Search found 281 matches

by fishycat
Fri May 31, 2019 1:39 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 26279

Re: Friday Facts #297 - New resource icons

PacifyerGrey wrote:
Fri May 31, 2019 12:44 pm
Klonan wrote:
Fri May 31, 2019 12:31 pm
The new icons are not ready just yet, but we hope to have them for the 0.17 stable
Which is when? Looks pretty stable to me :)

We are past stable, only a little more squashing until we reach "kovarex-stable" :D
by fishycat
Sun May 19, 2019 10:58 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 32086

Re: [MOD 0.16] Helicopters

I got this after updating to 0.3.10

error.png
error.png (19.03 KiB) Viewed 1901 times
by fishycat
Thu May 16, 2019 9:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.39] Mods with icon beside their name not sorted correctly
Replies: 33
Views: 4318

Re: [0.17.39] Mods with icon beside their name not sorted correctly

Thanks for the report however as the primary person who manages mods and works on the features put in for mods I'm going to say: play stupid games win stupid prizes. I'm not going to implement some multiple hundreds of lines of code to handle sorting things like this. If mods put rich text bull shi...
by fishycat
Thu May 16, 2019 7:12 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 52
Views: 6832

Re: [MOD 0.17] Deadlock's Larger Lamps

At least it was an easy fix :mrgreen:

thanks a lot Deadlock, also for the nice mod
by fishycat
Thu May 16, 2019 6:44 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 52
Views: 6832

Re: [MOD 0.17] Deadlock's Larger Lamps

hmm that was on my steam game. I set up a new game with Krastorio mod. pretty sure it's in there, because in my other game with zipped version I have a bobs game and there was no error when I updated
by fishycat
Thu May 16, 2019 6:41 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 8315

Re: Version 0.17.40

First of all, thanks for your work guys! :D

I also had some problems first with latest update. It would give me "update failed" a few times but then it got through after a while.
by fishycat
Thu May 16, 2019 6:32 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 52
Views: 6832

Re: [MOD 0.17] Deadlock's Larger Lamps

For some reason the mod isn't loaded because the recipe for burning nuclear fuel takes no energy... I'm unsure why that happens^^ Why do you think it has something to do with nuclear fuel? There is nothing in the log about that. I also get the nuclear-fuel error, let me know if you need something e...
by fishycat
Tue May 07, 2019 11:45 pm
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 1682

Re: crash on lastest RSO Update

nice, thanks for quick patches.
by fishycat
Tue May 07, 2019 11:19 pm
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 1682

Re: crash on lastest RSO Update

In my normal save everything is fine. I just wanted to try something out in sandbox, so it's not so bad. When I start new game it also works. There is just this huge list in the console, I guess debug stuff?
by fishycat
Tue May 07, 2019 10:46 pm
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 1682

Re: crash on lastest RSO Update

getting this error in 5.0.3 when i start a new sandbox game:

error.png
error.png (47.36 KiB) Viewed 1626 times
by fishycat
Tue May 07, 2019 5:20 pm
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 64912

Re: [0.16] Space Extension Mod (SpaceX)

Hi, just downloaded latest version, thx for the update. But gave me an error: I am sure you will find that is fixed and has been for awhile. I tend to monitor the mod portal more than the forums if you have errors, btw. Yup, thanks a lot. Will try to remember where to find you, in case a nasty bug ...
by fishycat
Tue May 07, 2019 5:16 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 55488

Re: [0.17] Please post bugs and balance issues here.

I'm getting this error when I load my save with latest clock update.

error.png
error.png (38.88 KiB) Viewed 2215 times
by fishycat
Mon Apr 15, 2019 2:49 pm
Forum: Mods
Topic: [0.17] Train Alert GUI
Replies: 11
Views: 1138

Re: [0.17] Train Alert GUI

Thx for the quick fix, even faster than I finish my cereals :D

I already like this mod. Very nice addition to trains. For me a must-grab-mod, so thanks a lot for making it.
by fishycat
Mon Apr 15, 2019 1:23 pm
Forum: Mods
Topic: [0.17] Train Alert GUI
Replies: 11
Views: 1138

Re: [0.17] Train Alert GUI

Hi, getting this error with base 0.17.31, optera lib 0.1.4, train alert 0.2.0 and my other mods
I tried with new game and in sandbox-mode, each time with same error.

error.png
error.png (25.62 KiB) Viewed 1121 times
by fishycat
Wed Apr 10, 2019 1:12 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 13044

Re: What mods are you using - and why?

Great big god of all inserters! At first I though it was a list of ALL Factorio mods :shock: :lol: First of - I got sidetracked from your post by a mod called Remote Switch that has less than 300 downloads, but a feature I really wanted. I'm in the building phase of my magabase (4800 sppm) and all ...
by fishycat
Mon Apr 08, 2019 5:45 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 1675

Re: Bob's Clock modification

Well, firstly the nerf. Elemental (bob) nests only appear at a range of 5 now, instead of 1 (whatever the number means) Added Super nests that have more health that appear at range 10. at max evolution factor they only spawn titans, behemoths and leviathans. I would assume these numbers mean chunks...
by fishycat
Mon Apr 08, 2019 5:07 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 1675

Re: Bob's Clock modification

bobingabout wrote:
Mon Apr 08, 2019 4:43 pm
I added lots of settings to enemies mod that really makes them brutal.
So that sounds really interesting and fun. Can you spoiler already some infos on that?
by fishycat
Mon Apr 08, 2019 4:21 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 1675

Re: Bob's Clock modification

Thanks a lot for all the settings, now it is perfect! :D

edit: oh and a big thumbs up for your new thumbnails, they really look good.
by fishycat
Mon Apr 08, 2019 4:09 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 13044

Re: What mods are you using - and why?

I really like those threads. Sometimes you can find new handy mods, that you have overseen on the mod portal. So here are my mods in 0.17: Bob's mods - my favorite mods, I use all but the character classes Aircraft - when you need to go quick somewhere Auto Research - It has handy filter functions A...

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