Search found 309 matches

by fishycat
Wed Apr 04, 2018 6:00 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73328

Re: [MOD 0.16] ShinyBobGFX

hmm, if I was a biter, would I have to worry then...?


I also forgot something, next time you update ShinyIcons, could you please rename the loot-chest in the container list (the one with and without angel mod) to "artifact-loot-chest"

edit: thx for the super quick fixes!
by fishycat
Wed Apr 04, 2018 5:17 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73328

Re: [MOD 0.16] ShinyBobGFX

Hey Zombiee, in latest update you forgot the icon for the steam-engine-mk4.

Thx for your work! :D
by fishycat
Thu Mar 22, 2018 7:37 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 48972

Re: Factorio need IRL Stuff (Merchandise).

I just read, that you are going to expand your merch in future. A nice mug would be fantastic, but is also a delicate product. Then I saw these premium steel mugs, even with carabiners for the outdoor-fans.
What could fit better to Factorio?! :D

Example-mug
by fishycat
Tue Mar 20, 2018 8:06 am
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 64815

Re: [MOD 0.16.x] Alien walls [0.6.1]

Hi vedrit, yesterday the devs fixed the water-connection with walls. I added the sheets in water_connection_patch in the wall entity. Only thing you might want to look into is the colour of the "alien-wall-patch.png". I tried to match your wall-colour, but oh well... close enough :)
by fishycat
Sun Jan 28, 2018 5:23 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131424

Re: [MOD 0.16.x] ShinyBob_0.16.1

Hey qjm123, just noticed you are back and downloaded your mods. I could compress your graphics from 71mb to 22mb. I used pinga , maybe you want to look at it, it is pretty awesome program. I attached the compressed version for comparison. I used a slightly better quality option in pinga (2nd left po...
by fishycat
Fri Jan 26, 2018 2:38 pm
Forum: Bob's mods
Topic: Planned changes, give feedback.
Replies: 13
Views: 5451

Re: Planned changes, give feedback.

So, after I played a little with the new changes, I have to say, I feel good with them and nothing so far got my attention in a negative way. That is good. :)

I saw, you released a new mod yesterday. Is it some kind of rp element? Didn't have the time to look inside, yet.
by fishycat
Tue Jan 23, 2018 5:27 pm
Forum: Logistic Train Network
Topic: [1.7.0] Error with modded wagon icon != 32x32
Replies: 5
Views: 1860

Re: Bug loading LTN

Thanks for the quick fix :D
by fishycat
Tue Jan 23, 2018 4:49 pm
Forum: Logistic Train Network
Topic: [1.7.0] Error with modded wagon icon != 32x32
Replies: 5
Views: 1860

Re: Bug loading LTN

I'm getting the same error. I also have Bob's mod and Vehicle-wagon mod installed.
by fishycat
Fri Jan 19, 2018 6:41 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41140

Re: Friday Facts #226 - New mod portal & other news

HanziQ did a great job, it is working so fast now! Also like the conclusions you have come to for now in the belt/bot case. *thumbs up* I really hope you guys make some pictures in Taipei and post them here for us, maybe like a little diary, ...from Jitka, with love :D Anyhow, have a save trip and l...
by fishycat
Fri Jan 19, 2018 4:12 pm
Forum: Mod portal Discussion
Topic: My wishes for Mod Portal 2.0
Replies: 28
Views: 12438

Re: My wishes for Mod Portal 2.0

artig4n wrote:The Mod portal rarely works for me in-game. It just times out. I use the web site.
hmm for me it is working faster than ever lately, maybe give it a try again.

But some changes converted a gif to png for me!?
by fishycat
Fri Jan 19, 2018 3:25 pm
Forum: Bob's mods
Topic: Planned changes, give feedback.
Replies: 13
Views: 5451

Re: Planned changes, give feedback.

From reading it sounds pretty good, need to see how it feels ingame, so let's try it out :P
by fishycat
Wed Jan 17, 2018 5:33 pm
Forum: Modding help
Topic: LH infinity_chest
Replies: 5
Views: 1308

Re: LH infinity_chest

Fixed it for you.
by fishycat
Sat Jan 13, 2018 12:33 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370922

Re: Friday Facts #225 - Bots versus belts (part 2)

If you really follow that path, that you, for some unknown reasons choose versus the end of last year, to the end, there will be a point in the future where you look back and say, yes, that was a big mistake! I trusted every single decision of yours in all that time, whether i liked it or not - but ...
by fishycat
Fri Jan 05, 2018 8:14 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344226

Re: Friday Facts #224 - Bots versus belts

Holy moly, this fff really made me a little angry, in detail twinsen's - I don't even know how to call it - had me close to flipping my table.
If that's a thing now, nerfing all the things and kick out the bots!!! I can quit playing with my mediocre system, but if twinsen is happy then :roll:
by fishycat
Sun Dec 31, 2017 9:01 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 324521

Re: [0.16.x] Bob's Mods: General Discussion

yep, is X1.5 and X2 now. Would it be too much with X2 and X3 of the base X 25k?

edit: ah, yes, happy new gear to all :D
by fishycat
Sat Dec 30, 2017 11:05 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 324521

Re: [0.16.x] Bob's Mods: General Discussion

i would be for, set barrel stacks to 5 and maybe do a MK2 (50k) and MK3 (75k) version for the fluid wagon, along with higher tier tech prerequisites.
by fishycat
Fri Dec 29, 2017 7:13 pm
Forum: Spread the Word
Topic: The Steam Awards 2017 [Factorio is Nominated!]
Replies: 33
Views: 13852

Re: The Steam Awards 2017 [Factorio is Nominated!]

#done

gogogofactorio :D
by fishycat
Fri Dec 29, 2017 2:42 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 324521

Re: [0.16.x] Bob's Mods: General Discussion

Yes, saw this mod, too. Now it changes only the vanilla stuff. But to have the option integrated in bob's would be better and then also his stuff is included.
by fishycat
Fri Dec 29, 2017 2:52 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 324521

Re: [0.16.x] Bob's Mods: General Discussion

bobingabout wrote:Perhaps one day I could add a setting to change the fast replace group of splitters and UG belts to their own group?
That actually would be perfect solution.
by fishycat
Thu Dec 28, 2017 8:37 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73328

Re: [MOD 0.16] ShinyBobGFX

Yes, the three chests up to the base ones, next to steel-chest.

In AlienWall you also need to change the item.group.lua and the one in items\alien-mats.lua

edit: maybe also the belt buffer next to all chests in line 1, think would be the best

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