Search found 587 matches

by slippycheeze
Sat Jun 22, 2019 7:04 pm
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58889

Re: [MOD 0.17]AutoTrash 4.1.2

G'day. Thanks so much for AutoTrash. Makes logistics much, much better. I did have a feature request: right now updating a logistics preset is harder than I feel it should be. ...or I'm too dumb to find the right button, I guess? Anyway, I think it would be very nice to either make the green check m...
by slippycheeze
Fri Jun 21, 2019 10:40 pm
Forum: Gameplay Help
Topic: [Solved] Balance chests BETWEEN them
Replies: 4
Views: 704

Re: Balance chests BETWEEN them

If you end up with the last piece of wood cycling around, change the inserter condition to something more negative. As a new player, can you tell me why "negative" here? I'm hoping this helps me understand why a design controlling an inserter based on crate content didn't work out for me....
by slippycheeze
Fri Jun 21, 2019 10:32 pm
Forum: Gameplay Help
Topic: Rail pathing - forcing my preferred pathing
Replies: 4
Views: 886

Re: Rail pathing - forcing my preferred pathing

If access to the turn-out is only possible from the outer lane, perhaps you could add a circuit controlled signal to the track: keep it red, which adds a 1000 tile penalty to using those tracks. That would strongly discourage any train from taking that path if there was another option available - an...
by slippycheeze
Fri Jun 21, 2019 10:06 pm
Forum: Logistic Train Network
Topic: Mod idea together with LTN
Replies: 4
Views: 842

Re: Mod idea together with LTN

nuhll wrote:
Fri Jun 21, 2019 9:55 pm
If a barell gets emptied, couldnt it just produce "used barells" which needs to get cleaned, that way the recylcing would be super easy (and an extra step)?
How is that different from simply shipping the empty barrels back for reuse?
by slippycheeze
Thu Jun 20, 2019 9:45 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 38272

Re: [0.12]Ideas, suggestions & discussion

With FARLs current code it's almost impossible to make it work with Realistic Electric Trains (i tried it a few weeks back and eventually had to give up, because it got really ugly..) But I'm gonna start rewriting FARL from scratch soon and more flexibility is something i will definitely keep in mi...
by slippycheeze
Thu Jun 20, 2019 4:47 am
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 29415

Re: [MOD 0.16, 0.17] Realistic Electric Trains

Just figured it was polite to let you know I posted a request to support this mod in the FARL forum . Looking at the source of the two mods, I'm pretty certain that support is all needed on the FARL side, not here. It probably shouldn't come as a surprise to you that I very much enjoy the mod, and a...
by slippycheeze
Thu Jun 20, 2019 4:28 am
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 38272

Re: [0.12]Ideas, suggestions & discussion

G'day. I've looked at FARL recently to see about automating some rail for me. Sadly (or gladly) for me I use the Realistic Electric Trains mod, and there is a logical conflict between it and FARL. In that mod, if you are not familiar, train power is supplied by overhead lines, which can also have in...

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