Search found 309 matches

by fishycat
Thu Dec 28, 2017 8:26 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73544

Re: [MOD 0.16] ShinyBobGFX

Here the links to Void chest and Loot chest . Yes, belt buffer has only the one. Why not put bot replacer to the other chests, all in one line, works like this with only ShinyBobGFX activated. The purple thing is from AlienWall mod, yeah put it there, why not. I'll have a look at the furnaceses and ...
by fishycat
Thu Dec 28, 2017 8:15 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325417

Re: [0.16.x] Bob's Mods: General Discussion

Though I like most of the base game changes, I really don't get the one with the splitters in transport-belt fast replaceable group. It is really annoying when you upgrade your mainbus and accidentally all the splitters... :x Fair enough, I can change it for my game, no problem. I like your addition...
by fishycat
Thu Dec 28, 2017 6:56 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 49203

Re: Factorio need IRL Stuff (Merchandise).

Count me in for the mugs.
by fishycat
Thu Dec 28, 2017 6:46 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73544

Re: [MOD 0.16] ShinyBobGFX

Hi, thanks for the updates, really like it. I found some little minor quirks.
Pic 1
Pic 2

edit: in pic 1 with 1 3 5... I got it now... :mrgreen:
by fishycat
Mon Dec 25, 2017 9:55 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325417

Re: [0.16.x] Bob's Mods: General Discussion

Would you consider tweaking the loots for spawners and worms a little? I edited the values for my personal game a little, to balance it out more. I post the changes here in spoiler, if not ok, just say and I delete it. if data.raw["unit-spawner"]["bob-biter-spawner"] then if data...
by fishycat
Mon Dec 25, 2017 6:32 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325417

Re: [0.16.x] Bob's Mods: General Discussion

Thank you for the new bots :D

I noticed something else, the green and purple underground belts should be in "transport-belt" fast-replaceable-group.
by fishycat
Mon Dec 25, 2017 1:43 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325417

Re: [0.16.x] Bob's Mods: General Discussion

Ah sorry, yes with construction robots too. I didn't notice before because I have a mod that adds restistance to construction bots.
by fishycat
Sun Dec 24, 2017 8:30 pm
Forum: Gameplay Help
Topic: Youtube tutorial for absolute beginners 0.16 anyone?
Replies: 3
Views: 1098

Re: Youtube tutorial for absolute beginners 0.16 anyone?

I like Aavak's Beginner's Guide. He is calm and explains stuff quite good.


edit: Also a good beginner's guide from Tuplex: Playlist
by fishycat
Sun Dec 24, 2017 4:46 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325417

Re: [0.16.x] Bob's Mods: General Discussion

Hi bob, happy holidays, your logistic robots mk2,3,4 have no fire resistance, though mk1 has 85%.
by fishycat
Fri Dec 22, 2017 12:27 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67085

Re: Version 0.16.7

Thanks guys for all the updates. The discussion about the fluid-tank remembers me somehow at Bob Ross Show. You watched him all along creating a beautiful picture and all of a sudden, out of nowhere he painted something strange in the middle of a, for me already finished picture, and my pulse went u...
by fishycat
Wed Dec 20, 2017 4:48 pm
Forum: Bob's mods
Topic: Automated Alien Artifact collection?
Replies: 1
Views: 2177

Re: Automated Alien Artifact collection?

Yes, it is. I updated a mod today for that.

Loot Chest+
by fishycat
Mon Dec 18, 2017 4:30 pm
Forum: Mod portal Discussion
Topic: "Failed to read info.json" on uploaded, yet functional mod
Replies: 22
Views: 7886

Re: "Failed to read info.json" on uploaded, yet functional mod

aah finally, thanks man, that did the trick. :)
by fishycat
Mon Dec 18, 2017 4:04 pm
Forum: Mod portal Discussion
Topic: "Failed to read info.json" on uploaded, yet functional mod
Replies: 22
Views: 7886

Re: "Failed to read info.json" on uploaded, yet functional mod

Sorry, maybe I'm a little dumb here, but my info.json is like all the others { "name": "AlienSpaceScience", "version": "0.0.4", "title": "Alien Space Science", "author": "engin33rguy", "contact": "engin33r...
by fishycat
Mon Dec 18, 2017 2:21 pm
Forum: Mod portal Discussion
Topic: "Failed to read info.json" on uploaded, yet functional mod
Replies: 22
Views: 7886

Re: "Failed to read info.json" on uploaded, yet functional mod

I came across this problem, too. I updated a mod for 0.16 and tried to upload it to the mod-portal, but it gave me the info.json error. Next I looked here and found this thread, oh it is because I use 7-zip maybe. Then I got WinRAR, created a new folder and then zipped it with WinRAR, but again info...
by fishycat
Sat Dec 16, 2017 9:55 am
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 14770

Re: Version 0.16.3

cpy wrote:Do I need to disable texture compression for this update to work?
Yes, it got borked up a little, but posila already fixed it for the next release. viewtopic.php?f=30&t=54891
by fishycat
Fri Dec 15, 2017 4:57 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 86
Views: 70714

Re: Factorio T-shirts store now open

What a wonderful candle, even with a nice little pullover, but that envelope there is disturbing a little the atmosphere... :D
by fishycat
Fri Dec 15, 2017 4:19 pm
Forum: Duplicates
Topic: [0.16.3] Crash after allowing texture-compression
Replies: 1
Views: 1033

[0.16.3] Crash after allowing texture-compression

So I was trying out different graphic settings in the latest version 0.16.3, to find out the best fps for my game, and had no problems before, but after I ticked allow texture-compression, it crashed iirc at 89%.

Here you have my logs. Do you need the current dump file too?
by fishycat
Fri Dec 15, 2017 8:49 am
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 64923

Re: [MOD 0.16.x] Alien walls [0.6.0]

Hi Vedrit, the first tech, alien bioengineering has no icon in the tech-list. Just change icon-size from 32 to 128 and it works again.
by fishycat
Fri Dec 01, 2017 9:51 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 84974

Re: Friday Facts #219 - Cliffs

Fantastic job guys! The gfx look awesome, can't wait to play around with them.
by fishycat
Thu Sep 28, 2017 9:07 pm
Forum: Ideas and Suggestions
Topic: Additional sound effect for "closing-rocket-silo"
Replies: 0
Views: 559

Additional sound effect for "closing-rocket-silo"

It just feels not very satisfying, while you watch the animation of the rocket-silo. Only these squeeky noises and then nothing...

I imagine a juicy sound effect the moment it is closed again, like this or this.

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