Search found 587 matches
- Mon Aug 26, 2019 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Implement priority signals for trains
- Replies: 38
- Views: 10331
Re: Implement priority signals for trains
But for that the signal has to remain red until the train hits it. Then, if it is still going through the signal it has to turn green. Which means the train will be breaking. Best case would be breaking for only 1 tick. But how do you get that timing right so it works for trains at any speed? I'm t...
- Mon Aug 26, 2019 6:30 pm
- Forum: Gameplay Help
- Topic: 3 Belt splitter
- Replies: 17
- Views: 4358
Re: 3 Belt splitter
Two things to add: 1) Note that later techs have mostly 60s per flask. If you don't override the stack size you do get a ripple to refill the science labs but there is still a lot of time spend researching and little refilling if you keep your line of labs reasonably short. The time lost for the ne...
- Mon Aug 26, 2019 6:24 pm
- Forum: Gameplay Help
- Topic: Railway waiting area
- Replies: 35
- Views: 8151
Re: Railway waiting area
I actually wish signals would alway add a small cost (like 1) so trains would prefer the paths with less junctions. This is a good feature request, and should be pushed to a top level post asking for nothing but this change. Uh, though, a cost of one will vanish almost instantly into the noise: a s...
- Mon Aug 26, 2019 5:59 pm
- Forum: Gameplay Help
- Topic: Handling 7 Science Paks
- Replies: 36
- Views: 14731
Re: Handling 7 Science Paks
Personally, I don't like belts for labs. An inserter can transfer items from 1 lab to another, so you can build an array using this technique and having the first lab to pick items from a chest. I said it before, but this gif nicely demonstrates the issue with lab chaining: observe in the demonstra...
- Mon Aug 26, 2019 5:48 pm
- Forum: Gameplay Help
- Topic: Stored Value in circuit non-incrementing
- Replies: 1
- Views: 4014
Re: Stored Value in circuit non-incrementing
I think you will find this solution is the current state of the art , being a one-cycle save memory that supports both multiple individually addressable memory cells on the same input/output line, and reserves only one control signal. All other signals, and all values of those signals, are correctly...
- Fri Aug 23, 2019 9:35 pm
- Forum: Gameplay Help
- Topic: 3 Belt splitter
- Replies: 17
- Views: 4358
Re: 3 Belt splitter
Personally I would not bother with splitting at all and just put inserters between labs so they take from the labs closer to the belt and put into one furter away. You can fit more labs into the space this way and it is also easier. FWIW, they will, but a science lab only holds 2 flasks, and wants ...
- Fri Aug 23, 2019 9:26 pm
- Forum: Gameplay Help
- Topic: Campaign questions - New Hope L3
- Replies: 9
- Views: 1336
Re: Campaign questions - New Hope L3
Ah, so in the most recent update, the tutorial got more love, but it's a "beta" version? FWIW, the entire game gets that treatment at each step, and will do at least until release. Probably well beyond, too, but ... the point of the experimental versions is exactly to change things up and...
- Fri Aug 23, 2019 9:24 pm
- Forum: Gameplay Help
- Topic: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
- Replies: 11
- Views: 4373
Re: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
As far as I know there is no faster way to do that, but the thing is... why should you do that often? Factorio is a game about automation. Just let it burn. :) The problem is i'm the automation that puts everything when they need something.. :D my factory is a bit crowded in the moment i have a Bit...
- Fri Aug 23, 2019 9:22 pm
- Forum: Gameplay Help
- Topic: Tell me what's wrong with this following rail laying attempt:
- Replies: 3
- Views: 1505
- Fri Aug 23, 2019 9:21 pm
- Forum: Gameplay Help
- Topic: Train Stop not placing
- Replies: 3
- Views: 993
Re: Train Stop not placing
Ahh okay, that makes sense. I thought it was just curves that blocked the stop. Before you hit the pain, they don't actually block stopping, but wagons will not be usable on a curve. You can't load or unload fluid or solids from wagons on a curve. So ... just put your entire freight stop on a strai...
- Fri Aug 23, 2019 9:19 pm
- Forum: Gameplay Help
- Topic: Bot stuff
- Replies: 8
- Views: 2877
Re: Bot stuff
Yup. A logistic filter on a chest makes it the second choice destination for items: first, a chest with the item already in it, second, a storage chest with the item in a filter, third, the earliest chest placed that is not full.
- Fri Aug 23, 2019 9:13 pm
- Forum: Gameplay Help
- Topic: Railway waiting area
- Replies: 35
- Views: 8151
Re: Railway waiting area
Thus i used the wiki-rules to make the trains think the outer lane is shorter than the inner lane, because the outer lane has less signal and the pathfindind of trains consider that each signal "cost" some distance ( this is why i linked to the wiki , for understanding how train behave in...
- Fri Aug 23, 2019 9:00 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 389
- Views: 264774
Re: [0.17+] Space Exploration WIP
1) Powersats and rectennas. Basically, generate power on your station in orbit (with solar panels), then beam it down to the planet. Would need some sort of transmitter and reciever structures. Those turn out to be relatively impractical in the real world. YMMV on in-game, which already has plenty ...
- Fri Aug 23, 2019 8:59 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 71397
Re: [MOD 0.17] Crafting Combinator
... Well, I didn't mean to say there aren't uses in vanilla, but it's generally not really worth the hassle and efficiency penalty, whereas my angel's example doesn't really have either of these problems (from my experience, anyway). Tho now that I'm thinking about it, something like a single-assem...
- Fri Aug 23, 2019 7:47 pm
- Forum: Modding help
- Topic: [16]Two recipes for same item?
- Replies: 9
- Views: 2737
- Fri Aug 23, 2019 7:17 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 71397
Re: [MOD 0.17] Crafting Combinator
... You're welcome. I just wanted to point out that there are some practical uses of the mod, just not really in vanilla. Angel's ingot smelting is a good example: you can use the more efficient recipe when you have the ingredients for it, but switch to the less efficient version if you don't, so y...
- Fri Aug 23, 2019 6:40 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 71397
Re: [MOD 0.17] Crafting Combinator
since now i manage to get CC working only for the products that have first level ingredients. How can I use CC to output all the chain of the ingredients/products that the final product has? use some sort of recursive algorithm to decompose everything to component parts before output (akin to, eg, ...
- Fri Aug 23, 2019 6:31 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 260383
Re: Provider/Requester in one stop
What are all those large numbers in the existing combinator for? Don't know, but they are usually either for filtering via integer rollover, or something similar. Unless they define request/provide sizes, in which case they are to make the station "not do that" if it accidentally advertis...
- Fri Aug 23, 2019 6:28 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 389
- Views: 264774
Re: [0.17+] Space Exploration WIP
1) Powersats and rectennas. Basically, generate power on your station in orbit (with solar panels), then beam it down to the planet. Would need some sort of transmitter and reciever structures. Those turn out to be relatively impractical in the real world. YMMV on in-game, which already has plenty ...
- Fri Aug 23, 2019 5:56 pm
- Forum: Mods
- Topic: [0.14+] Infinizoom - zoom without limits
- Replies: 12
- Views: 18030
Re: [0.14+] Infinizoom - zoom without limits
So I am trying to use this mod. I can't figure it out. What am I supposed to do with the code? I copied it all and put it into the command line by pressing ~ and nothing happens. I'm sure I'm confused. Thanks. I'd strongly suggest that if you hit that problem, you are gonna keep having pain and suf...