Search found 185 matches

by deepdriller
Sat Oct 29, 2016 5:24 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63490

Re: Friday Facts #162 - Theme Art Again

I think artifacts should have some use, even if it'S optional. That's because battling the roaches is, in my opinion, an integral part of gameplay. Sure, it gets boring after a while, but that's a solvable problem, right? What htey should be used for is a different question. Like, do you use them fo...
by deepdriller
Fri Jul 22, 2016 6:08 am
Forum: Ideas and Suggestions
Topic: Caves, wind, waterfalls, hills, valleys, earthquakes, bees
Replies: 5
Views: 2841

Re: Caves, wind, waterfalls, hills, valleys, earthquakes, bees

It's suggested to keep it at one proposition per post, lest they all be forgotten.

Who says pop anymore?
by deepdriller
Wed May 18, 2016 3:06 pm
Forum: Ideas and Suggestions
Topic: Solar pavement
Replies: 3
Views: 1082

Re: Solar pavement

You mean like solar freakin' roadways?
The thing that made the news fro quite some time a while ago, until their ineffectivity was proven?
by deepdriller
Sun May 01, 2016 5:13 am
Forum: Ideas and Suggestions
Topic: Color-blind friendly liquids
Replies: 4
Views: 2458

Re: Color-blind friendly liquids

I like how you said "light oil should be a more vivid green, lubricant a more vivid yellow", when in reality it's the other way round. Anyway, I changed the icons like you requested. Just put them into gamefolder/data/base/graphics/icons/fluid. If you needthe other icons changed as well, j...
by deepdriller
Sun Apr 10, 2016 2:25 pm
Forum: Ideas and Suggestions
Topic: Ideas: Crawlers, counting and mechanical circuit networks.
Replies: 5
Views: 1291

Re: Ideas: Crawlers, counting and mechanical circuit networks.

I don't get the crawlers. Are they supposed to upgrade buildings? Because sometimes a yellow belt is better. Just randomly upgrading belts could prove to be a major resource sink where it doesn't need to be. The 1/60s delay is anything but arbitrary, because that's just how many times the game updat...
by deepdriller
Sun Apr 10, 2016 2:17 pm
Forum: Ideas and Suggestions
Topic: Factorio Combat Upgrade
Replies: 1
Views: 755

Re: Factorio Combat Upgrade

Well, that's a lot of suggestions in a single post.
Which is usually ill-advised, as that makes them more likely for them all to be forgotten.
That said, I believe a lot of them have either been suggested before or discussed in the Friday Facts.
Therefore, there's a chance these will be implemented.
by deepdriller
Sun Apr 10, 2016 12:58 pm
Forum: Ideas and Suggestions
Topic: More realistic Oil Production - Use of Separators
Replies: 14
Views: 5292

Re: More realistic Oil Production - Use of Separators

While in general, the oil production is modeled pretty accurate, there is one thing that bugs me (but that is not unique to Factorio, it's basically in all games that handle oil production).
What other games are you thinking of?
by deepdriller
Sun Apr 10, 2016 10:27 am
Forum: Ideas and Requests For Mods
Topic: Line Wars
Replies: 12
Views: 4406

Re: Line Wars

I thought he was only suggesting it because he doesn't know about those games.
Nevertheless, I'm not sure there can be a version that actually works. Building factories that make self-controlled attack robots, sure- but then you'd just have a regular RTS.
by deepdriller
Sun Apr 10, 2016 6:16 am
Forum: Ideas and Requests For Mods
Topic: Line Wars
Replies: 12
Views: 4406

Re: Line Wars

If you want to play that game, why not just play League of Legends or DoTA? It'S the same concept, and I dare say it's way better than any equivalent you could ever write for Factorio.
BTW, the official name of the genre is Multiplayer Online Battle Arena or MOBA for short.
by deepdriller
Tue Apr 05, 2016 8:41 pm
Forum: Ideas and Suggestions
Topic: New Bioms - Pros and Cons for Biters and your Factory
Replies: 5
Views: 1830

Re: New Bioms - Pros and Cons for Biters and your Factory

Hey, I'm a German too, I used to make that same mistake. I was thinking of special types of highly volatile explosives that can only be produced and stored in a cold environment. On the other hand, volcanoes could be used for geothermal energy production. (There's no such thing as an energyreactor. ...
by deepdriller
Tue Apr 05, 2016 6:00 pm
Forum: Ideas and Suggestions
Topic: New Bioms - Pros and Cons for Biters and your Factory
Replies: 5
Views: 1830

Re: New Bioms - Pros and Cons for Biters and your Factory

You misspelled words in such a way that I infer you're a German.
(Sump=Swamp, Dschungel=jungle)
Might need a better incentive to build in the icelands in the first place. Maybe to naturally cool certain (new) machines which would otherwise explode?
by deepdriller
Sun Mar 27, 2016 11:19 am
Forum: Ideas and Suggestions
Topic: Manipulate ghost buildings just like regular ones
Replies: 0
Views: 798

Manipulate ghost buildings just like regular ones

...and by that I mean: The ability to determine what an assembler will make before it's built, turning machines using R, and even wires.
by deepdriller
Tue Mar 15, 2016 7:01 pm
Forum: Ideas and Suggestions
Topic: Managing Pollution
Replies: 1
Views: 1330

Re: Managing Pollution

1) Exists as a mod. I know many people would prefer it to be in vanilla, but that would defeat the purpose of mods, don't ya think? 2) Often discussed. Like, really often. 3) Interesting. Could also be tied in into some form of terraforming arc. 4) Discussed in the algae farm thread. An interesting ...
by deepdriller
Tue Mar 15, 2016 3:20 pm
Forum: Ideas and Suggestions
Topic: High colour contrast mode
Replies: 11
Views: 5277

Re: High colour contrast mode

I can help... a little bit, at least.
I made changes to the graphics of the wires. They are a lot more visible now. It also makes them look more ugly.
Simply place these in Factorio/data/core/graphics, and tell me if it helps.
As for the roboport visualization, could you be more specific?
by deepdriller
Mon Mar 07, 2016 12:58 pm
Forum: Releases
Topic: Version 0.12.26
Replies: 23
Views: 28127

Re: Version 0.12.26

Thank you so much for this! I was getting stuck on New Hope 2 because the game would lag as soon as the objectives box popped up after achieving "Automated Rail" research. I was kind of dissapointed in being unable to finish the campaign without cheating. Speaking of which, anyway to tone...
by deepdriller
Sun Mar 06, 2016 10:15 am
Forum: Releases
Topic: Version 0.12.26
Replies: 23
Views: 28127

Re: Version 0.12.26

What caused that perormance issue anyway?
It was a weird issue- pressing F5 seemed to temporarily solve it, for example.
by deepdriller
Tue Mar 01, 2016 7:48 am
Forum: Technical Help
Topic: 0.12.24 - New Hope Mission 2 - Game slows dramatically
Replies: 3
Views: 1824

Re: 0.12.24 - New Hope Mission 2 - Game slows dramatically

Just discovered the issue. For unknown reasons, activating F5 fixes it.
by deepdriller
Mon Feb 29, 2016 11:52 am
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42123

Re: Friday Facts #127 - Steam Status III: Thank You

So, wait, do you consider 0.12.24 a stable build, as that's what it has downloaded and I haven't activated experimental builds in Steam yet?
by deepdriller
Sat Feb 27, 2016 11:06 am
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42123

Re: Friday Facts #127 - Steam Status III: Thank You

Don't forget the higher tier supporters!
I would suggest that you give them the soundtrack for free, but the music files are already in the base game, unencrypted and for anyone to use.
Although, I bet that's going to change soon.

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