Search found 392 matches
- Wed Oct 13, 2021 11:39 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
dont think, you understnad what wasteless design means. It is fully automated system which can handle any spike or power ned drop for any period of time. Example : You start to make a base redisign so power consumption drops from 500 - 600MW to 4MW. Where you have an solar field which gives 10MW. M...
- Tue Oct 12, 2021 4:03 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
You only feed nuclear non-stop if you set it so manually, if you set it to 80% and have a spike consumption that would require 100% or 110% , this kind of plant will give you brow-out or intermittent black-out if left alone for too long. If the system cools down under the equilibrium temperature at...
- Mon Oct 11, 2021 5:49 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
I didn't realised this. Using yellow inserter could save energy ! Sure. And build price too. how did you get the 14 ticks to load ? did you measured it ? Yes. Use editor, tab Tools, icon Watches - then you get tools for tick measrment. Priceless for any precise or combinator creations. I am not sur...
- Mon Oct 11, 2021 5:30 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
FWIW, inserting new cells from a chest triggered by a pulse from the inserter removing a used cell, I measured a cycle time of 12015 ticks using the blueprint from https://wiki.factorio.com/Inserters#Inserter_Throughput. However, I counted (by single-stepping in /editor) 16 ticks with the reactor s...
- Sun Oct 10, 2021 8:55 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
Testing at full power during hours was the way to test this particular design where i wasn't sure that many pipes could still carry enough heat to the corners, it does if you consume equal or less than 997 beacons, which is due to the delay on inserter, not a heat pipe bottleneck. Supposedly i was ...
- Sun Oct 10, 2021 8:29 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
We take for granted that a cell burn every 200 seconds right ? that's 12000 ticks. But if we use,as trigger for fuel,the ejection inserter, there is a small amount of time during which the inserter swing to get the used fuel cell from the reactor, during this time the reactor isn't burning anything...
- Sat Oct 09, 2021 8:36 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
Really, you only need one solar panel to slowwwwwly drive one nuc's feed pumps and loading inserters, everything else will cascade-start. Only if you do some fancy grid prioritization trickery to make the plant power itself over doing anything else, a simpler method of which is to tap into the plan...
- Sat Oct 09, 2021 8:22 am
- Forum: General discussion
- Topic: Using the graphics card to help the CPU out…
- Replies: 40
- Views: 15881
Re: Using the graphics card to help the CPU out…
Here is an example of new generation game engine, it runs mostly inside graphic card. Each character has independent pathing and iindependent AI. All It is computed in the graphic card. Also get noticed all the arows in the air, those are also computed, balistic curve, and do damage on hit. Milions...
- Fri Oct 08, 2021 10:37 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
Which means the burner inserter that refuel the ejection inserter will do a swing every 40 days, which means it will need to confiscate one fuel to refuel itself every: 17 285.7143 x 3 457 142.86= 59 759 183 772.245 sec, 5.9E10 sec, that's 691 657 days, or 1894 years. make an independent power circ...
- Tue Oct 05, 2021 6:25 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to increase the efficiency of a nuclear power plant
You don't need a fuel check necessarily, but if you're using the output inserter as a memory-less clock it doesn't fail to an automatic load if, for whatever reason, fuel is interrupted. If you have no fuel cell available and the output inserter tries to trigger the input inserter, the input insert...
- Mon Oct 04, 2021 1:50 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
- Sun Oct 03, 2021 2:14 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to automate a nuclear power plant
Yes, one used cell into the control reactor to start up. The only reason there might be 'cell supply issues' is a global shortage of U235, a problem that is not going to be solved by any amount of fancy circuitry in the power station. And even if that did happen, it would keep going (at reduced eff...
- Sun Oct 03, 2021 2:00 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to automate a nuclear power plant
Say you have 4 reactors in a 2x2 setup. That produces 480 MW of power at 4 fuel cells every 200s. And now assume you are just using 120MW of power or 4 fuel cells every 800s but you had a brownout because fuel run low. In your case you insert a fuel cell into the first reactor as it comes in. That ...
- Sat Oct 02, 2021 3:52 pm
- Forum: General discussion
- Topic: Using the graphics card to help the CPU out…
- Replies: 40
- Views: 15881
Re: Using the graphics card to help the CPU out…
Here is an example of new generation game engine, it runs mostly inside graphic card. Each character has independent pathing and iindependent AI. All It is computed in the graphic card. Also get noticed all the arows in the air, those are also computed, balistic curve, and do damage on hit. Milions ...
- Sat Oct 02, 2021 3:10 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to automate a nuclear power plant
A) at start up when fuel cells might just not have reached every reactor B) when short of fuel Running only part of the reactors is hugely wasteful as you loose neighbor bonuses and this thread is about efficiency. Doing that at startup just delays the time till the reactor is ready to produce powe...
- Fri Oct 01, 2021 7:18 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70031
Re: All the different ways to automate a nuclear power plant
Larger reactors should be fueled all simultaneous. So you should check that each reactor has a fuel cell ready to go in. If your fuel production is too slow and you only fill a few reactors then you loose the neighbour bonus and you go into a death spiral with each cycle producing less energy so le...
- Sun Jul 18, 2021 9:58 am
- Forum: Energy Production
- Topic: 2x2 easy nuclear with self-regulation, no bots
- Replies: 2
- Views: 2965
Re: 2x2 easy nuclear with self-regulation, no bots
4 core plant need about 5 steam storage to become wasteless
See my design and the support math :
viewtopic.php?f=208&t=96233
You say tile-able. put in a row.
It is not true, make some math for water supply. Or simply test it by yourself.
See my design and the support math :
viewtopic.php?f=208&t=96233
You say tile-able. put in a row.
It is not true, make some math for water supply. Or simply test it by yourself.
- Sat Jun 12, 2021 9:18 am
- Forum: Gameplay Help
- Topic: regarding guns in the late game
- Replies: 11
- Views: 4215
Re: regarding guns in the late game
peak loads on the order of 60MW+, but that were only short spikes in consumption. 40MW came up pretty often but was still peak-ish. Baseline consumption, just for having the turrets sit around was, 60MW can be supplyed by 10 turbines. Attach 5 steam storages and set 2 trains L CCCC to supply your o...
- Thu Jun 10, 2021 12:47 pm
- Forum: Gameplay Help
- Topic: regarding guns in the late game
- Replies: 11
- Views: 4215
Re: regarding guns in the late game
I don't think I want to create the power locally, as that would substantially increase the footprint of the installation, not to mention the constant fear of running out of steam. Couple steam storages attached to turbines are surprisingly small footprint. You can feed it by a liquid wagon train. S...
- Sat Apr 03, 2021 11:03 am
- Forum: Ideas and Suggestions
- Topic: Reading fluid levels of pipes, liquids shouldn't behave according to the uncertainty principle of quantum mechanics
- Replies: 18
- Views: 3731