Search found 45 matches
- Mon Jun 01, 2015 6:54 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Deevolution script
- Replies: 6
- Views: 6178
[Request] Deevolution script
I would like to request that someone makes a script that would track the number of (mod) furnaces put down and keep track of when each finishes an item. Each time an item would be finished the aliens would de-evolve. I am only requesting the script, because i can make rest of the mod myself.
- Sun May 31, 2015 8:56 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542126
Re: Let's see your clever builds
That is also written into the wiki (also by me, to make clear that this is currently just my opinion): https://forums.factorio.com/wiki/index.php?title=Railway/Deadlocks It is my opinion aswell. And as far as I've tested it it is correct. That is why i have trouble beliving that junction doesnt dea...
- Sat May 30, 2015 2:15 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542126
Re: Let's see your clever builds
Have you actually tested if your train junction works? Because for one the signals are to close together, not to mention having signals within a junction is already a bad idea. Two trains come and BOOM deadlock.
- Sat May 30, 2015 2:10 pm
- Forum: Spread the Word
- Topic: Bevo is on the bandwagon
- Replies: 2
- Views: 9717
Re: Bevo is on the bandwagon
The playlist indeed doesn't exist. Checked his page.
- Tue Apr 28, 2015 7:47 am
- Forum: Technical Help
- Topic: CPU utilization help
- Replies: 8
- Views: 3478
Re: CPU utilization help
Did you enable all your cores in options? I think the default setting is 1 or 2 cores only.