Search found 151 matches

by yagaodirac
Fri Jun 26, 2020 2:29 am
Forum: Ideas and Suggestions
Topic: Add the feature of layers for cargos into vanilla game plz.
Replies: 3
Views: 411

Add the feature of layers for cargos into vanilla game plz.

Just like the scenerio games, Chrono train and mnt fortress(not very sure about the spelling). They scripted layers for cargos. When players enter cargos they are teleport to the corresponding layers. And even items and liquid transferring features are implemented. Plz add it to vanilla game and red...
by yagaodirac
Fri Jun 26, 2020 2:25 am
Forum: Ideas and Suggestions
Topic: Is it possible to code the recipes on the fly?
Replies: 5
Views: 496

Re: Is it possible to code the recipes on the fly?

1. when the pollution is heavy, assemblers fails more and give out trash. 2. When any turrets fire, assemblers near by work slower a little bit. 3. Specific recipes don't work at night. 1. Change the recipe from recipe "recipe_item" to recipe "recipe_item_chance_50_percent", &qu...
by yagaodirac
Fri Jun 26, 2020 2:22 am
Forum: Ideas and Suggestions
Topic: Is it possible to code the recipes on the fly?
Replies: 5
Views: 496

Re: Is it possible to code the recipes on the fly?

when the pollution is heavy, assemblers fails more and give out trash. When any turrets fire, assemblers near by work slower a little bit. Specific recipes don't work at night. I don't know. But is it possible? Unfortunately it is not possible. It would be great addition in Factorio to give some pr...
by yagaodirac
Thu May 28, 2020 12:28 pm
Forum: Ideas and Suggestions
Topic: Is it possible to code the recipes on the fly?
Replies: 5
Views: 496

Is it possible to code the recipes on the fly?

when the pollution is heavy, assemblers fails more and give out trash.
When any turrets fire, assemblers near by work slower a little bit.
Specific recipes don't work at night.
I don't know. But is it possible?
by yagaodirac
Wed May 06, 2020 3:27 am
Forum: Ideas and Suggestions
Topic: standard elevator entity?
Replies: 3
Views: 371

Re: standard elevator entity?

I sometimes heard that this game runs on only 1 thread, which mean a lot. [...] If we have standard elevator, the map developing should be way easier. And that might have a chance to make this game run on more than 1 thread naturally. This is untrue. Thye game is mostly (but not fully) single threa...
by yagaodirac
Wed May 06, 2020 3:21 am
Forum: Ideas and Suggestions
Topic: bridgs for train?
Replies: 3
Views: 361

Re: bridgs for train?

Real bridges using an glitch where possible until 0.17.55. https://mods.factorio.com/mod/rail-bridge Since then it's no longer possible to make real bridges, the following mods have workarounds that at least look the part: https://mods.factorio.com/mod/cargo-ships https://mods.factorio.com/mod/beau...
by yagaodirac
Tue May 05, 2020 7:42 am
Forum: Ideas and Suggestions
Topic: standard elevator entity?
Replies: 3
Views: 371

standard elevator entity?

I sometimes heard that this game runs on only 1 thread, which mean a lot. And then a mod called clusterio was developped. Recently, Comfy developed a new map called chronotrain. Then the old lasting problem is mentioned again. If we have standard elevator, the map developing should be way easier. An...
by yagaodirac
Tue May 05, 2020 7:34 am
Forum: Ideas and Suggestions
Topic: bridgs for train?
Replies: 3
Views: 361

bridgs for train?

say a entity 10x10 big. Only 2 railways inside it form a + shape. Nothing allowed inside. When character leaves cargo, it gets outside of this entity.
Only to save some efforts we spend only to simplify railway system.
by yagaodirac
Tue May 05, 2020 7:14 am
Forum: Ideas and Suggestions
Topic: a guess button for purple insertor and the belt equilizer
Replies: 0
Views: 153

a guess button for purple insertor and the belt equilizer

should have a button to guess the filter setting.
the fewest exists item in front of an insertor, or an equalizer.
by yagaodirac
Thu Jun 20, 2019 10:54 am
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 723

Re: few things ,Railway bridge, Water level, etc

I've read some of these suggestions multiple times over the last years of Factorio development, but here are my two cents: 1. Railway bridges Non-intersecting railway crossings were suggested by many people. While this will add a lot of comfort to the game, it is technically quite challenging as Fa...
by yagaodirac
Sun Jun 16, 2019 4:49 pm
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 723

few things ,Railway bridge, Water level, etc

Hi dear devs, I would like to give out some suggestions. And I will definitely explain how these suggestions would help the game to be better. OK, here we go. 1,Railway Bridge. Recently I've tried a mod named Train tunnels. The idea was amazing and it helps alot. But it's still buggy now. After that...

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