Search found 309 matches

by fishycat
Sun Sep 17, 2017 8:51 pm
Forum: Resource Spawner Overhaul
Topic: How to reduce forest generation?
Replies: 5
Views: 2691

Re: How to reduce forest generation?

I use Fewer Trees. Just set the value of reduction you want for trees, also for rocks, at generation.
by fishycat
Sun Sep 17, 2017 4:37 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73596

Re: [MOD 0.15] ShinyBobGFX

Ah ok, didn't know that with the placeholder line. Sounds good to me with the alien wall plate. you need these purple plates to actually build the alien wall, which are then in the military compartment.
by fishycat
Sun Sep 17, 2017 2:46 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73596

Re: [MOD 0.15] ShinyBobGFX

The lonely purple plate is alien-bioconstruct from Alien-wall mod.

Is it possible to put the greenhouse next to the other labs?
by fishycat
Sun Sep 17, 2017 1:38 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73596

Re: [MOD 0.15] ShinyBobGFX

No problem at all. I'm enjoying your mods a lot, fantastic job!

I found a little thing in 15.4 - see in picture, the pumps are all at the end.
by fishycat
Sat Sep 16, 2017 7:22 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73596

Re: [MOD 0.15] ShinyBobGFX

Here's my log-file. Must be something you changed in this version, because in 0.15.1 it worked with same mods.
by fishycat
Sat Aug 19, 2017 1:54 pm
Forum: Ideas and Suggestions
Topic: Behemoth worms?
Replies: 9
Views: 3708

Re: Behemoth worms?

You guys should try 5Dim's mod and enable the experimental enemies.

Don't forget an extra underpant. :lol:
by fishycat
Wed May 24, 2017 9:06 am
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 64959

Re: [MOD 0.14.x] Alien walls [0.4.4]

Hey everyone, I've updated Alien walls for 0.15 and fixed some locales and the wire problem with the gates. I also adjusted the tech a bit.

All credit of course to the mod creators!
by fishycat
Fri Apr 28, 2017 5:35 pm
Forum: General discussion
Topic: Dual install on single machine (0.14/0.15)
Replies: 4
Views: 1605

Re: Dual install on single machine (0.14/0.15)

As Koub already said, using the zip versions is perfect for that.
I have one for 0.12 when I want to play a good old Dytech round, 0.14 with Bob's Mod and the latest 0.15 for Vanilla to enjoy all the new goodies.

For backup i just save the mods-, save- and config-folder beside the zips.
by fishycat
Thu Apr 27, 2017 9:13 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38200

Re: Version 0.15.3

Thank you guys, no more picture problems :D
by fishycat
Thu Apr 27, 2017 4:17 pm
Forum: Show your Creations
Topic: Bizarre Factory
Replies: 2
Views: 2153

Re: Bizarre Factory

I see something else... :mrgreen:
by fishycat
Thu Apr 27, 2017 12:01 am
Forum: Resolved Problems and Bugs
Topic: [15.0][HanziQ]File not found:: __base__/graphics/entity/pipe/steam.png
Replies: 13
Views: 5313

Re: [15.0] File not found:: __base__/graphics/entity/pipe/steam.png

I found out that both pictures, hr-steam.png and steam.png, are the only pictures with attributes. Not sure if that even helps but I wanted to let you know.
by fishycat
Wed Apr 26, 2017 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [15.0][HanziQ]File not found:: __base__/graphics/entity/pipe/steam.png
Replies: 13
Views: 5313

Re: [15.0] File not found:: __base__/graphics/entity/pipe/steam.png

I use 7-zip. I did same like you, download zip from website, unzip it and start it just normal. The steam.png is in the folder, just it tells me it can't find it. Then when I replace it with the pic from Steam it works. I'm using Avast Antivirus, but there's no problem with it.
by fishycat
Wed Apr 26, 2017 12:33 am
Forum: Resolved Problems and Bugs
Topic: [15.0][HanziQ]File not found:: __base__/graphics/entity/pipe/steam.png
Replies: 13
Views: 5313

Re: [15.0] File not found:: __base__/graphics/entity/pipe/steam.png

Just downloaded the latest zip and tried it out. I'm getting the same error message again and the game crashes.

edit: As soon as I replace the picture again with the one from the Steam-folder, it just works fine. Maybe I send you my picture!? :mrgreen:
by fishycat
Mon Apr 24, 2017 11:46 pm
Forum: Resolved Problems and Bugs
Topic: [15.0][HanziQ]File not found:: __base__/graphics/entity/pipe/steam.png
Replies: 13
Views: 5313

Re: [15.0] File not found:: __base__/graphics/entity/pipe/steam.png

Quick note: the problem still exists in 0.15.01 ZIP-version for Windows. Then I tried out the Steam version, which immediately started without problems. Then I copied that steam.jpg from my Steam-folder to the folder in my ZIP-version.
and tadaa now it also works. :D
by fishycat
Mon Apr 24, 2017 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [15.0][HanziQ]File not found:: __base__/graphics/entity/pipe/steam.png
Replies: 13
Views: 5313

[15.0][HanziQ]File not found:: __base__/graphics/entity/pipe/steam.png

Error AtlasSystem.cpp:891: File not found:: __base__/graphics/entity/pipe/steam.png

p.s.: It's the zip-version
by fishycat
Sat Apr 22, 2017 3:49 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141896

Re: Friday Facts #187 - Space science & 0.15 graphics

um... i have some concerns about the sience symbols in the tech tree... for the early techs it is a nice info gain. but later one, with techs that need 5 and more different techs it might get confusing. they simply get to squeezed in the tech button to show them all. A little bit of abstraction in ...
by fishycat
Fri Apr 21, 2017 1:48 pm
Forum: General discussion
Topic: What can I create using the circuit network (combinators)?
Replies: 12
Views: 4564

Re: Help

Here's a pretty good tutorial from Gepwin:

https://www.youtube.com/watch?v=MedApxoUuo0
by fishycat
Sun Nov 27, 2016 6:11 pm
Forum: Mods
Topic: [MOD 0.12.11+] Initial Map Scan
Replies: 33
Views: 35720

Re: [MOD 0.12.11+] Initial Map Scan

Hi, thanks for updating!

But when you start new game it stops because of typo in line 5: globlal instead of global.
by fishycat
Sat Oct 29, 2016 3:43 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63633

Re: Friday Facts #162 - Theme Art Again

Hmm, not sure if I like the idea, that you want to banish our gibblets :o

I would prefer to have to use them more, instead of totally kick them out of the game.

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