Search found 152 matches
- Sat Jun 27, 2020 8:14 am
- Forum: Ideas and Suggestions
- Topic: Blueprint is the top grief.
- Replies: 2
- Views: 690
Blueprint is the top grief.
The story is very simple. Minutes ago, I played mnt fortress. I managed everything inside the cargo, crafting everything people need. Suddenly. One strange guy came in, said"I have blueprint" and mined everything. But the problem is not the arrangement of buildings. The whole team just doe...
- Fri Jun 26, 2020 2:29 am
- Forum: Ideas and Suggestions
- Topic: Add the feature of layers for cargos into vanilla game plz.
- Replies: 3
- Views: 1145
Add the feature of layers for cargos into vanilla game plz.
Just like the scenerio games, Chrono train and mnt fortress(not very sure about the spelling). They scripted layers for cargos. When players enter cargos they are teleport to the corresponding layers. And even items and liquid transferring features are implemented. Plz add it to vanilla game and red...
- Fri Jun 26, 2020 2:25 am
- Forum: Ideas and Suggestions
- Topic: Is it possible to code the recipes on the fly?
- Replies: 5
- Views: 1443
Re: Is it possible to code the recipes on the fly?
1. when the pollution is heavy, assemblers fails more and give out trash. 2. When any turrets fire, assemblers near by work slower a little bit. 3. Specific recipes don't work at night. 1. Change the recipe from recipe "recipe_item" to recipe "recipe_item_chance_50_percent", &qu...
- Fri Jun 26, 2020 2:22 am
- Forum: Ideas and Suggestions
- Topic: Is it possible to code the recipes on the fly?
- Replies: 5
- Views: 1443
Re: Is it possible to code the recipes on the fly?
when the pollution is heavy, assemblers fails more and give out trash. When any turrets fire, assemblers near by work slower a little bit. Specific recipes don't work at night. I don't know. But is it possible? Unfortunately it is not possible. It would be great addition in Factorio to give some pr...
- Thu May 28, 2020 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Is it possible to code the recipes on the fly?
- Replies: 5
- Views: 1443
Is it possible to code the recipes on the fly?
when the pollution is heavy, assemblers fails more and give out trash.
When any turrets fire, assemblers near by work slower a little bit.
Specific recipes don't work at night.
I don't know. But is it possible?
When any turrets fire, assemblers near by work slower a little bit.
Specific recipes don't work at night.
I don't know. But is it possible?
- Wed May 06, 2020 3:27 am
- Forum: Ideas and Suggestions
- Topic: standard elevator entity?
- Replies: 3
- Views: 950
Re: standard elevator entity?
I sometimes heard that this game runs on only 1 thread, which mean a lot. [...] If we have standard elevator, the map developing should be way easier. And that might have a chance to make this game run on more than 1 thread naturally. This is untrue. Thye game is mostly (but not fully) single threa...
- Wed May 06, 2020 3:21 am
- Forum: Implemented in 2.0
- Topic: bridgs for train?
- Replies: 4
- Views: 1694
Re: bridgs for train?
Real bridges using an glitch where possible until 0.17.55. https://mods.factorio.com/mod/rail-bridge Since then it's no longer possible to make real bridges, the following mods have workarounds that at least look the part: https://mods.factorio.com/mod/cargo-ships https://mods.factorio.com/mod/beau...
- Tue May 05, 2020 7:42 am
- Forum: Ideas and Suggestions
- Topic: standard elevator entity?
- Replies: 3
- Views: 950
standard elevator entity?
I sometimes heard that this game runs on only 1 thread, which mean a lot. And then a mod called clusterio was developped. Recently, Comfy developed a new map called chronotrain. Then the old lasting problem is mentioned again. If we have standard elevator, the map developing should be way easier. An...
- Tue May 05, 2020 7:34 am
- Forum: Implemented in 2.0
- Topic: bridgs for train?
- Replies: 4
- Views: 1694
bridgs for train?
say a entity 10x10 big. Only 2 railways inside it form a + shape. Nothing allowed inside. When character leaves cargo, it gets outside of this entity.
Only to save some efforts we spend only to simplify railway system.
Only to save some efforts we spend only to simplify railway system.
- Tue May 05, 2020 7:14 am
- Forum: Ideas and Suggestions
- Topic: a guess button for purple insertor and the belt equilizer
- Replies: 0
- Views: 484
a guess button for purple insertor and the belt equilizer
should have a button to guess the filter setting.
the fewest exists item in front of an insertor, or an equalizer.
the fewest exists item in front of an insertor, or an equalizer.
- Thu Jun 20, 2019 10:54 am
- Forum: Ideas and Suggestions
- Topic: few things ,Railway bridge, Water level, etc
- Replies: 3
- Views: 2138
Re: few things ,Railway bridge, Water level, etc
I've read some of these suggestions multiple times over the last years of Factorio development, but here are my two cents: 1. Railway bridges Non-intersecting railway crossings were suggested by many people. While this will add a lot of comfort to the game, it is technically quite challenging as Fa...
- Sun Jun 16, 2019 4:49 pm
- Forum: Ideas and Suggestions
- Topic: few things ,Railway bridge, Water level, etc
- Replies: 3
- Views: 2138
few things ,Railway bridge, Water level, etc
Hi dear devs, I would like to give out some suggestions. And I will definitely explain how these suggestions would help the game to be better. OK, here we go. 1,Railway Bridge. Recently I've tried a mod named Train tunnels. The idea was amazing and it helps alot. But it's still buggy now. After that...