hmm, if I was a biter, would I have to worry then...?
I also forgot something, next time you update ShinyIcons, could you please rename the loot-chest in the container list (the one with and without angel mod) to "artifact-loot-chest"
edit: thx for the super quick fixes!
Search found 309 matches
- Wed Apr 04, 2018 6:00 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73328
- Wed Apr 04, 2018 5:17 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73328
Re: [MOD 0.16] ShinyBobGFX
Hey Zombiee, in latest update you forgot the icon for the steam-engine-mk4.
Thx for your work!
Thx for your work!
- Thu Mar 22, 2018 7:37 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 48972
Re: Factorio need IRL Stuff (Merchandise).
I just read, that you are going to expand your merch in future. A nice mug would be fantastic, but is also a delicate product. Then I saw these premium steel mugs, even with carabiners for the outdoor-fans.
What could fit better to Factorio?!
Example-mug
What could fit better to Factorio?!
Example-mug
- Tue Mar 20, 2018 8:06 am
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 64815
Re: [MOD 0.16.x] Alien walls [0.6.1]
Hi vedrit, yesterday the devs fixed the water-connection with walls. I added the sheets in water_connection_patch in the wall entity. Only thing you might want to look into is the colour of the "alien-wall-patch.png". I tried to match your wall-colour, but oh well... close enough
- Sun Jan 28, 2018 5:23 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131424
Re: [MOD 0.16.x] ShinyBob_0.16.1
Hey qjm123, just noticed you are back and downloaded your mods. I could compress your graphics from 71mb to 22mb. I used pinga , maybe you want to look at it, it is pretty awesome program. I attached the compressed version for comparison. I used a slightly better quality option in pinga (2nd left po...
- Fri Jan 26, 2018 2:38 pm
- Forum: Bob's mods
- Topic: Planned changes, give feedback.
- Replies: 13
- Views: 5451
Re: Planned changes, give feedback.
So, after I played a little with the new changes, I have to say, I feel good with them and nothing so far got my attention in a negative way. That is good.
I saw, you released a new mod yesterday. Is it some kind of rp element? Didn't have the time to look inside, yet.
I saw, you released a new mod yesterday. Is it some kind of rp element? Didn't have the time to look inside, yet.
- Tue Jan 23, 2018 5:27 pm
- Forum: Logistic Train Network
- Topic: [1.7.0] Error with modded wagon icon != 32x32
- Replies: 5
- Views: 1860
Re: Bug loading LTN
Thanks for the quick fix
- Tue Jan 23, 2018 4:49 pm
- Forum: Logistic Train Network
- Topic: [1.7.0] Error with modded wagon icon != 32x32
- Replies: 5
- Views: 1860
Re: Bug loading LTN
I'm getting the same error. I also have Bob's mod and Vehicle-wagon mod installed.
- Fri Jan 19, 2018 6:41 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41140
Re: Friday Facts #226 - New mod portal & other news
HanziQ did a great job, it is working so fast now! Also like the conclusions you have come to for now in the belt/bot case. *thumbs up* I really hope you guys make some pictures in Taipei and post them here for us, maybe like a little diary, ...from Jitka, with love :D Anyhow, have a save trip and l...
- Fri Jan 19, 2018 4:12 pm
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 12438
Re: My wishes for Mod Portal 2.0
hmm for me it is working faster than ever lately, maybe give it a try again.artig4n wrote:The Mod portal rarely works for me in-game. It just times out. I use the web site.
But some changes converted a gif to png for me!?
- Fri Jan 19, 2018 3:25 pm
- Forum: Bob's mods
- Topic: Planned changes, give feedback.
- Replies: 13
- Views: 5451
Re: Planned changes, give feedback.
From reading it sounds pretty good, need to see how it feels ingame, so let's try it out
- Wed Jan 17, 2018 5:33 pm
- Forum: Modding help
- Topic: LH infinity_chest
- Replies: 5
- Views: 1308
Re: LH infinity_chest
Fixed it for you.
- Sat Jan 13, 2018 12:33 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 370922
Re: Friday Facts #225 - Bots versus belts (part 2)
If you really follow that path, that you, for some unknown reasons choose versus the end of last year, to the end, there will be a point in the future where you look back and say, yes, that was a big mistake! I trusted every single decision of yours in all that time, whether i liked it or not - but ...
- Fri Jan 05, 2018 8:14 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 344226
Re: Friday Facts #224 - Bots versus belts
Holy moly, this fff really made me a little angry, in detail twinsen's - I don't even know how to call it - had me close to flipping my table.
If that's a thing now, nerfing all the things and kick out the bots!!! I can quit playing with my mediocre system, but if twinsen is happy then
If that's a thing now, nerfing all the things and kick out the bots!!! I can quit playing with my mediocre system, but if twinsen is happy then
- Sun Dec 31, 2017 9:01 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324521
Re: [0.16.x] Bob's Mods: General Discussion
yep, is X1.5 and X2 now. Would it be too much with X2 and X3 of the base X 25k?
edit: ah, yes, happy new gear to all
edit: ah, yes, happy new gear to all
- Sat Dec 30, 2017 11:05 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324521
Re: [0.16.x] Bob's Mods: General Discussion
i would be for, set barrel stacks to 5 and maybe do a MK2 (50k) and MK3 (75k) version for the fluid wagon, along with higher tier tech prerequisites.
- Fri Dec 29, 2017 7:13 pm
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 13852
Re: The Steam Awards 2017 [Factorio is Nominated!]
#done
gogogofactorio
gogogofactorio
- Fri Dec 29, 2017 2:42 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324521
Re: [0.16.x] Bob's Mods: General Discussion
Yes, saw this mod, too. Now it changes only the vanilla stuff. But to have the option integrated in bob's would be better and then also his stuff is included.
- Fri Dec 29, 2017 2:52 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324521
Re: [0.16.x] Bob's Mods: General Discussion
That actually would be perfect solution.bobingabout wrote:Perhaps one day I could add a setting to change the fast replace group of splitters and UG belts to their own group?
- Thu Dec 28, 2017 8:37 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73328
Re: [MOD 0.16] ShinyBobGFX
Yes, the three chests up to the base ones, next to steel-chest.
In AlienWall you also need to change the item.group.lua and the one in items\alien-mats.lua
edit: maybe also the belt buffer next to all chests in line 1, think would be the best
In AlienWall you also need to change the item.group.lua and the one in items\alien-mats.lua
edit: maybe also the belt buffer next to all chests in line 1, think would be the best