Search found 349 matches

by Nirahiel
Sat Oct 19, 2013 3:34 pm
Forum: Ideas and Suggestions
Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
Replies: 13
Views: 6032

Re: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2

I prefer a poor english rather than a well anything else i can't understand ;)
by Nirahiel
Sat Oct 19, 2013 1:46 pm
Forum: Ideas and Suggestions
Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
Replies: 13
Views: 6032

Re: [CZ] Nápady a celkové zlepšení hry UPDATE 2

Yeah that's why you should post in ENGLISH !!!
Please edit your first post and type it in english.
by Nirahiel
Sat Oct 19, 2013 1:45 pm
Forum: Implemented Suggestions
Topic: Change names for labs, train stops etc - Station names
Replies: 23
Views: 13378

Change names for labs, train stops etc - Station names

Ok first of all, if we decide to rename a station, we should have a list of all possible names, not only the names in the same network. Also when choosing a name it should not be a name of a station that already exists in the network. Finally I think we should be able to add a station more than once...
by Nirahiel
Sat Oct 19, 2013 12:41 pm
Forum: Implemented mod requests
Topic: recipe in assembling machines non read only.
Replies: 3
Views: 2862

Re: recipe in assembling machines non read only.

Same thing as when you change them manually ? Unless the items go to your inventory.
In this case, drop the items on the ground ? :)
by Nirahiel
Sat Oct 19, 2013 12:40 pm
Forum: Implemented Suggestions
Topic: Power Suit
Replies: 1
Views: 2319

Re: Power Suit

Already exists..
by Nirahiel
Sat Oct 19, 2013 11:40 am
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 65497

Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

OK cool, i'll add this to my todo list for the 1.7.3 release :)
by Nirahiel
Sat Oct 19, 2013 11:19 am
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 65497

Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Well, what can I do against this ?
Do you think stone is THAT useful anyway ?
(IMHO i don't like productivity module at all, but i'm not sure i can restrict what kind of modules can go in a machine, can I ?)
by Nirahiel
Sat Oct 19, 2013 10:21 am
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Map editor crash
Replies: 3
Views: 1321

Re: [0.7.2] Map editor crash

Not only in map editor, happens in sandbox game too :)
Basically where there is no player.

EDIT : same with 1 cargo and 1 locomotive
by Nirahiel
Sat Oct 19, 2013 10:16 am
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 19993

Re: My observations from playing the game (Trains/wishlist)

50 pollution per second ? So the teleporter will pollute even when it's not being used ?
by Nirahiel
Sat Oct 19, 2013 9:07 am
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 19993

Re: My observations from playing the game (Trains/wishlist)

50 pollution every 5 minutes is even less than what a regular furnace produces if you keep it smelting items for 5 minutes :) Just saying. Also a miner makes 9 pollution, wait like 10 seconds and you already made more than 50 pollution. A good number would be 500 pollution, if the cooldown is that l...
by Nirahiel
Sat Oct 19, 2013 9:04 am
Forum: Off topic
Topic: Video about Factorio
Replies: 12
Views: 18470

Re: Video about Factorio

Ah numberphile, I love this youtube channel, and I've watched this video.
That blond guy has something I find fascinating, I dunno, he has a certain charisma I can't explain :roll:
by Nirahiel
Fri Oct 18, 2013 10:03 pm
Forum: Balancing
Topic: Beacons need to be altered.
Replies: 29
Views: 29008

Re: Beacons need to be altered.

kovarex wrote:So for 0.7.3, I did the last way.
No productivity modules in beacons.
By the way i meant, remove the productivity module at all, like, even directly in machines.
Destroy the item.

This module feels like cheating :)

EDIT : lol you posted my screenshot, yay :D
by Nirahiel
Fri Oct 18, 2013 8:28 pm
Forum: Resolved Problems and Bugs
Topic: Looping recipe cause crash in technology
Replies: 2
Views: 962

Re: Looping recipe cause crash in technology

Yeah I'm a bit tired :)
by Nirahiel
Fri Oct 18, 2013 8:08 pm
Forum: Resolved Problems and Bugs
Topic: Looping recipe cause crash in technology
Replies: 2
Views: 962

Looping recipe cause crash in technology

When you have a crafting loop, with categories different than crafting, such as smelting or in my case, my custom grinding, it crashes when you hover the item in the technology screen, it's fine in the crafting screen though. Install my mod and hover over any recipe that requires stone bricks, to se...
by Nirahiel
Fri Oct 18, 2013 4:25 pm
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 65497

Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Well, the problem is, it's not my fault.
It's a bug in the base game.
by Nirahiel
Fri Oct 18, 2013 1:59 pm
Forum: General discussion
Topic: Preventing nearby bases
Replies: 13
Views: 10629

Re: Preventing nearby bases

Yeah, a few walls :)
(I check the candidate chunks to make sure it works xD )
by Nirahiel
Fri Oct 18, 2013 12:37 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 19993

Re: My observations from playing the game (Trains/wishlist)

Blue prints : I want them as fast as possible :)
Repair : I was even going to implement this in my mod :P
Teleports : Same ^

And I love trains :)
by Nirahiel
Fri Oct 18, 2013 12:34 pm
Forum: Balancing
Topic: Beacons need to be altered.
Replies: 29
Views: 29008

Re: Beacons need to be altered.

Remove production modules. The point of the game is to mine for resources. IMHO you have 2 choices : get stuff done faster and pollute more, or at the same speed but pollute less. The production booster is useless when you have enough materials. Free items shouldn't exist. You can always overcloak a...
by Nirahiel
Fri Oct 18, 2013 8:18 am
Forum: Implemented Suggestions
Topic: Locking Toolbar Iteams
Replies: 7
Views: 19606

Re: Locking Toolbar Iteams

:)
Check out my mod while you're at it, and ruin another pair :P
by Nirahiel
Fri Oct 18, 2013 8:11 am
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 65497

Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Okay, I redid the post completely :)
Looks neat now, plus there are some minor additions, hehe :ugeek:

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