279124

Re: Friday Facts #305 - The Oil Changes

C'mon, don't brake the fun! XD
by Yandersen
Sat Jul 27, 2019 5:36 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279124

Re: Friday Facts #305 - The Oil Changes

https://i.kym-cdn.com/photos/images/newsfeed/000/387/236/a7e.jpg Let's see. Last week they were about to cut refinery to 100 Oil -> 40 PG. Over 30 pages of disagreements, dozens of alternative ideas by folks, some of them supported more than the original devs's. Voices heard! Now: 100 Oil -> 45 PG....
by Yandersen
Sat Jul 27, 2019 5:30 pm
Forum: Ideas and Requests For Mods
Topic: Automatic waste of byproducts
Replies: 2
Views: 654

Automatic waste of byproducts

In short, is it possible to mod the operation of a refinery so it will: 1) continue production if at least one of it's outputs is below the half of the respective output storage limit; 2) waste any products that did not fit into the output storage limits by voiding the excess products and generating...
by Yandersen
Sat Jul 27, 2019 4:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279124

Re: Friday Facts #305 - The Oil Changes

--- It's getting funny to see how 30+ pages of intellectual work and critical analysis of hundreds of experienced players turned into a dice of few numbers and recipe changes. I guess I am not the only one understanding how pointless it is to waste time here, since in this 304-thread reincarnation c...
by Yandersen
Thu Jul 25, 2019 6:38 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

Psst, modding guys, some cookie for your inspiration! :)
And smg more general too.
by Yandersen
Thu Jul 25, 2019 6:12 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

Um, guys, what if I tell you that there could be a solution to achieve all goals (realism, simplicity, game challenge) and satisfy everyone (devs, beginners & advanced players)? I proposed it few pages back already, but the more I think about it and the more I read new ideas here and see how (an...
by Yandersen
Tue Jul 23, 2019 7:18 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

"understanding fluid backup is the key to efficiency, not the key to progression" - well put, good point. Though I see the solution differently. How about this: make all 3 outputs somewhat independent of each other: whenever at least one of the outputs reaches 0, then refinery takes anoth...
by Yandersen
Tue Jul 23, 2019 5:37 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

My favored solution is still to have cracking early and have refineries only produce heavy oil. That makes it so that understanding fluid backup is the key to efficiency, not the key to progression. Maybe it doesn't reflect what an actual refinery does. But lots of things in the game don't. And it'...
by Yandersen
Tue Jul 23, 2019 5:22 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

[...]change the chemical science recipe to solid fuel, electric engine, and something like red logic wire to maintain the copper price (possibly inspiring people to play with logic wires, no less--bots may make them free, but if they were automated, they'd see much earlier experimentation...). http...
by Yandersen
Mon Jul 22, 2019 7:13 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

Argh, no, I can't just quit slamming the door with angry face seeing devs stuffing customers' opinions down their asses while doing whatever they want with the game. Factorio is just too good to abandon it out of childish offense. Plus the ugly oil-for-dummies-patch proposed for today actually postp...
by Yandersen
Mon Jul 22, 2019 3:17 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

Well, it appears that all these pages of opinions were pointless and any more will be too. The decision seems to have been made and that will be that. I'm sorry that I dare to post counter arguments or my general impressions, but please convince me otherwise about those points if you believe I miss...
by Yandersen
Sun Jul 21, 2019 11:22 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

I like the oil change. Oil processing in Factorio is a wall for new players because you have to learn many new concepts at once. In my opinion, the problem is that amount of concepts, not their difficulty. The concepts are "oil pumpjacks, oil refineries, outputs blocking recipes, chemical plan...
by Yandersen
Sat Jul 20, 2019 11:05 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

Yeah, later bots just prolongs the painful construction-by-hand-phase. Would be nice if the devs will remember that someone has put some lore in the base of the game long time ago. Would be nice to start with a few slow construction robots that do not need charging (to let them operate without perso...
by Yandersen
Sat Jul 20, 2019 10:43 am
Forum: Ideas and Suggestions
Topic: Multiplier Number For Assembly Machines recipe output
Replies: 2
Views: 1017

Re: Multiplier Number For Assembly Machines recipe output

Agreed, there are many ways to achieve this already. But! The machines itself have some internal stack to accumulate untaken items and it seems arbitrary. F.e. furnaces hold up to the whole stack size of the product. It improves qol yarly game, but later on it is rather messy if one decides to move ...
by Yandersen
Sat Jul 20, 2019 9:45 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Please postpone the modification to the New Oil Refining Recipes

The proposed change (luckily not implemented yet) made quite a stir in the community. Dear devs, please hold on implementing this one. Whichever problem you are trying to deal with this way, there must be a better option, better solution. The reasoning behind this change was not explained, but my gu...
by Yandersen
Sat Jul 20, 2019 9:19 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

Will bump my solution again - let boilers also run on gas/light/heavy oil. Burn anything unwanted/excess in boilers for steam power. No more fluid backup problems then, easy for beginners. Vanilla need to learn from mods sometimes, IMO. And just a side note, I think converting petroleum gas into sul...
by Yandersen
Sat Jul 20, 2019 8:48 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206602

Re: Friday Facts #304 - Small bugs; Big changes

Feel obliged to join common screams about oil recipe changes. No need to wait for Monday to see the obvious negative change in the gameplay experience: the players will be forced to setup solid fuel production based on gas, and then rebuild the whole system to switch it to light oil once advanced re...
by Yandersen
Fri Jul 19, 2019 4:07 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8875

Re: Turn wood into crude oil

Anyway, I'm kind of liking the setup I've done with wood -> petrol -> sulfur -> sulfuric acid + wood -> oil. A straight wood -> oil without any intermediary steps seems too easy, especially seems this allows you to bypass the need for an oil outpost Exactly! It allows to setup the oil-based product...
by Yandersen
Wed Jul 17, 2019 6:47 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8875

Re: Turn wood into crude oil

Nononono, wait! I am not demanding anything from anyone, don't take my pushy style too seriously - I am just making a suggestion for a mod trying to explain the reasons why do I suggest this and that specifically. And having some fun along the way to juice up the text, you know. :) We r just 1.5 gen...
by Yandersen
Wed Jul 17, 2019 4:30 pm
Forum: Ideas and Requests For Mods
Topic: Turn wood into crude oil
Replies: 38
Views: 8875

Re: Turn wood into crude oil

Dear mr FuryoftheStars... Let me ask you directly: why is it so important for you to make the product to be a petroleum gas but not crude oil? Please explain... https://i.imgflip.com/22pw17.jpg If gas, then it creates a new logistic chain, which is surely temporary as downcracking is not an option a...

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