Search found 185 matches

by deepdriller
Sat Feb 27, 2016 10:40 am
Forum: Ideas and Suggestions
Topic: More Scenery (buildings, abandoned settlements, npcs...)
Replies: 6
Views: 6779

Re: More Scenery (buildings, abandoned settlements, npcs...)

Nnnnot so fast. It is, after all, always possible that there once was an intelligent species on the planet, but they all got killed somehow. Or previous (failed) attempts at colonizing the planet may have left remnants. Especially if it is a dangerous planet. Space ships crash all the time and not ...
by deepdriller
Fri Feb 26, 2016 11:01 pm
Forum: Ideas and Suggestions
Topic: More Scenery (buildings, abandoned settlements, npcs...)
Replies: 6
Views: 6779

Re: More Scenery (buildings, abandoned settlements, npcs...)

Nnnnot so fast.
It is, after all, always possible that there once was an intelligent species on the planet, but they all got killed somehow.
Or previous (failed) attempts at colonizing the planet may have left remnants.
by deepdriller
Fri Feb 26, 2016 10:18 pm
Forum: Ideas and Suggestions
Topic: Command&Conquer style construction animations
Replies: 3
Views: 1623

Command&Conquer style construction animations

http://vignette2.wikia.nocookie.net/cnc/images/d/d8/Radar_Tower_animation.gif/revision/latest?cb=20131016072414 I think it's kind of boring that the buildings just appear out of nowhere when built. I think there should be slightly more to it. Most RTS's I know have some form of construction animati...
by deepdriller
Fri Feb 26, 2016 5:56 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42134

Re: Friday Facts #127 - Steam Status III: Thank You

Now all that's left is for some sort of steam pun for the "you got electricity!"-achievement.
by deepdriller
Sat Feb 20, 2016 10:07 pm
Forum: Implemented Suggestions
Topic: Where am I being Attacked
Replies: 4
Views: 3163

Re: Where am I being Attacked

How about having the alert show up at the corner of the screen with an arrow pointing at the fight?
by deepdriller
Fri Nov 27, 2015 6:52 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54523

Re: Friday Facts #114 - Better train conditions

katyal wrote:Are the conditions set per station or do they apply to every stop?
Per station. I thought that was stated clearly though.
by deepdriller
Sun Nov 15, 2015 5:01 am
Forum: Ideas and Suggestions
Topic: Tech tree background colors
Replies: 6
Views: 12044

Re: Tech tree background colors

The left is normal, the middle one is when you hover over the button, I think.
Alright, now I messed with the alpha channel. It's not pretty, but it should do it.
by deepdriller
Sat Nov 14, 2015 7:20 am
Forum: Ideas and Suggestions
Topic: Tech tree background colors
Replies: 6
Views: 12044

Re: Tech tree background colors

In this, the yellow is a bit brighter. Replace the standard gui.png with this. Does this help? I can also darken the green or replace the colours with something completely different.
by deepdriller
Fri Nov 13, 2015 8:31 pm
Forum: Ideas and Suggestions
Topic: Tech tree background colors
Replies: 6
Views: 12044

Re: Tech tree background colors

Are you colorblind? I think you can change it yourself using factoriofolder/data/core/graphics/gui.png
by deepdriller
Fri Nov 06, 2015 10:42 pm
Forum: Ideas and Suggestions
Topic: Firefighting
Replies: 4
Views: 7084

Re: Firefighting

The plan is to make more fire effects for 0.13, because I'm dreaming of forests on fire for a long time. And if we have forest on fire, why not biters on fire? Do you see how easily can the 0.13 list grow? :) I'm kind of amazed this tag-stacking worked. Anyway, this means it is at least partially a...
by deepdriller
Wed Nov 04, 2015 7:05 am
Forum: Ideas and Suggestions
Topic: Underground belt and pipes improvement
Replies: 2
Views: 5553

Re: Underground belt and pipes improvement

The way it behaves right now is very much wanted, because it increases clutter and therefore the puzzle-aspect of the game.
Also, how would one then pick the belts up again?
by deepdriller
Tue Nov 03, 2015 12:29 am
Forum: Ideas and Suggestions
Topic: Breakable Solar Modules
Replies: 16
Views: 17992

Re: Breakable Solar Modules

Well, I mean, on one hand, if I want to play a game that is like Planetbase, I play Planetbase. On the other, mechanics like these could make the game slightly more interesting. However, in my mind it sounds like it will become a giant hassle very quickly. But the foundational idea- to make the deci...
by deepdriller
Mon Nov 02, 2015 3:32 pm
Forum: Ideas and Suggestions
Topic: Alt Key Function
Replies: 9
Views: 11795

Re: Alt Key Function

Didn't mean to be condescending, sorry if that's how it came across. It was more in the way how Dwarf Fortress players say: "If the surface isn't swimming in lava, you're doing it wrong".
by deepdriller
Sat Oct 31, 2015 10:38 pm
Forum: Ideas and Suggestions
Topic: Alt Key Function
Replies: 9
Views: 11795

Re: Alt Key Function

You have so much pollution that you can no longer read the map?
Shucks, I must be playing it wrong, then.
by deepdriller
Fri Oct 30, 2015 7:11 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40366

Re: Friday Facts #110 - Tech art finished

I spy with my little eye a Back to the Future reference!
by deepdriller
Thu Oct 22, 2015 9:48 pm
Forum: Implemented Suggestions
Topic: Placing Ghosts from Construction menu
Replies: 5
Views: 11750

Re: Placing Ghosts from Construction menu

This has alrready been suggested in various forms.
Please do use the search function.
by deepdriller
Wed Oct 21, 2015 3:06 pm
Forum: Ideas and Suggestions
Topic: New Train wagons and boats
Replies: 7
Views: 12611

Re: New Train wagons and boats

So, if we get an amphibious vehicle (YESSS)... what about amphibious biters?
by deepdriller
Wed Oct 14, 2015 9:25 am
Forum: Ideas and Suggestions
Topic: Future Idea's for game.
Replies: 4
Views: 7138

Re: Future Idea's for game.

One of the guidelines of this board is to make a topic per suggestion, to explain and expand on it better, as it is inconvenient to discuss multiple suggestions at once. Specifically, what would happen exactly if water is polluted? WOuld it destroy equipment that uses water to operate? Now, some of ...
by deepdriller
Wed Oct 14, 2015 8:44 am
Forum: Implemented Suggestions
Topic: Additional visual activity on chemical plant
Replies: 6
Views: 8707

Re: Additional visual activity on chemical plant

The overlay could show a progress bar.
Or it could have the icons strategically placed so it doesn't cover all of the entity.
And on that note, the icons could scale with zoom level so that you can see the entity when zoomed in.
by deepdriller
Tue Oct 13, 2015 6:50 pm
Forum: Implemented Suggestions
Topic: Smart Splitter (-Suggestions will never End)
Replies: 33
Views: 19335

Re: [Suggestion] Smart Splitters

This has been proposed so many times, the developers already answered it.
This is their response:
No.

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