Search found 309 matches
- Thu Dec 28, 2017 8:26 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73544
Re: [MOD 0.16] ShinyBobGFX
Here the links to Void chest and Loot chest . Yes, belt buffer has only the one. Why not put bot replacer to the other chests, all in one line, works like this with only ShinyBobGFX activated. The purple thing is from AlienWall mod, yeah put it there, why not. I'll have a look at the furnaceses and ...
- Thu Dec 28, 2017 8:15 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325417
Re: [0.16.x] Bob's Mods: General Discussion
Though I like most of the base game changes, I really don't get the one with the splitters in transport-belt fast replaceable group. It is really annoying when you upgrade your mainbus and accidentally all the splitters... :x Fair enough, I can change it for my game, no problem. I like your addition...
- Thu Dec 28, 2017 6:56 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 49203
Re: Factorio need IRL Stuff (Merchandise).
Count me in for the mugs.
- Thu Dec 28, 2017 6:46 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73544
Re: [MOD 0.16] ShinyBobGFX
Hi, thanks for the updates, really like it. I found some little minor quirks.
edit: in pic 1 with 1 3 5... I got it now...
Pic 1
Pic 2
edit: in pic 1 with 1 3 5... I got it now...
- Mon Dec 25, 2017 9:55 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325417
Re: [0.16.x] Bob's Mods: General Discussion
Would you consider tweaking the loots for spawners and worms a little? I edited the values for my personal game a little, to balance it out more. I post the changes here in spoiler, if not ok, just say and I delete it. if data.raw["unit-spawner"]["bob-biter-spawner"] then if data...
- Mon Dec 25, 2017 6:32 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325417
Re: [0.16.x] Bob's Mods: General Discussion
Thank you for the new bots
I noticed something else, the green and purple underground belts should be in "transport-belt" fast-replaceable-group.
I noticed something else, the green and purple underground belts should be in "transport-belt" fast-replaceable-group.
- Mon Dec 25, 2017 1:43 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325417
Re: [0.16.x] Bob's Mods: General Discussion
Ah sorry, yes with construction robots too. I didn't notice before because I have a mod that adds restistance to construction bots.
- Sun Dec 24, 2017 8:30 pm
- Forum: Gameplay Help
- Topic: Youtube tutorial for absolute beginners 0.16 anyone?
- Replies: 3
- Views: 1098
Re: Youtube tutorial for absolute beginners 0.16 anyone?
I like Aavak's Beginner's Guide. He is calm and explains stuff quite good.
edit: Also a good beginner's guide from Tuplex: Playlist
edit: Also a good beginner's guide from Tuplex: Playlist
- Sun Dec 24, 2017 4:46 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325417
Re: [0.16.x] Bob's Mods: General Discussion
Hi bob, happy holidays, your logistic robots mk2,3,4 have no fire resistance, though mk1 has 85%.
- Fri Dec 22, 2017 12:27 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67085
Re: Version 0.16.7
Thanks guys for all the updates. The discussion about the fluid-tank remembers me somehow at Bob Ross Show. You watched him all along creating a beautiful picture and all of a sudden, out of nowhere he painted something strange in the middle of a, for me already finished picture, and my pulse went u...
- Wed Dec 20, 2017 4:48 pm
- Forum: Bob's mods
- Topic: Automated Alien Artifact collection?
- Replies: 1
- Views: 2177
- Mon Dec 18, 2017 4:30 pm
- Forum: Mod portal Discussion
- Topic: "Failed to read info.json" on uploaded, yet functional mod
- Replies: 22
- Views: 7886
Re: "Failed to read info.json" on uploaded, yet functional mod
aah finally, thanks man, that did the trick.
- Mon Dec 18, 2017 4:04 pm
- Forum: Mod portal Discussion
- Topic: "Failed to read info.json" on uploaded, yet functional mod
- Replies: 22
- Views: 7886
Re: "Failed to read info.json" on uploaded, yet functional mod
Sorry, maybe I'm a little dumb here, but my info.json is like all the others { "name": "AlienSpaceScience", "version": "0.0.4", "title": "Alien Space Science", "author": "engin33rguy", "contact": "engin33r...
- Mon Dec 18, 2017 2:21 pm
- Forum: Mod portal Discussion
- Topic: "Failed to read info.json" on uploaded, yet functional mod
- Replies: 22
- Views: 7886
Re: "Failed to read info.json" on uploaded, yet functional mod
I came across this problem, too. I updated a mod for 0.16 and tried to upload it to the mod-portal, but it gave me the info.json error. Next I looked here and found this thread, oh it is because I use 7-zip maybe. Then I got WinRAR, created a new folder and then zipped it with WinRAR, but again info...
- Sat Dec 16, 2017 9:55 am
- Forum: Releases
- Topic: Version 0.16.3
- Replies: 17
- Views: 14770
Re: Version 0.16.3
Yes, it got borked up a little, but posila already fixed it for the next release. viewtopic.php?f=30&t=54891cpy wrote:Do I need to disable texture compression for this update to work?
- Fri Dec 15, 2017 4:57 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 70714
Re: Factorio T-shirts store now open
What a wonderful candle, even with a nice little pullover, but that envelope there is disturbing a little the atmosphere...
- Fri Dec 15, 2017 4:19 pm
- Forum: Duplicates
- Topic: [0.16.3] Crash after allowing texture-compression
- Replies: 1
- Views: 1033
[0.16.3] Crash after allowing texture-compression
So I was trying out different graphic settings in the latest version 0.16.3, to find out the best fps for my game, and had no problems before, but after I ticked allow texture-compression, it crashed iirc at 89%.
Here you have my logs. Do you need the current dump file too?
Here you have my logs. Do you need the current dump file too?
- Fri Dec 15, 2017 8:49 am
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 64923
Re: [MOD 0.16.x] Alien walls [0.6.0]
Hi Vedrit, the first tech, alien bioengineering has no icon in the tech-list. Just change icon-size from 32 to 128 and it works again.
- Fri Dec 01, 2017 9:51 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 84974
Re: Friday Facts #219 - Cliffs
Fantastic job guys! The gfx look awesome, can't wait to play around with them.
- Thu Sep 28, 2017 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Additional sound effect for "closing-rocket-silo"
- Replies: 0
- Views: 559