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by orzelek
Mon Aug 30, 2021 7:58 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 31391

Re: [1.1] Nullius: A Factorio prequel

If steel or one of other chests exists as normal then wide chests should work. Just need to limit it in settings a bit to not generate tons of variants. And it can do 13x1 chests for nice 2 cargo wagon stops.
by orzelek
Mon Aug 23, 2021 4:46 pm
Forum: Technical Help
Topic: Performace issues on High-End PC
Replies: 12
Views: 4354

Re: Performace issues on High-End PC

It looks like you might be running into what your laptop can do with Factorio - mainly due to mostly single threaded nature of factorio simulation loop. For factorio most important parameter of CPU is single thread performance and on top of that memory speed and latency. Take a look here at your CPU...
by orzelek
Sun Aug 22, 2021 9:37 am
Forum: Modding help
Topic: Using the global random number generator inside on_chunk_generated
Replies: 7
Views: 2271

Re: Using the global random number generator inside on_chunk_generated

You can combine the coordinates of the chunk with the map seed, to create your own tick-independent random number generator. The x and y multipliers are random primes I found on the internet , the important part is that they are large and prime. local x = event.position.x local y = event.position.y...
by orzelek
Fri Aug 20, 2021 5:08 pm
Forum: Technical Help
Topic: Use Xbox Elite Series 2 Controller on Mac OS
Replies: 8
Views: 2873

Re: Use Xbox Elite Series 2 Controller on Mac OS

I'm sorry but there is Macbook, xbox controller and factorio in same sentence. This gives a syntax error. Help not possible ;)
by orzelek
Tue Aug 10, 2021 4:10 pm
Forum: Technical Help
Topic: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
Replies: 6
Views: 2128

Re: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update

Quax wrote:
Tue Aug 10, 2021 2:21 pm
I'll follow these hints, however I don't understand where the problem comes from, as I didn't change anything on my settings regarding NAS, ... and Factorio has been running fine for several years now.
Any windows/other software updates that might be related recently?
by orzelek
Mon Jul 26, 2021 4:50 pm
Forum: Technical Help
Topic: Recover blueprints?
Replies: 1
Views: 1767

Re: Recover blueprints?

If you did not copy them to global book then not really.
You could try some universal file undelete software but that might not work after some time has passed and disk was used a lot already.
by orzelek
Thu Jul 22, 2021 3:43 pm
Forum: Minor issues
Topic: [1.1.35] Overlapping construction areas count "missing construction material" wrong.
Replies: 5
Views: 2045

Re: [1.1.35] Overlapping construction areas count "missing construction material" wrong.

What's with the attitude? Maybe because of https://forums.factorio.com/viewtopic.php?f=23&t=99360&p=549817. Although the devs are right, it's NaB. Take the following situation: Two roboports (left and right) far enough away to be own networks, building in the middle. My test results: - Righ...
by orzelek
Fri Jul 09, 2021 8:02 pm
Forum: Not a bug
Topic: [1.1.35] Incorrect grid-snapping of even-sized resources
Replies: 4
Views: 1330

Re: [1.1.35] Incorrect grid-snapping of even-sized resources

Changed LuaSurface::create_entity so it places resource entities to center of a tile as map generator would. This can be overridden by optional snap_to_tile_center parameter. (https://forums.factorio.com/83891) Topic linked in this changelog entry may contain answers to your questions. It looks to ...
by orzelek
Thu Jul 08, 2021 10:55 am
Forum: Technical Help
Topic: Corrupt map: Unknown tile 246
Replies: 13
Views: 3575

Re: Corrupt map: Unknown tile 246

Oh how! So I'm not alone with my problem :))))))))) No you're not alone. There's an entire section "0/1 Magic" of people with similar issues. People are losing all their saves and the staff are in disagreement about the problem. I recommended making backups of saves on successful load(no ...
by orzelek
Thu Jul 01, 2021 3:21 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314629

Re: [MOD 0.13.17+] Rampant

I'm not sure if I can make value of RSO's startup setting dependant on presence of another mod. And I do recall Rampant working with RSO generated bases but that was long time ago. I'm pretty sure that the issue might be in the fact that RSO disables normal generation and creates the bases by hand i...
by orzelek
Thu Jul 01, 2021 12:10 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314629

Re: [MOD 0.13.17+] Rampant

If you want to play RSO + Rampant you should switch RSO over to vanilla biters spawning method. That makes it work a bit better from my short playthrough. I think Rampant specifically has biter scanning to also make it work with RSO biters spawning but as you see it might not work. Yeah, I did that...
by orzelek
Wed Jun 30, 2021 3:55 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314629

Re: [MOD 0.13.17+] Rampant

If you want to play RSO + Rampant you should switch RSO over to vanilla biters spawning method. That makes it work a bit better from my short playthrough.
I think Rampant specifically has biter scanning to also make it work with RSO biters spawning but as you see it might not work.
by orzelek
Mon Jun 21, 2021 11:33 pm
Forum: Technical Help
Topic: [1.1.35] unable to save the map
Replies: 11
Views: 3473

Re: [1.1.35] unable to save the map

But is it really that common? https://stackoverflow.com/questions/2580933 As for the games, most of them are graphic heavy, so you wouldn't notice a slightly changed pixel or a bugged vertex. Thanks for the link it's quite informative. I guess it's much easier to get a corruption in data that won't...
by orzelek
Mon Jun 21, 2021 9:17 pm
Forum: Technical Help
Topic: [1.1.35] unable to save the map
Replies: 11
Views: 3473

Re: [1.1.35] unable to save the map

So this is not an error, but quite a common occurrence Yep, bit flips are quite common. That's why servers use ECC memory. I'm quite interested when I see sentence like this - how common are they? I spent quite a lot of time with factorio and lots of time gaming in general and I don't recall having...
by orzelek
Sat Jun 19, 2021 8:56 pm
Forum: Resource Spawner Overhaul
Topic: Nullius ore configuration
Replies: 4
Views: 2840

Re: Nullius ore configuration

I would think that RSO should react properly if you set enemy base autoplace to nil but didn't check that one. For some reason autoplace is actually ignored for enemies specifically - must had a reson for that at some point.
Added your config and base removal and it works - released 6.2.8 with it.
by orzelek
Sat Jun 19, 2021 8:55 pm
Forum: Resource Spawner Overhaul
Topic: Config for Zircon (for Zirconium mod)
Replies: 2
Views: 1658

Re: Config for Zircon (for Zirconium mod)

Added in 6.2.8.
by orzelek
Tue Jun 15, 2021 6:19 pm
Forum: Resource Spawner Overhaul
Topic: Nullius ore configuration
Replies: 4
Views: 2840

Re: Nullius ore configuration

I'll try to add it this week and release new version.

Are you disabling enemies in vanilla?
I think RSO should pick that up properly and don't need disabling enemies here. If it doesn't work I might need to fix that part.
by orzelek
Sun Jun 13, 2021 5:00 pm
Forum: Resource Spawner Overhaul
Topic: Angel's Ores Starting Area Bug
Replies: 2
Views: 2273

Re: Angel's Ores Starting Area Bug

Added handling of starting area ore settings from Angels Refining in 6.2.7.
by orzelek
Mon Jun 07, 2021 5:13 pm
Forum: PyMods
Topic: low quality graphics ..
Replies: 39
Views: 11649

Re: low quality graphics ..

Grab gpu-z and check video memory usage in it. It will show you if you are actually filling up gpu's memory.
by orzelek
Sun Jun 06, 2021 6:43 pm
Forum: Modding help
Topic: http requests
Replies: 5
Views: 1435

Re: http requests

proicop wrote:
Sun Jun 06, 2021 5:35 pm
What do you mean by server commands?
Server side scripts that work with file that game writes and process them accordingly.
And I'd guess it uses rcon to send info back to game somehow since write file is only output.

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