Search found 309 matches

by fishycat
Tue Jul 09, 2019 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [17.55] Crash after update
Replies: 6
Views: 1782

Re: [17.55] Crash after update

Muppet9010 wrote:
Tue Jul 09, 2019 2:40 pm
I also had the issue going from .53 to .54. Not sure if OP did?
Yes from 53 to 54 and 54 to 55
by fishycat
Tue Jul 09, 2019 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [17.55] Crash after update
Replies: 6
Views: 1782

Re: [17.55] Crash after update

tehfreek wrote:
Tue Jul 09, 2019 2:08 pm
This looks like it failed when trying to start the new version automatically. Does this happen if you start it manually?
Just tried it out. Starting the game manually works just fine and is updated. But it didn't show the changelog.
by fishycat
Tue Jul 09, 2019 1:57 pm
Forum: Resolved Problems and Bugs
Topic: [17.55] Crash after update
Replies: 6
Views: 1782

[17.55] Crash after update

Can't say much more. After updating from 54 to 55 it crashed after the game restarted.
I post the log and dmp.
by fishycat
Mon Jul 01, 2019 5:43 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 186784

Re: [0.17.x] Bob's Mods: General Discussion

Not sure if there's already a mod, but when I hear more steam stuff is needed, I immediately had this in mind: https://de.wikipedia.org/wiki/Datei:410 ... 5_2016.png

So you would need coal and water to run them - and a shovel :D
by fishycat
Tue Jun 18, 2019 9:51 pm
Forum: Modding help
Topic: Unable to transfer loot from mod
Replies: 8
Views: 1848

Re: Unable to transfer loot from mod

Thanks for taking the time, awesome! The reason why I chose this mod back then was, it scans globally for loot on Nauvis. It was in a Bob's game and loot was everywhere cluttered and brought my old toaster to its limit. There already where several loot chest mods but I didn't like that they only sca...
by fishycat
Mon Jun 17, 2019 8:06 pm
Forum: Modding help
Topic: Unable to transfer loot from mod
Replies: 8
Views: 1848

Re: Unable to transfer loot from mod

I usually look in the locale file. Ther is alien-ore-1, alien-ore-2, alien-ore-3, alien-artifact. I also looked into data.updates for the loot, same name.
But will also try out your solution.
by fishycat
Mon Jun 17, 2019 7:07 pm
Forum: Modding help
Topic: Unable to transfer loot from mod
Replies: 8
Views: 1848

Re: Unable to transfer loot from mod

This mod I adopted from PiggyWhiskey a while ago. I updated it to 0.16 back then. Now it normally needs an overhaul, to also be compatible with all surfaces, not just Nauvis. But my time these days is very limited and I can't dive in so super deep and fix it somehow. Esentially what it does is, to s...
by fishycat
Sun Jun 16, 2019 11:05 pm
Forum: Modding help
Topic: Unable to transfer loot from mod
Replies: 8
Views: 1848

Unable to transfer loot from mod

Hi fellow factorians, so I have this request in the mods forum, where I get asked to add the "alien-ores-1-3" from Schall Alien Loot . I then added, like several times before, this code in control.lua: if item.valid and item.stack.valid then if string.find(item.stack.name,"alien-ore-1...
by fishycat
Fri May 31, 2019 1:39 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51762

Re: Friday Facts #297 - New resource icons

PacifyerGrey wrote:
Fri May 31, 2019 12:44 pm
Klonan wrote:
Fri May 31, 2019 12:31 pm
The new icons are not ready just yet, but we hope to have them for the 0.17 stable
Which is when? Looks pretty stable to me :)

We are past stable, only a little more squashing until we reach "kovarex-stable" :D
by fishycat
Sun May 19, 2019 10:58 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53847

Re: [MOD 0.16] Helicopters

I got this after updating to 0.3.10

error.png
error.png (19.03 KiB) Viewed 5332 times
by fishycat
Thu May 16, 2019 9:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.39] Mods with icon beside their name not sorted correctly
Replies: 33
Views: 9083

Re: [0.17.39] Mods with icon beside their name not sorted correctly

Thanks for the report however as the primary person who manages mods and works on the features put in for mods I'm going to say: play stupid games win stupid prizes. I'm not going to implement some multiple hundreds of lines of code to handle sorting things like this. If mods put rich text bull shi...
by fishycat
Thu May 16, 2019 7:12 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17372

Re: [MOD 0.17] Deadlock's Larger Lamps

At least it was an easy fix :mrgreen:

thanks a lot Deadlock, also for the nice mod
by fishycat
Thu May 16, 2019 6:44 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17372

Re: [MOD 0.17] Deadlock's Larger Lamps

hmm that was on my steam game. I set up a new game with Krastorio mod. pretty sure it's in there, because in my other game with zipped version I have a bobs game and there was no error when I updated
by fishycat
Thu May 16, 2019 6:41 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 12860

Re: Version 0.17.40

First of all, thanks for your work guys! :D

I also had some problems first with latest update. It would give me "update failed" a few times but then it got through after a while.
by fishycat
Thu May 16, 2019 6:32 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17372

Re: [MOD 0.17] Deadlock's Larger Lamps

For some reason the mod isn't loaded because the recipe for burning nuclear fuel takes no energy... I'm unsure why that happens^^ Why do you think it has something to do with nuclear fuel? There is nothing in the log about that. I also get the nuclear-fuel error, let me know if you need something e...
by fishycat
Tue May 07, 2019 11:45 pm
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 3689

Re: crash on lastest RSO Update

nice, thanks for quick patches.
by fishycat
Tue May 07, 2019 11:19 pm
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 3689

Re: crash on lastest RSO Update

In my normal save everything is fine. I just wanted to try something out in sandbox, so it's not so bad. When I start new game it also works. There is just this huge list in the console, I guess debug stuff?
by fishycat
Tue May 07, 2019 10:46 pm
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 3689

Re: crash on lastest RSO Update

getting this error in 5.0.3 when i start a new sandbox game:

error.png
error.png (47.36 KiB) Viewed 3633 times
by fishycat
Tue May 07, 2019 5:20 pm
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 91878

Re: [0.16] Space Extension Mod (SpaceX)

Hi, just downloaded latest version, thx for the update. But gave me an error: I am sure you will find that is fixed and has been for awhile. I tend to monitor the mod portal more than the forums if you have errors, btw. Yup, thanks a lot. Will try to remember where to find you, in case a nasty bug ...

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