Search found 202 matches

by MEOWMI
Sat Nov 23, 2019 1:25 am
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 15869

Re: Friday Facts #322 - New Particle system

That old particle system is really wasteful and ugly design, yikes! Not that I noticed until you pointed it out. Guess it goes to show that when so many aspects are already well optimized, it's hard for even me to spot issues with existing designs. I always assumed mass nukes and so on were slow bec...
by MEOWMI
Sat Nov 23, 2019 1:15 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact 200 spm (0.17)
Replies: 5
Views: 2212

Re: Compact 200 spm (0.17)

Thanks for all the detailed info, I appreciate it. It's interesting to hear what thought you put into everything.
by MEOWMI
Thu Nov 21, 2019 10:52 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact 200 spm (0.17)
Replies: 5
Views: 2212

Re: Compact 200 spm (0.17)

This looks like really quite a nice design.

I notice based on the screenshot the speed modules seem to be tier 1. Is that just a peculiarity with the picture itself? If not, would you run into a lot of bottlenecks replacing them with t3 speed? Productivity is presumably all t3?
by MEOWMI
Fri Nov 15, 2019 8:19 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 18397

Re: Friday Facts #321 - Countdown

Honestly, the new cover art bothers me more than a little, but it works well artistically, and it's cohesive enough as long as no-one takes too many gameplay-specific ideas from it. :) It's not like the game's current cover in the Steam library represents the mechanics flawlessly either.
by MEOWMI
Fri Nov 15, 2019 4:03 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 18397

Re: Friday Facts #321 - Countdown

This decision is too aptly timed. "3, 2, 1", "countdown".

Glad to hear of this! You've put so much work into it, you deserve to reap the rewards of a full release, whatever exactly that will bring for Factorio.
by MEOWMI
Thu Nov 14, 2019 3:44 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Blueprint Editor
Replies: 4
Views: 12294

Re: Factorio Blueprint Editor

^ Copypaste BPs to your clipboard, then use ctrl+c and ctrl+v in the app to import and export.

This seems like a really handy app. The game really needs a feature like this. It'd be very impressive if you were able to add circuit networks and combinators.
by MEOWMI
Wed Nov 06, 2019 10:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 14773

Re: UPS Wars 3 - Electronic Circuits

I was attempting to do a belt-only direct insertion build, crafting the circuits on top of the copper patches. I figured it probably wouldn't be very good but I gave it a try. I optimized a single cell and copypasted it across the patch, but I figured I wouldn't have to make it compact and tileable,...
by MEOWMI
Wed Nov 06, 2019 9:43 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 14773

Re: UPS Wars 3 - Electronic Circuits

Well, I was going to do this, but it turns out my build would require more ore patches and I guess I would be allowed to add more, but at that point I'm just not interested enough. Probably wasn't gonna work.
by MEOWMI
Tue Nov 05, 2019 3:34 pm
Forum: Ideas and Suggestions
Topic: Have pumps be able to measure throughput
Replies: 5
Views: 744

Re: Have pumps be able to measure throughput

There's definitely some more to it, although I can't tell what. I made three attempts to measure 3.0k of fluid using Vegemeister's and foamy's setup and measured 2.2k, 2.0k, and 2.2k of fluid, so suffice to say, for measuring exact quantities this setup seems to be insufficient. Pumping through 25k ...
by MEOWMI
Fri Oct 25, 2019 12:19 am
Forum: Balancing
Topic: Destroyer capsules
Replies: 5
Views: 1642

Re: Destroyer capsules

I kinda like this idea. It makes the recipies more sensible and boosts what I think are far underpowered weapons. Destroyers and distractors seem underpowered to me and I've yet to find a situation where I would want to use them. About the only thing I can think of is if you have one massive "d...
by MEOWMI
Thu Oct 24, 2019 2:28 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 14558

Re: Friday Facts #317 - New pathfinding algorithm

I'm curious if the new pathfinding actually results in notably denser grouping and makes AoE weapons more viable. That's an exciting prospect since I usually find them underwhelming for their cost.
by MEOWMI
Thu Sep 26, 2019 10:42 pm
Forum: Gameplay Help
Topic: 1.9k Space Science???
Replies: 13
Views: 1718

Re: 1.9k Space Science???

If you have efficiency modules, wouldn't you be having a slight surplus of space science packs anyway? Seems like too much for any tiny brownout bug to be the sole cause. Did the efficiency bonus somehow add up from 1900 to give 99%? Seems unlikely, even a 6% boost would give 2014 equivalent packs. ...
by MEOWMI
Sat Sep 21, 2019 10:55 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 13323

Re: Friday Facts #313 - Light at the end of the bug tunnel

I really do like the diagonal landfill. Prevents some potentially bad visuals that could otherwise result from slightly misaligning grids.

Congrats on all the progress!
by MEOWMI
Sat Sep 07, 2019 3:55 pm
Forum: Technical Help
Topic: Belts are turning. Other objects turn on their own
Replies: 7
Views: 578

Re: Belts are turning. Other objects turn on their own

I swear this has happened to me as well a few times, but I couldn't entirely outrule the possibility of having hit R at a very unfortunate timing, which seemed by far like the most simple explanation, so I fixed it and moved on.
by MEOWMI
Sat Aug 31, 2019 3:29 pm
Forum: Ideas and Suggestions
Topic: Blueprint Book Covers
Replies: 2
Views: 300

Blueprint Book Covers

As of v. 0.17.66, blueprint books do not have good covers. Take a look at the screenshot attached. I have 7 blueprint books, and I am never able to tell which book is which by just looking at their icon. I have to resort to reading their name every time, otherwise I am completely unable to recognize...
by MEOWMI
Wed Aug 21, 2019 1:28 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 201
Views: 160119

Re: Peace with Aliens

I recently did a pacifist playthrough where I purposefully kept pollution low and built my base to minimize its harm (actually by maximizing area, so that there is more nature to absorb the pollution). I thought it was a really interesting idea and actually got quite far, enjoying the various new ch...
by MEOWMI
Wed Aug 07, 2019 8:53 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 27511

Re: Friday Facts #306 - Experimental Demo

I absolutely agree with many of the previous posters here, that the loss of the entire old campaign is quite sad. It indeed teached you a lot of the mechanics that you might not think of, and really helps shape the atmosphere of the game. I would most certainly not have had as good of an experience ...
by MEOWMI
Wed Jul 17, 2019 11:25 pm
Forum: Desyncs with mods
Topic: [0.17.58] Gridlock Cluster Desync
Replies: 0
Views: 500

[0.17.58] Gridlock Cluster Desync

I was suggested to post this here. Playing on the Gridlock Cluster custom servers during their current event. This was on the Lockwood server. I had two desyncs along with perhaps a dozen other players (but only one archive somehow). From what I caught of the moments, the first desync was caused by ...
by MEOWMI
Tue Jun 11, 2019 3:38 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 17516

Re: Friday Facts #298 - Demo upgrade for Stable

Regarding the new campaign, I want to say it's really easy for someone to accidentally miss the electric miner unlock upgrade. Even as an experienced player, I did not see it until 15-20m after it became available, and I was actively looking for when it would become available. The upgrade tree is ju...
by MEOWMI
Thu May 23, 2019 7:39 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 440
Views: 173641

Re: Just bought the game; What were Your first impressions?

My first thoughts were that the game flows very well, is very fun to play with its plethora of mechanics, feels very well optimized, and has a compelling atmosphere. The campaign was a great start to it before jumping into free play and trying out the alternative modes. It started out as an amazing ...

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