Search found 587 matches

by slippycheeze
Fri Aug 23, 2019 5:54 pm
Forum: Mods
Topic: Can't start savegame with Infinity Mode mod
Replies: 4
Views: 1410

Re: Can't start savegame with Infinity Mode mod

My thread in the mod portal has been trashed and I don't know why. Is there a possibility to send the creator of the mod a mail? In the mod portal you can't private messages to the best of my knowledge. If the post was reasonable -- as in, what you said here -- then my best guess would be that the ...
by slippycheeze
Fri Aug 23, 2019 5:44 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 74
Views: 19627

Re: QoL: Set filters in wagons with holding item and dragging

One reason I have found for wanting to restrict an entire car is when I'm transitioning to a longer train setup and might need to refuel an engine or unload a cargo train in the same spot. The LTN mod train stops export signals representing the type of rolling stock at each position, and the Invent...
by slippycheeze
Fri Aug 23, 2019 5:39 pm
Forum: Ideas and Suggestions
Topic: robot charging improvements / balances
Replies: 8
Views: 2123

Re: robot charging improvements / balances

@slippycheeze, i agree this challenge is part of the built in game. My problem is that there is not enough information to diagnose some of the problems. ...and, if it isn't clear, I don't hate your idea or anything. I'm not sure some parts are going to produce "better gameplay" if removed...
by slippycheeze
Fri Aug 23, 2019 5:24 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11446

Re: [0.17] Reorganize Research Queue

I ended up using the "Research Queue: The Old New Thing" mod because, among other things, it has this feature: you can move the position of items in the queue. (clicky buttons to do it, rather than drag-and-drop, but still, clunky implementation of the same request.) So, yeah, it'd be nice...
by slippycheeze
Fri Aug 23, 2019 5:23 pm
Forum: Ideas and Suggestions
Topic: Terrain, Weather, Aliens
Replies: 2
Views: 822

Re: Terrain, Weather, Aliens

on a separate note: I propose a bio-analyser that scans creepers to create bonuses against them. so instead of just killing them they could drop bones which are fed into the machine like science packs. then later after some research you can create a cloning machine that can make creepers to fight f...
by slippycheeze
Fri Aug 23, 2019 5:22 pm
Forum: Ideas and Suggestions
Topic: Allow scroll wheel to set -1 in arithmetic combinator
Replies: 1
Views: 830

Re: Allow scroll wheel to set -1 in arithmetic combinator

I'm honestly tempted to create a mod that has nothing but a "default to <each> * -1 => <each>" arithmetic combinator as a distinct entity. Because, uh, yeah, I do this often enough that the multi-click operation to configure it is an annoyance. Especially while building new logic, as in, d...
by slippycheeze
Fri Aug 23, 2019 5:19 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 28345

Re: A Case for Balancing Nuclear Power

[...] In terms of the heat simulation... I have a mental model that "heat" doesn't exist, only energy exists. I'm not sure it is strictly true, but it seems effective at predicting the behaviour of the system. That is, a "heat" property is just a store of energy, and behaves exa...
by slippycheeze
Fri Aug 23, 2019 5:06 pm
Forum: Modding help
Topic: map_gen_settings and autoplacers
Replies: 19
Views: 19699

Re: map_gen_settings and autoplacers

Two of those have associated noise expressions, `probability_expression`, and `richness_expression`. Those are the two fundamental noise equations that are used in placing resources by the C++ version of `on_chunk_generated`. To override those two properties for a specific surface you can change th...
by slippycheeze
Fri Aug 23, 2019 2:14 pm
Forum: Ideas and Suggestions
Topic: Sensible locomotive initial building orientation on one-way rails.
Replies: 6
Views: 1627

Re: Sensible locomotive initial building orientation on one-way rails.

...yes, that is true, but... I also suffer this problem, and get it wrong too often. There just isn't enough difference between the front and back of the engine for me to be able to tell which way it points reliability. I understand this, i noticed only recently that there IS somewhat of an arrow, ...
by slippycheeze
Fri Aug 23, 2019 2:09 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 28345

Re: A Case for Balancing Nuclear Power

To be clear, I think we realize the prototype technically allows for it. The question, for me, is whether the simulation still runs well with more extreme temperatures. It may be that it doesn't have a problem, but, things can surprise you. The boiler is already acting as a "heat pump" in...
by slippycheeze
Thu Aug 22, 2019 9:53 pm
Forum: Implemented Suggestions
Topic: Decider combinator with "Anything" output
Replies: 32
Views: 21230

Re: Decider combinator with "Anything" output

I'm just gonna throw in another voice asking for this in core. I don't care if it is "emit the first/last/mod-17-th signal based on a stable sort of all possible signals", or "min", "max", or whatever, but some facility to turn "all these signals" into "o...
by slippycheeze
Thu Aug 22, 2019 7:45 pm
Forum: Ideas and Suggestions
Topic: Tap to Walk
Replies: 4
Views: 1046

Re: Tap to Walk

ssilk wrote:
Sat Aug 17, 2019 10:34 am
I would call a mod, that implements that “Walk like Diabolo”. :lol:
:)

They went with the boring "Move with the mouse" name instead when they wrote it. Perhaps they will extend the name. ;)
by slippycheeze
Thu Aug 22, 2019 7:44 pm
Forum: Ideas and Suggestions
Topic: Dedicated logistic routes with drones between chests and independent logistic networks with drones (mail drones)
Replies: 6
Views: 1590

Re: Dedicated logistic routes with drones between chests and independent logistic networks with drones (mail drones)

You might want to try : https://mods.factorio.com/mod/logicarts These are, in fact, pretty much exactly what the OP asked for, warts and all. Fairly sensibly balanced, too, in terms of cost, performance, and smarts. You need manually controlled circuit network interfaces to make them really smart, ...
by slippycheeze
Thu Aug 22, 2019 7:42 pm
Forum: Ideas and Suggestions
Topic: Make power switch actually useful
Replies: 11
Views: 2001

Re: Make power switch actually useful

BTW, it’s not 100% correct: unpowered circuits are “turned off” and should not use cpu. I mean: it looks like circuits don’t take cpu, when all circuits (the network) are inside a turned off part. The devs have said elsewhere that a basic assumption is that everything has power, all the time. Which...
by slippycheeze
Thu Aug 22, 2019 7:36 pm
Forum: Ideas and Suggestions
Topic: Send train to station ID using combinator signal
Replies: 3
Views: 3646

Re: Send train to station ID using combinator signal

I might not be entirely sane since I have been fiddling with combinator control of trains for years, but this is really driving me crazy. I have used mods to make this happen before, as well as other peoples train control systems that required mods. I dont mind mods. But I want the things I build t...
by slippycheeze
Thu Aug 22, 2019 7:23 pm
Forum: Ideas and Suggestions
Topic: Sensible locomotive initial building orientation on one-way rails.
Replies: 6
Views: 1627

Re: Sensible locomotive initial building orientation on one-way rails.

it's never in the right orientation and I always have to rotate it 3 times to get it right. (See: usb superposition) You press "R" to rotate the loco before you place it, and you see its orientation before you place it right ? ...yes, that is true, but... I also suffer this problem, and g...
by slippycheeze
Thu Aug 22, 2019 7:18 pm
Forum: Ideas and Suggestions
Topic: robot charging improvements / balances
Replies: 8
Views: 2123

Re: robot charging improvements / balances

2) a roboport should only support/hold 100 robots, not 350 (see calcs below; at the moment, at no research a roboport can support 222 robots, assuming 100% of time is spent charging) -- this will push the problem of roboport density out to when some speed research has been done, rather than having ...
by slippycheeze
Thu Aug 22, 2019 7:08 pm
Forum: Ideas and Suggestions
Topic: Working with trains is a pain in the..
Replies: 44
Views: 11377

Re: Working with trains is a pain in the..

.. behind! And here's a few ideas I feel would help. I'm torn when in comes to working with trains. On the one hand working out an optimum design that still has a visual appeal or symmetry is such a fun thing to do and iterate on, that I have lost whole night s to designing a single main base offlo...
by slippycheeze
Thu Aug 22, 2019 6:52 pm
Forum: Ideas and Suggestions
Topic: Working with trains is a pain in the..
Replies: 44
Views: 11377

Re: Working with trains is a pain in the..

Try it out... I doubt that pathfinding is considering disconnected networks ? Train pathfinding, per the wiki, is A*, so no -- it'll start at the location of the train, and then grow outwards through the connected rails until it reaches the destination. A disconnected rail can't ever be reached, so...
by slippycheeze
Thu Aug 22, 2019 6:25 pm
Forum: Ideas and Suggestions
Topic: Train station priority!
Replies: 20
Views: 7801

Re: Train station priority!

How far apart are your iron receiving stations? I have the impression this is only an issue if we're talking about receiving stations at separate, distant outposts. I also don't find it to be an issue in my practical factorio life, just something that is theoretically an issue at some future point....

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