Search found 185 matches
- Sat Oct 29, 2016 5:24 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63490
Re: Friday Facts #162 - Theme Art Again
I think artifacts should have some use, even if it'S optional. That's because battling the roaches is, in my opinion, an integral part of gameplay. Sure, it gets boring after a while, but that's a solvable problem, right? What htey should be used for is a different question. Like, do you use them fo...
- Fri Jul 22, 2016 6:08 am
- Forum: Ideas and Suggestions
- Topic: Caves, wind, waterfalls, hills, valleys, earthquakes, bees
- Replies: 5
- Views: 2841
Re: Caves, wind, waterfalls, hills, valleys, earthquakes, bees
It's suggested to keep it at one proposition per post, lest they all be forgotten.
Who says pop anymore?
Who says pop anymore?
- Wed May 18, 2016 3:06 pm
- Forum: Ideas and Suggestions
- Topic: Solar pavement
- Replies: 3
- Views: 1082
Re: Solar pavement
You mean like solar freakin' roadways?
The thing that made the news fro quite some time a while ago, until their ineffectivity was proven?
The thing that made the news fro quite some time a while ago, until their ineffectivity was proven?
- Sun May 01, 2016 5:13 am
- Forum: Ideas and Suggestions
- Topic: Color-blind friendly liquids
- Replies: 4
- Views: 2458
Re: Color-blind friendly liquids
I like how you said "light oil should be a more vivid green, lubricant a more vivid yellow", when in reality it's the other way round. Anyway, I changed the icons like you requested. Just put them into gamefolder/data/base/graphics/icons/fluid. If you needthe other icons changed as well, j...
- Sun Apr 10, 2016 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion - Trains transporting liquids
- Replies: 6
- Views: 1805
Re: Suggestion - Trains transporting liquids
Congratulations on being the umpteenth person to suggest this.
- Sun Apr 10, 2016 2:25 pm
- Forum: Ideas and Suggestions
- Topic: Ideas: Crawlers, counting and mechanical circuit networks.
- Replies: 5
- Views: 1291
Re: Ideas: Crawlers, counting and mechanical circuit networks.
I don't get the crawlers. Are they supposed to upgrade buildings? Because sometimes a yellow belt is better. Just randomly upgrading belts could prove to be a major resource sink where it doesn't need to be. The 1/60s delay is anything but arbitrary, because that's just how many times the game updat...
- Sun Apr 10, 2016 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Factorio Combat Upgrade
- Replies: 1
- Views: 755
Re: Factorio Combat Upgrade
Well, that's a lot of suggestions in a single post.
Which is usually ill-advised, as that makes them more likely for them all to be forgotten.
That said, I believe a lot of them have either been suggested before or discussed in the Friday Facts.
Therefore, there's a chance these will be implemented.
Which is usually ill-advised, as that makes them more likely for them all to be forgotten.
That said, I believe a lot of them have either been suggested before or discussed in the Friday Facts.
Therefore, there's a chance these will be implemented.
- Sun Apr 10, 2016 12:58 pm
- Forum: Ideas and Suggestions
- Topic: More realistic Oil Production - Use of Separators
- Replies: 14
- Views: 5292
Re: More realistic Oil Production - Use of Separators
What other games are you thinking of?While in general, the oil production is modeled pretty accurate, there is one thing that bugs me (but that is not unique to Factorio, it's basically in all games that handle oil production).
- Sun Apr 10, 2016 10:27 am
- Forum: Ideas and Requests For Mods
- Topic: Line Wars
- Replies: 12
- Views: 4406
Re: Line Wars
I thought he was only suggesting it because he doesn't know about those games.
Nevertheless, I'm not sure there can be a version that actually works. Building factories that make self-controlled attack robots, sure- but then you'd just have a regular RTS.
Nevertheless, I'm not sure there can be a version that actually works. Building factories that make self-controlled attack robots, sure- but then you'd just have a regular RTS.
- Sun Apr 10, 2016 6:16 am
- Forum: Ideas and Requests For Mods
- Topic: Line Wars
- Replies: 12
- Views: 4406
Re: Line Wars
If you want to play that game, why not just play League of Legends or DoTA? It'S the same concept, and I dare say it's way better than any equivalent you could ever write for Factorio.
BTW, the official name of the genre is Multiplayer Online Battle Arena or MOBA for short.
BTW, the official name of the genre is Multiplayer Online Battle Arena or MOBA for short.
- Tue Apr 05, 2016 8:41 pm
- Forum: Ideas and Suggestions
- Topic: New Bioms - Pros and Cons for Biters and your Factory
- Replies: 5
- Views: 1830
Re: New Bioms - Pros and Cons for Biters and your Factory
Hey, I'm a German too, I used to make that same mistake. I was thinking of special types of highly volatile explosives that can only be produced and stored in a cold environment. On the other hand, volcanoes could be used for geothermal energy production. (There's no such thing as an energyreactor. ...
- Tue Apr 05, 2016 6:00 pm
- Forum: Ideas and Suggestions
- Topic: New Bioms - Pros and Cons for Biters and your Factory
- Replies: 5
- Views: 1830
Re: New Bioms - Pros and Cons for Biters and your Factory
You misspelled words in such a way that I infer you're a German.
(Sump=Swamp, Dschungel=jungle)
Might need a better incentive to build in the icelands in the first place. Maybe to naturally cool certain (new) machines which would otherwise explode?
(Sump=Swamp, Dschungel=jungle)
Might need a better incentive to build in the icelands in the first place. Maybe to naturally cool certain (new) machines which would otherwise explode?
- Sun Mar 27, 2016 11:19 am
- Forum: Ideas and Suggestions
- Topic: Manipulate ghost buildings just like regular ones
- Replies: 0
- Views: 798
Manipulate ghost buildings just like regular ones
...and by that I mean: The ability to determine what an assembler will make before it's built, turning machines using R, and even wires.
- Tue Mar 15, 2016 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Managing Pollution
- Replies: 1
- Views: 1330
Re: Managing Pollution
1) Exists as a mod. I know many people would prefer it to be in vanilla, but that would defeat the purpose of mods, don't ya think? 2) Often discussed. Like, really often. 3) Interesting. Could also be tied in into some form of terraforming arc. 4) Discussed in the algae farm thread. An interesting ...
- Tue Mar 15, 2016 3:20 pm
- Forum: Ideas and Suggestions
- Topic: High colour contrast mode
- Replies: 11
- Views: 5277
Re: High colour contrast mode
I can help... a little bit, at least.
I made changes to the graphics of the wires. They are a lot more visible now. It also makes them look more ugly.
Simply place these in Factorio/data/core/graphics, and tell me if it helps.
As for the roboport visualization, could you be more specific?
I made changes to the graphics of the wires. They are a lot more visible now. It also makes them look more ugly.
Simply place these in Factorio/data/core/graphics, and tell me if it helps.
As for the roboport visualization, could you be more specific?
- Mon Mar 07, 2016 12:58 pm
- Forum: Releases
- Topic: Version 0.12.26
- Replies: 23
- Views: 28127
Re: Version 0.12.26
Thank you so much for this! I was getting stuck on New Hope 2 because the game would lag as soon as the objectives box popped up after achieving "Automated Rail" research. I was kind of dissapointed in being unable to finish the campaign without cheating. Speaking of which, anyway to tone...
- Sun Mar 06, 2016 10:15 am
- Forum: Releases
- Topic: Version 0.12.26
- Replies: 23
- Views: 28127
Re: Version 0.12.26
What caused that perormance issue anyway?
It was a weird issue- pressing F5 seemed to temporarily solve it, for example.
It was a weird issue- pressing F5 seemed to temporarily solve it, for example.
- Tue Mar 01, 2016 7:48 am
- Forum: Technical Help
- Topic: 0.12.24 - New Hope Mission 2 - Game slows dramatically
- Replies: 3
- Views: 1824
Re: 0.12.24 - New Hope Mission 2 - Game slows dramatically
Just discovered the issue. For unknown reasons, activating F5 fixes it.
- Mon Feb 29, 2016 11:52 am
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42123
Re: Friday Facts #127 - Steam Status III: Thank You
So, wait, do you consider 0.12.24 a stable build, as that's what it has downloaded and I haven't activated experimental builds in Steam yet?
- Sat Feb 27, 2016 11:06 am
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42123
Re: Friday Facts #127 - Steam Status III: Thank You
Don't forget the higher tier supporters!
I would suggest that you give them the soundtrack for free, but the music files are already in the base game, unencrypted and for anyone to use.
Although, I bet that's going to change soon.
I would suggest that you give them the soundtrack for free, but the music files are already in the base game, unencrypted and for anyone to use.
Although, I bet that's going to change soon.