Search found 392 matches
- Sat Jul 18, 2020 8:30 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55684
Re: Friday Facts #356 - Blueprint library for real
At this point, I thought, that I would come back to work with full power, but I just couldn't. When I tried to work, I had this strong, almost physical feeling of disgust, that was impossible to overcome. It was clear to me at this point, this is the the typical burnout situation. kovarex , as a fe...
- Sat Jul 18, 2020 8:11 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55684
Re: Friday Facts #356 - Blueprint library for real
Overcome mental block is the hardest struggle in life. Only those who passed could apreciate. Good luck for you and family. Here is nice piece of UI: https://cdn.factorio.com/assets/img/blog/fff-356-reassign.mp4 Could you apply the descrition box for combinators ? So each placed combinator have opti...
- Wed Jul 15, 2020 8:18 am
- Forum: Releases
- Topic: Version 0.18.35
- Replies: 15
- Views: 15516
Re: Version 0.18.35
think about how to do unstable releases for post 1.0 updates, because I have some other problems with the current system. It is not really explained anywhere (I am sure it is explained is some ancient FFF but I can't find it), then people who are not willing to deal with inconveniences of experimen...
- Sun Jun 28, 2020 9:00 pm
- Forum: Energy Production
- Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
- Replies: 16
- Views: 8403
Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
For full 12 beacon setups I prefer having 80 u235 circulating per machine, so they have no down time. Sure. My design, the first post, support start with 40 then change required number in one constant combinator and here we go system adapt. Altho it has a problem to go back from 80 to 40. the kryoj...
- Sat Jun 27, 2020 2:39 pm
- Forum: Energy Production
- Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
- Replies: 16
- Views: 8403
Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
It does do auto start at 40 235s, stores the 328 for enrichment and fuel rod creation. I do use circuits to calculate the inserter stack size on the catalyst moves. This allows for using full stack sizes and factors of 40 are not a problem. I'd be interested to hear anyone's thoughts Your design is...
- Fri Jun 12, 2020 3:24 pm
- Forum: General discussion
- Topic: does game have potential to teach me principles of elecrical engineering?
- Replies: 9
- Views: 3650
Re: does game have potential to teach me principles of elecrical engineering?
Regarding learnig useful stuff, start to play with combinators. Reagrding logical gates its golden training ground.
- Fri Jun 12, 2020 3:11 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73521
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Its great that you listen to the audience and was able to move to re-design a sauron's eye to the new breed of beacon. Flat, hand-made post-apo feel. With great feature of visible modules. Details of color glow are cherry on top. We will probably add the setting, it makes sense. :) Althou visible mo...
- Tue Jun 09, 2020 9:26 am
- Forum: Gameplay Help
- Topic: Laser turrets consuming far more power than expected
- Replies: 9
- Views: 2460
Re: Laser turrets consuming far more power than expected
In the following screenshot, I have 32 accumulators providing 9.6 MW of power for three firing laser turrets Graph updates in 5s interval, however your firing rate power peak has higher freqency. So your accumlators cycle between source and consumption tab. So you can count laser consumption peak +...
- Tue Jun 09, 2020 9:04 am
- Forum: Gameplay Help
- Topic: [0.18.30] Wired circuit connection not working after logistic connection
- Replies: 6
- Views: 1480
Re: [0.18.30] Wired circuit connection not working after logistic connection
There is no priority, "enabled" is the default so circuit condition and logistic condition build an AND gate. When I found this feature (few month ago) I was suprised that is not highlighted anywhere. Option to add 2 conditions on a single inserter could simplify some creation a lot. If y...
- Tue Jun 09, 2020 8:59 am
- Forum: Show your Creations
- Topic: I have some questions. I want you to help me.
- Replies: 2
- Views: 1491
Re: I have some questions. I want you to help me.
I dont think you find help here. You are addict. If you need to solve it, ask nearest Psychiatrist for a session.
- Mon Jun 01, 2020 11:18 am
- Forum: Energy Production
- Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
- Replies: 16
- Views: 8403
Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Inserter on the top turns on, when there is at least stack of U-235. Inserter on the bottom turns on, when there is less than stack of U-235 and it has to be filtered inserter so it won't take U-238 first. As in author design, it requires stack size to be divisor of 40 greater than 2. I also shrink...
- Mon Jun 01, 2020 4:49 am
- Forum: Energy Production
- Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
- Replies: 16
- Views: 8403
Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
As the topic says, 40pcs (U235) per cycle. Your machine need way more to operate, so doesnt fit criteria.Ranger_Aurelien wrote: ↑Sat May 23, 2020 10:54 pmMy auto-start setup requires no combinators and only one circuit wire:
- Mon Jun 01, 2020 4:38 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Stupid simple Kovarex node.....
- Replies: 6
- Views: 3956
Re: Stupid simple Kovarex node.....
There's a yellow inserter on top set for manual stack of '1' and two green inserters set for a stack of '6'. When the reactor exports it's product at the end of a production cycle the yellow inserter dumps a single unit of 235 while the two green inserters dump everything else to the belt. I see 4 ...
- Sat May 30, 2020 9:49 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 31776
Re: Version 0.18.27
Legs inventory icon are in different position than in the armor grid.
It would be better when armor grid icon and inventory icon were somehat same.
It would be better when armor grid icon and inventory icon were somehat same.
- Fri May 29, 2020 1:03 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 31776
Re: Version 0.18.27
Barrels light oil and acid are almost same. Acid should be more yellow and also less green to avoid same look as lube. Water and petrol have grey barrel lid instead of liguid_color lid (blue, purple) Barrel lid of heavy oil should be darker ( close to barrel body), so it is not confused with light o...
- Fri May 29, 2020 8:08 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 31776
Re: Version 0.18.27
No. If you select '*' and '+' for an arithmetic combinator, then the '*' on the output means "Apply the operation to each input signal.". So, if you had the same option for a filter inserter, it would mean "Limit the stack size to the signal value for the item being picked up."....
- Fri May 29, 2020 7:39 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 31776
Re: Version 0.18.27
Most of new icons are better when they are big, however: - all new icons looks like over-saturated so it looks like I need to change gamma. I tryed but it didnt help. Is it possibleto remove this over saturation effect? - personal battery (include MK2) has different look. Icon should asociate user's...
- Fri May 22, 2020 5:18 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 53553
Re: Friday Facts #348 - The final GUI update
Icons add good feel. There might be some nitpicks, I couldnt tell if I am looking at batery, combinator or personal battery. There are three very similar icons. Landfill sound and the night vision make me smile. The logistic tab current - two GUI QOL - 1. Items need to autosort so they are same as i...
- Tue May 19, 2020 9:09 pm
- Forum: Gameplay Help
- Topic: Looking for a specific combinator setup
- Replies: 17
- Views: 4438
Re: Looking for a specific combinator setup
Imagine that at this train station you sometimes need some of those exact resources, because their quantities dropped below certain margin. Then it starts stopping there, unloading only those, which are needed, I was solving same issue. It took me a while to solve all the details. But now you can s...
- Fri May 15, 2020 12:29 am
- Forum: Gameplay Help
- Topic: How to change normal world into death world ?
- Replies: 3
- Views: 3587