Search found 392 matches

by gGeorg
Fri Dec 24, 2021 4:35 pm
Forum: Gameplay Help
Topic: Wall Defence
Replies: 3
Views: 1370

Re: Wall Defence

That is pretty much exactly what I was looking for. :) Awesome thanks. REally nice idea as well. My laser drain was getting out of hand. You sure its a good idea having all those mines around your turrets? Mines are awesome. They triggered on proximity of 2 meters, so, when bug comes close to a wal...
by gGeorg
Wed Dec 22, 2021 11:43 pm
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 13467

Re: best defense?

Since the laser turret doesn't require any supply, only electricity, it's my choice for a fortified unattended defense line. That is how half true leads into a full lie. :oops: Any "untended" wall need to be supported by roboports, fixing and replacing damage. When you set supply line of ...
by gGeorg
Wed Dec 22, 2021 6:02 pm
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 13467

Re: best defense?

Also don't forget MG turret with green ammo. They're said to be dreadful.
by gGeorg
Wed Dec 22, 2021 5:02 pm
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 7564

Re: Our 200-hours-base is overrunned - any ideas?

My approach to not waste turrets Hello, turrets are more expensive than walls. I have made a wall pattern which makes bugs walk along but not attack. Usualy. Ass result, usual bug walk in range of your turrets longer, without eating. It means, efficiency of turrets is higher. Would you test my patt...
by gGeorg
Tue Dec 21, 2021 5:39 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 26217

Re: Version 1.1.50

Code: Select all

(character can now walk in-between connected reactors)
Nice. Could you consider an option to place other entity in the space? You know the 5x5 reactor square could make insane neighbour bonus and challenge to make plant work properly. :geek:
by gGeorg
Mon Dec 20, 2021 5:59 pm
Forum: Gameplay Help
Topic: Wall Defence
Replies: 3
Views: 1370

Re: Wall Defence

Hello, check my wall https://forums.factorio.com/viewtopic.php?f=193&t=100826 it uses one time clock - clever contraption with wide usage. All you need attach the gate controls to same signal I use for power switch and you are golden. :ugeek: Addiitionaly, you can make it save power on lasers. ;)
by gGeorg
Fri Dec 03, 2021 5:21 pm
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 17
Views: 8112

All the zero drain laser walls

It is often topic, as lasers are popular type of defence, but power draw is irritating tax. I found some laser walls bluprint which mostly are prototypes or doesnt work at all. So here is the dedicated topic for thinkerers. ----------------------------------------------------------------------------...
by gGeorg
Fri Dec 03, 2021 7:12 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27366

Re: Perfect Nuclear Cloverleaf v2, Modular 1-4 cores book : 40-480MW, All the bells and whistles

The first test was done with 50 beacons connected to the power pole next to the power switch on the 480MW version. This representing a consumption of 24.3MW with only 5 MJ of buffer. This is lab environment :). 1)The thing that was problematic to me was the notification all the time. Because in the...
by gGeorg
Thu Dec 02, 2021 3:35 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27366

Re: Perfect Nuclear Cloverleaf v2, Modular 1-4 cores book : 40-480MW, All the bells and whistles

7. Conditions for next power cell are: fuel_ready & 200s_passed & steam_low means, all 3 conditions are valid but heat stored in heatpipes is still there. 8. new cell is inserted e.g. system inserts new cell before the heat of previous cell is fully consumed. You didnt catch the trick. Plan...
by gGeorg
Thu Dec 02, 2021 9:18 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27366

Re: Perfect Nuclear Cloverleaf v2, Modular 1-4 cores book : 40-480MW, All the bells and whistles

Looks like there would be space to include fuel cell recycling. It would. There is a nice (re)procesing added you could download. However, put it inside plant is a bit wierd as it can support many power plants, it looks to me better to have just one. Also your other idea to add more turbines for pe...
by gGeorg
Thu Dec 02, 2021 6:30 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27366

Re: Perfect Nuclear Cloverleaf v2, Modular 1-4 cores book : 40-480MW, All the bells and whistles

Looks like there would be space to include fuel cell recycling. It would. There is a nice (re)procesing added you could download. However, put it inside plant is a bit wierd as it can support many power plants, it looks to me better to have just one. Also your other idea to add more turbines for pe...
by gGeorg
Thu Dec 02, 2021 6:23 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27366

Re: Perfect Nuclear Cloverleaf v2, Modular 1-4 cores book : 40-480MW, All the bells and whistles

Latest Update: Version 3 released. The top post updated. - better understanding of liquid flows allowed me reduce number of Steam storage tanks from 8 to 4, ( while all the features are unharmed) - one turbine removed (84 to 83) to reduce overspend steam. This reduce chance of core overheating from ...
by gGeorg
Wed Dec 01, 2021 4:05 pm
Forum: Gameplay Help
Topic: Are Additional Heat Pipes Required for the Outputs of Adjacent Nuclear Power Plants?
Replies: 20
Views: 5230

Re: Are Additional Heat Pipes Required for the Outputs of Adjacent Nuclear Power Plants?

I first store the steam with the steam tanks. The reactors shut down when the steam reaches ''240k''(2X2)/'1M''(2X4). The charge percentage is also connected to the switch, with a default setting of 20% depending on usage. However, I find the return of an experienced player important and valuable. ...
by gGeorg
Wed Dec 01, 2021 7:58 am
Forum: Not a bug
Topic: Inserter Set Stack size has the same result for 0 and 1 value
Replies: 2
Views: 985

Inserter Set Stack size has the same result for 0 and 1 value

Bug ----------------------------------------------------------------------- Inserter switched to Set Filter only work with non-zero input. Inserter switched to Set Stack work even with zero input. ------------------------------------------------------------------------------- Inconsistency Test bed ...
by gGeorg
Wed Dec 01, 2021 5:49 am
Forum: Combinator Creations
Topic: Minimalist signal filtering device
Replies: 37
Views: 12215

Re: Minimalist signal filtering device

Nice learning tool. Here is a tip for improvement, Dec numbers are traditionally clustered by 3 digits like : 1 000, or 1 000 000 however Bin numbers are traditionally clustered by 4 and 8 like : 1111_000__1111_000 (I have replaced space by underscores, e.g one space between half byte, two spaces be...
by gGeorg
Mon Nov 29, 2021 7:04 pm
Forum: Combinator Creations
Topic: Minimalist signal filtering device
Replies: 37
Views: 12215

Re: Minimalist signal filtering device

not only a + b must be < 2147483648 but actually the sum of every a + (b + constant) must be < 2147483648, otherwise the intermediate value used for comparing is interpreted as negative. So the maximum value for each a and b as well as the value to add is floor(2147483648 / 3) = 715827882. Or you c...
by gGeorg
Mon Nov 29, 2021 4:22 pm
Forum: Combinator Creations
Topic: Minimalist signal filtering device
Replies: 37
Views: 12215

Re: Minimalist signal filtering device

1. #1 arithmetic: multiply b with 46340 Pro: works perfectly for all values from 0..4630, latency 2 ticks. Contra: values must be positive and not exceed 46340. Instead of multiply/divide you could add/subtract value of half of range (e.g. 2^31/2 = 1 073 741 824), then your working range is 0 ..1 0...
by gGeorg
Mon Nov 29, 2021 9:27 am
Forum: Combinator Creations
Topic: Minimalist signal filtering device
Replies: 37
Views: 12215

Re: Minimalist signal filtering device

i'm wondering if it's normal than the wiki machine is 'failing' at filtering signals whose value are triggering an overflow. I understand combinators as raw_math_code_machines so they behave properly. Overflow is inevitable behaviour of numerical machines. Try any clock from wiki, it "suffer&q...
by gGeorg
Mon Nov 29, 2021 8:48 am
Forum: Combinator Creations
Topic: Minimalist signal filtering device
Replies: 37
Views: 12215

Re: Minimalist signal filtering device

filtered signal when its value is around 2147483647 in instead show -1 , -2, and my version does the same have i done mistake somewhere ? It is overflow feature. It is there since von Neuman made first machines. :geek: 32 bits: maximum representable value 232 − 1 = 4,294,967,295 https://en.wikipedi...
by gGeorg
Sun Nov 28, 2021 8:13 am
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 10416

Re: Circuits in the eyes of the "beginner", a 2k hour game

oyunbagimlisi wrote:
Sun Nov 28, 2021 5:45 am
Try this
https://www.youtube.com/watch?v=XuHw8uxlWzM
https://www.youtube.com/watch?v=AtN3ewXfZHM

It has slow and steady curve. It Shows applications and try to avoid over-explaining. You can use combinators even without advanced maths. However, simple logic thinking helps.

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