Search found 202 matches

by MEOWMI
Thu Nov 12, 2020 6:53 pm
Forum: Gameplay Help
Topic: How to get into sandbox mode for mall building?
Replies: 3
Views: 403

Re: How to get into sandbox mode for mall building?

I do believe infinity underground belts are a mod thing, but similar things exist in vanilla too.

Type /editor in the chat twice to forcibly enter editor mode.
by MEOWMI
Fri Oct 30, 2020 3:25 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 36592

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Enderdraak wrote:
Fri Oct 30, 2020 9:22 am
Nice, but I was more thinking along the lines of PVP anti automatic spidertron defeneses
Image
I love this potential rise of a pvp meta.
by MEOWMI
Fri Oct 30, 2020 12:58 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 36592

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I love how much love you give to the game and how you do it so consistently.

Reading today's FFF made me feel genuinely happy.
by MEOWMI
Wed Oct 21, 2020 7:17 am
Forum: Balancing
Topic: Spidertrons need to be damaged by explosions
Replies: 22
Views: 2591

Re: Spidertrons need to be damaged by explosions

I imagine one good reason for spidertron legs not taking collision is to prevent you from utterly dying to trains, unless they already get around this by not allowing it to path onto rails.
by MEOWMI
Mon Oct 19, 2020 1:46 pm
Forum: Not a bug
Topic: [1.0.0] Inserters placing plates onto full belt. Not sure if plates are lost or not.
Replies: 4
Views: 433

Re: [1.0.0] Inserters placing plates onto full belt. Not sure if plates are lost or not.

Yes, even tiny gaps will be filled. If the belts are not completely full (not fully compressed) and there is even the tiniest gap between items, inserters will always consider that as a valid space to place an item and delay the rest of the items for a fraction of a second, enough to create room for...
by MEOWMI
Tue Oct 13, 2020 11:54 am
Forum: General discussion
Topic: "Widely used" settings that motivate the use of trains
Replies: 10
Views: 1478

Re: "Widely used" settings that motivate the use of trains

Factorio is pretty hard to "fail" at, so point 2 is a bit difficult, but suffice to say, if that's the case, I don't think you would want anything less than deathworld. In fact, deathworld settings could combine quite interestingly with some inspiration from train world like Serenity sugge...
by MEOWMI
Mon Oct 12, 2020 11:50 pm
Forum: Ideas and Suggestions
Topic: Adding a endgame goal that never stops, that forces you to expand and explore constantly.
Replies: 20
Views: 1056

Re: Adding a endgame goal that never stops, that forces you to expand and explore constantly.

There is wave defense which fits a lot of this, and furthermore there's yet another gamemode (whose name escapes) which is exactly this kind of "feed the beast" thing: you produce increasingly complex items and deliver them to a chest within a time limit.
by MEOWMI
Mon Oct 12, 2020 1:19 am
Forum: Gameplay Help
Topic: Need just a LITTLE help with Demo Scenario 5
Replies: 3
Views: 460

Re: Need just a LITTLE help with Demo Scenario 5

The furnaces pick up ore and coal from 2 separate belts IIRC, that's all you really need from the scraps. I have no idea what the other remnants to the east were and just made my own. Easier and more flexible that way. I don't think they're meant to hint at anything - unless you really insist on rea...
by MEOWMI
Sat Oct 10, 2020 9:03 pm
Forum: Videos
Topic: How C&C Fans Play Factorio
Replies: 7
Views: 826

Re: How C&C Fans Play Factorio

I do like how the roleplaying gives it that extra creative touch.
by MEOWMI
Fri Oct 09, 2020 8:59 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 36722

Re: Friday Facts #361 - Train stop limit, Tips and tricks

These are really good changes! Across the board! Below, a list of controls that I wish the game had told me or explained to me more thoroughly. I'm almost sure you have them all covered because of how impactful they are and how much out-of-the-box thinking some of them require to be discovered, but ...
by MEOWMI
Thu Oct 08, 2020 3:09 pm
Forum: Outdated/Not implemented
Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
Replies: 20
Views: 1355

Re: Make chain signals the norm, and rail signals for experts

This could be a really nice thing to have in the tutorial! A bit of variety helps you check your understanding.
by MEOWMI
Wed Oct 07, 2020 12:19 am
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 4227

Re: how do I switch between accumulator and steam/coal based machine?

You'll want to first make sure there's only 1 power pole between your steam generators and the rest of your network, then replace that one with the power switch, then finally place an extra accumulator nearby to allow you to build the combinator circuitry all compact near the switch.
by MEOWMI
Wed Sep 30, 2020 10:57 pm
Forum: General discussion
Topic: Planning vs Winging it
Replies: 32
Views: 2536

Re: Planning vs Winging it

You can absolutely get very far just by winging it. I usually do so, though over time I've found and designed a few builds that I like, which I keep blueprinted. There are some general principles you can apply to make it easier and can take a lot of hassle out of just "winging it", but fro...
by MEOWMI
Sat Sep 26, 2020 7:31 am
Forum: Fan Art
Topic: Bad timing to cross a railroad
Replies: 8
Views: 1896

Re: Bad timing to cross a railroad

This is really really well done!
by MEOWMI
Sat Sep 26, 2020 7:29 am
Forum: Gameplay Help
Topic: Tackling the yellow science production
Replies: 7
Views: 756

Re: Tackling the yellow science production

It's a bit challenging, but try giving yourself extra building space to work with. I've found that's usually the biggest problem, and when I do decide to put a lot of extra space between different parts of the factory, I always end up being really happy with the decision later on. If that doesn't gi...
by MEOWMI
Thu Sep 10, 2020 7:37 am
Forum: General discussion
Topic: Are Friday Facts and New Releases a thing of the past?
Replies: 12
Views: 1308

Re: Are Friday Facts and New Releases a thing of the past?

Also there is a fan-made FFF now: https://alt-f4.blog/

Obviously, not exactly the same thing, but I think it does a brilliant job at delivering new content from the community.
by MEOWMI
Thu Sep 10, 2020 7:26 am
Forum: Ideas and Suggestions
Topic: Spidertron Battery
Replies: 3
Views: 583

Re: Spidertron Battery

+1

The UI's practically asking for it too :P
by MEOWMI
Tue Sep 08, 2020 1:31 am
Forum: Ideas and Suggestions
Topic: QOL: easy spidertron remote-selection
Replies: 8
Views: 563

Re: QOL: easy spidertron remote-selection

I like the idea of pipetteing, though I don't know if Q could be used for this, maybe if we allow overriding existing UI functionality... and creating a new unique hotkey for it seems even more awkward. In the meantime though, you can also do something like have a separate hotbar page solely for spi...
by MEOWMI
Mon Sep 07, 2020 1:03 am
Forum: Ideas and Suggestions
Topic: Tunnel or bridges for trains
Replies: 104
Views: 21733

Re: An argument for train tunnels (again..)

For completeness, I'll add this reply from yesterday's AMA on Reddit since it's relevant: The entire collection of rail logic is built on them always colliding when built physically over each other. The underground belt logic has several extra checks all over the belt logic to make them work and has...
by MEOWMI
Mon Sep 07, 2020 12:13 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 45928

Re: Nauvis Post Collapse (16GB ram minimum required)

Klydon wrote:
Sun Sep 06, 2020 6:52 pm
Is there a simple fix to get it to work perhaps?
Mine still shows up and loads just fine. You sure you installed it correctly? It goes in the appdata factorio scenarios folder, extracted.

Go to advanced search