Search found 349 matches
- Sat Oct 19, 2013 3:34 pm
- Forum: Ideas and Suggestions
- Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
- Replies: 13
- Views: 6032
Re: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
I prefer a poor english rather than a well anything else i can't understand
- Sat Oct 19, 2013 1:46 pm
- Forum: Ideas and Suggestions
- Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
- Replies: 13
- Views: 6032
Re: [CZ] Nápady a celkové zlepšení hry UPDATE 2
Yeah that's why you should post in ENGLISH !!!
Please edit your first post and type it in english.
Please edit your first post and type it in english.
- Sat Oct 19, 2013 1:45 pm
- Forum: Implemented Suggestions
- Topic: Change names for labs, train stops etc - Station names
- Replies: 23
- Views: 13378
Change names for labs, train stops etc - Station names
Ok first of all, if we decide to rename a station, we should have a list of all possible names, not only the names in the same network. Also when choosing a name it should not be a name of a station that already exists in the network. Finally I think we should be able to add a station more than once...
- Sat Oct 19, 2013 12:41 pm
- Forum: Implemented mod requests
- Topic: recipe in assembling machines non read only.
- Replies: 3
- Views: 2862
Re: recipe in assembling machines non read only.
Same thing as when you change them manually ? Unless the items go to your inventory.
In this case, drop the items on the ground ?
In this case, drop the items on the ground ?
- Sat Oct 19, 2013 12:40 pm
- Forum: Implemented Suggestions
- Topic: Power Suit
- Replies: 1
- Views: 2319
Re: Power Suit
Already exists..
- Sat Oct 19, 2013 11:40 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 65497
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
OK cool, i'll add this to my todo list for the 1.7.3 release
- Sat Oct 19, 2013 11:19 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 65497
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Well, what can I do against this ?
Do you think stone is THAT useful anyway ?
(IMHO i don't like productivity module at all, but i'm not sure i can restrict what kind of modules can go in a machine, can I ?)
Do you think stone is THAT useful anyway ?
(IMHO i don't like productivity module at all, but i'm not sure i can restrict what kind of modules can go in a machine, can I ?)
- Sat Oct 19, 2013 10:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.2] Map editor crash
- Replies: 3
- Views: 1321
Re: [0.7.2] Map editor crash
Not only in map editor, happens in sandbox game too
Basically where there is no player.
EDIT : same with 1 cargo and 1 locomotive
Basically where there is no player.
EDIT : same with 1 cargo and 1 locomotive
- Sat Oct 19, 2013 10:16 am
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 19993
Re: My observations from playing the game (Trains/wishlist)
50 pollution per second ? So the teleporter will pollute even when it's not being used ?
- Sat Oct 19, 2013 9:07 am
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 19993
Re: My observations from playing the game (Trains/wishlist)
50 pollution every 5 minutes is even less than what a regular furnace produces if you keep it smelting items for 5 minutes :) Just saying. Also a miner makes 9 pollution, wait like 10 seconds and you already made more than 50 pollution. A good number would be 500 pollution, if the cooldown is that l...
- Sat Oct 19, 2013 9:04 am
- Forum: Off topic
- Topic: Video about Factorio
- Replies: 12
- Views: 18470
Re: Video about Factorio
Ah numberphile, I love this youtube channel, and I've watched this video.
That blond guy has something I find fascinating, I dunno, he has a certain charisma I can't explain
That blond guy has something I find fascinating, I dunno, he has a certain charisma I can't explain
- Fri Oct 18, 2013 10:03 pm
- Forum: Balancing
- Topic: Beacons need to be altered.
- Replies: 29
- Views: 29008
Re: Beacons need to be altered.
By the way i meant, remove the productivity module at all, like, even directly in machines.kovarex wrote:So for 0.7.3, I did the last way.
No productivity modules in beacons.
Destroy the item.
This module feels like cheating
EDIT : lol you posted my screenshot, yay
- Fri Oct 18, 2013 8:28 pm
- Forum: Resolved Problems and Bugs
- Topic: Looping recipe cause crash in technology
- Replies: 2
- Views: 962
Re: Looping recipe cause crash in technology
Yeah I'm a bit tired
- Fri Oct 18, 2013 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: Looping recipe cause crash in technology
- Replies: 2
- Views: 962
Looping recipe cause crash in technology
When you have a crafting loop, with categories different than crafting, such as smelting or in my case, my custom grinding, it crashes when you hover the item in the technology screen, it's fine in the crafting screen though. Install my mod and hover over any recipe that requires stone bricks, to se...
- Fri Oct 18, 2013 4:25 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 65497
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Well, the problem is, it's not my fault.
It's a bug in the base game.
It's a bug in the base game.
- Fri Oct 18, 2013 1:59 pm
- Forum: General discussion
- Topic: Preventing nearby bases
- Replies: 13
- Views: 10629
Re: Preventing nearby bases
Yeah, a few walls
(I check the candidate chunks to make sure it works xD )
(I check the candidate chunks to make sure it works xD )
- Fri Oct 18, 2013 12:37 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 19993
Re: My observations from playing the game (Trains/wishlist)
Blue prints : I want them as fast as possible
Repair : I was even going to implement this in my mod
Teleports : Same ^
And I love trains
Repair : I was even going to implement this in my mod
Teleports : Same ^
And I love trains
- Fri Oct 18, 2013 12:34 pm
- Forum: Balancing
- Topic: Beacons need to be altered.
- Replies: 29
- Views: 29008
Re: Beacons need to be altered.
Remove production modules. The point of the game is to mine for resources. IMHO you have 2 choices : get stuff done faster and pollute more, or at the same speed but pollute less. The production booster is useless when you have enough materials. Free items shouldn't exist. You can always overcloak a...
- Fri Oct 18, 2013 8:18 am
- Forum: Implemented Suggestions
- Topic: Locking Toolbar Iteams
- Replies: 7
- Views: 19606
Re: Locking Toolbar Iteams
Check out my mod while you're at it, and ruin another pair
- Fri Oct 18, 2013 8:11 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 65497
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Okay, I redid the post completely
Looks neat now, plus there are some minor additions, hehe
Looks neat now, plus there are some minor additions, hehe