Search found 587 matches
- Sat Jun 22, 2019 7:04 pm
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 84493
Re: [MOD 0.17]AutoTrash 4.1.2
G'day. Thanks so much for AutoTrash. Makes logistics much, much better. I did have a feature request: right now updating a logistics preset is harder than I feel it should be. ...or I'm too dumb to find the right button, I guess? Anyway, I think it would be very nice to either make the green check m...
- Fri Jun 21, 2019 10:40 pm
- Forum: Gameplay Help
- Topic: [Solved] Balance chests BETWEEN them
- Replies: 4
- Views: 1820
Re: Balance chests BETWEEN them
If you end up with the last piece of wood cycling around, change the inserter condition to something more negative. As a new player, can you tell me why "negative" here? I'm hoping this helps me understand why a design controlling an inserter based on crate content didn't work out for me....
- Fri Jun 21, 2019 10:32 pm
- Forum: Gameplay Help
- Topic: Rail pathing - forcing my preferred pathing
- Replies: 4
- Views: 2176
Re: Rail pathing - forcing my preferred pathing
If access to the turn-out is only possible from the outer lane, perhaps you could add a circuit controlled signal to the track: keep it red, which adds a 1000 tile penalty to using those tracks. That would strongly discourage any train from taking that path if there was another option available - an...
- Fri Jun 21, 2019 10:06 pm
- Forum: Logistic Train Network
- Topic: Mod idea together with LTN
- Replies: 4
- Views: 1864
- Thu Jun 20, 2019 9:45 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 62225
Re: [0.12]Ideas, suggestions & discussion
With FARLs current code it's almost impossible to make it work with Realistic Electric Trains (i tried it a few weeks back and eventually had to give up, because it got really ugly..) But I'm gonna start rewriting FARL from scratch soon and more flexibility is something i will definitely keep in mi...
- Thu Jun 20, 2019 4:47 am
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 50088
Re: [MOD 0.16, 0.17] Realistic Electric Trains
Just figured it was polite to let you know I posted a request to support this mod in the FARL forum . Looking at the source of the two mods, I'm pretty certain that support is all needed on the FARL side, not here. It probably shouldn't come as a surprise to you that I very much enjoy the mod, and a...
- Thu Jun 20, 2019 4:28 am
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 62225
Re: [0.12]Ideas, suggestions & discussion
G'day. I've looked at FARL recently to see about automating some rail for me. Sadly (or gladly) for me I use the Realistic Electric Trains mod, and there is a logical conflict between it and FARL. In that mod, if you are not familiar, train power is supplied by overhead lines, which can also have in...