Search found 45 matches

by Evilness
Mon Jun 01, 2015 6:54 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Deevolution script
Replies: 6
Views: 6178

[Request] Deevolution script

I would like to request that someone makes a script that would track the number of (mod) furnaces put down and keep track of when each finishes an item. Each time an item would be finished the aliens would de-evolve. I am only requesting the script, because i can make rest of the mod myself. :D
by Evilness
Sun May 31, 2015 8:56 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542126

Re: Let's see your clever builds

That is also written into the wiki (also by me, to make clear that this is currently just my opinion): https://forums.factorio.com/wiki/index.php?title=Railway/Deadlocks It is my opinion aswell. And as far as I've tested it it is correct. That is why i have trouble beliving that junction doesnt dea...
by Evilness
Sat May 30, 2015 2:15 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542126

Re: Let's see your clever builds

Have you actually tested if your train junction works? Because for one the signals are to close together, not to mention having signals within a junction is already a bad idea. Two trains come and BOOM deadlock.
by Evilness
Sat May 30, 2015 2:10 pm
Forum: Spread the Word
Topic: Bevo is on the bandwagon
Replies: 2
Views: 9717

Re: Bevo is on the bandwagon

The playlist indeed doesn't exist. Checked his page.
by Evilness
Tue Apr 28, 2015 7:47 am
Forum: Technical Help
Topic: CPU utilization help
Replies: 8
Views: 3478

Re: CPU utilization help

Did you enable all your cores in options? I think the default setting is 1 or 2 cores only.

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