Hi, here is a request based on a topic I made in help.
Please make it so we can add different walls that behave just like walls but don't necessarily connect to the regular walls.
(If you have ideas for other item groups, aka tiles that auto connect where they shouldn't, feel free to post)
Search found 349 matches
- Sun Sep 29, 2013 10:26 pm
- Forum: Won't implement
- Topic: Item groups
- Replies: 4
- Views: 3229
- Sun Sep 29, 2013 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Start and stop supply in the logistic robots
- Replies: 9
- Views: 10839
Re: Start and stop supply in the logistic robots
Yes yes yes !!kovarex wrote:This should be quite easy thing to do, and I will consider implementing it to some bugfix releases.
- Sun Sep 29, 2013 6:12 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 61070
Re: Version 0.7.0
Yes but what if we are trying to clean the pollution but they still attack us because they are getting polluted ? We should have a way to make them understand we're cleaning our mess ? And also, do the pollution slowly go away naturally ? Like, if we give it some time to vanish ? Could be used to cr...
- Sun Sep 29, 2013 5:56 pm
- Forum: Modding help
- Topic: Custom walls.
- Replies: 3
- Views: 2774
Re: Custom walls.
Yes do pleasekovarex wrote:Not now, but we can make it happen, we would just have to something like "wall category" id list.
Also here's the mod :
https://forums.factorio.com/forum/vie ... =14&t=1330
- Sun Sep 29, 2013 4:04 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 65517
[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
https://github.com/nirahiel/Industrio/wiki/industrio.png Get the most bang for your buck with Industrio, the mod that turns your factory game into something even more industrial ! Informations and downloads Find everything you need on GitHub ! Industrio on GitHub Industrio update for 0.9.3 by Light...
- Sun Sep 29, 2013 3:35 pm
- Forum: Modding help
- Topic: Custom walls.
- Replies: 3
- Views: 2774
Custom walls.
Hi.
I made a mod with custom walls.
However, they connect to regular walls and this looks meh.
Is there a way to make them not connect ?
Thanks
I made a mod with custom walls.
However, they connect to regular walls and this looks meh.
Is there a way to make them not connect ?
Thanks
- Sun Sep 29, 2013 12:30 pm
- Forum: Modding help
- Topic: Modding help / guide ?
- Replies: 11
- Views: 5571
Re: Modding help / guide ?
Yeah the whole logistics system needs to be redone IMHO
- Sun Sep 29, 2013 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Crash when pressing shift + spacebar
- Replies: 6
- Views: 2320
Re: [0.7.0] Crash when pressing shift + spacebar
Yeah I knowslpwnd wrote:Nirahiel is sort of right.
If only I could have access to more than just the LUA scripts
- Sun Sep 29, 2013 11:16 am
- Forum: Modding help
- Topic: Modding help / guide ?
- Replies: 11
- Views: 5571
Re: Modding help / guide ?
Well the thing is, the whole system of bots automatically moving stuff from providers to storage is wrong IMO. Thats why we need tricky stuff like this. And I think they should rename the chests : The Requester chest is fine. The provider chest should be renamed "Extractor" chest, because ...
- Sun Sep 29, 2013 10:28 am
- Forum: Modding help
- Topic: Modding help / guide ?
- Replies: 11
- Views: 5571
Re: Modding help / guide ?
I mean exactly this.
Maybe if I could create new entities to replace the old ones, and somehow replace one for the other ?
(Like values in an array ? Can I do this ?)
Maybe if I could create new entities to replace the old ones, and somehow replace one for the other ?
(Like values in an array ? Can I do this ?)
- Sun Sep 29, 2013 9:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Crash when pressing shift + spacebar
- Replies: 6
- Views: 2320
Re: [0.7.0] Crash when pressing shift + spacebar
It's because Shift+Space is meant to pause the game, and I think the game is trying to pause then heal you and shoot at the same time and since you can't heal or shoot when the game is paused, it crashes.
- Sat Sep 28, 2013 11:25 pm
- Forum: Modding help
- Topic: Modding help / guide ?
- Replies: 11
- Views: 5571
Re: Modding help / guide ?
Quick question : Is it possible to alter the behaviour of an existing entity ?
(For example : the smart chests and inserters)
(For example : the smart chests and inserters)
- Sat Sep 28, 2013 10:50 pm
- Forum: Ideas and Suggestions
- Topic: Start and stop supply in the logistic robots
- Replies: 9
- Views: 10839
Re: Start and stop supply in the logistic robots
I want to talk about this : As long as you don't use Storage chests. That's the point. There should be a 3rd line, below green wire and red wire, which is "logistic network". If robots know about the network without any sort of wiring, and the chest themselves know about it (tooltip when m...
- Sat Sep 28, 2013 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Small locale issues
- Replies: 6
- Views: 1811
Re: [0.7.0] Small locale issues
Weird, as soon as i killed a worm, enemies came in, i had like 3 spawners, a few worms and a tons of biters waiting to eat me D:
- Sat Sep 28, 2013 9:55 pm
- Forum: Show your Creations
- Topic: Factorio cowbeb
- Replies: 4
- Views: 6969
Re: Factorio cowbeb
I think that both Ficolas and I know that. Be didn't use that approach but instead new factorio ability for power poles to conect to multiple other power poles. By placing power poles without any automatic line conections and then making all the line connections mnually it would be posible to make ...
- Sat Sep 28, 2013 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Small locale issues
- Replies: 6
- Views: 1811
Re: [0.7.0] Small locale issues
Kill the worm. I dare you
- Sat Sep 28, 2013 8:02 pm
- Forum: Show your Creations
- Topic: Factorio cowbeb
- Replies: 4
- Views: 6969
Re: Factorio cowbeb
Hold shift when placing pole to make it not connect to anything
- Sat Sep 28, 2013 2:41 pm
- Forum: Modding help
- Topic: Modding help / guide ?
- Replies: 11
- Views: 5571
Re: Modding help / guide ?
Well, I know some lua (computer craft, and garry's mod), but yeah the wiki has been shut down.
I'll try to check the source of the game.
The other problem is that i can't design. So if I make a mod, it'll be really ugly.
I'll try to check the source of the game.
The other problem is that i can't design. So if I make a mod, it'll be really ugly.
- Sat Sep 28, 2013 2:00 pm
- Forum: Modding help
- Topic: Modding help / guide ?
- Replies: 11
- Views: 5571
Modding help / guide ?
Hello everyone.
I was wondering, is there any guide to help me ? I want to create a mod but i'm not sure how to get started.
Thanks
I was wondering, is there any guide to help me ? I want to create a mod but i'm not sure how to get started.
Thanks
- Sat Sep 28, 2013 1:19 pm
- Forum: Implemented Suggestions
- Topic: Turret bounding box
- Replies: 7
- Views: 8960
Re: Turret bounding box
The motivation for the 2 space bounding box is the graphics. In our projection if the bounding box would be 1x1 at the base that in the vertical position the inserter behind the turret is practically not visible. Honestly, I don't care about the graphics. Also the turret collision box should be 1x1...