Search found 60 matches

by Dustine
Fri Jun 16, 2017 9:25 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [15.20] robots_battery_modifier doesn't increase energy max
Replies: 2
Views: 2135

Re: [Klonan] [15.20] robots_battery_modifier doesn't increase energy max

Rseding91 wrote:Thanks, this should be fixed for the next version of 0.15.
Thank you so much for the quick fix!
by Dustine
Fri Jun 16, 2017 8:19 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16287

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Beta Status As the post indicates above (and the mod's version not being 1.0, or it being on the WIP subforums (I'm sorry forum moderators for posting it on finished mods first ;o;)), this mod is on a beta status. This means that all core features are in and relatively stable and bug tested, but so...
by Dustine
Fri Jun 16, 2017 8:16 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16287

[MOD 0.16] Charge Transmission - Wireless Bot Charging

Title: Charge Transmission Short Description: Special entities that wirelessly charge bots around them. An idea by Mike C from the KatherineOfSkies community. Name: ChargeTransmission Factorio Version: 0.16 Mod State: Beta Dependencies: Base Optional Extras: Author: Dustine Downloads: Mod Portal Li...
by Dustine
Fri Jun 16, 2017 7:33 pm
Forum: Mod portal Discussion
Topic: "Server error: Network Error"
Replies: 21
Views: 8228

Re: "Server error: Network Error"

Not for me, still getting upload errors when I try to host stuff.

Image
by Dustine
Fri Jun 16, 2017 7:27 pm
Forum: Mods
Topic: [MOD 0.15] BurnCycle - Recycle by Smelting
Replies: 0
Views: 1344

[MOD 0.15] BurnCycle - Recycle by Smelting

Title: BurnCycle - Recycle by Selting Short Description: Adds smelting recipes to regain iron, steel and similars from outdated and non-upgradable items. Updated from vanatteveldt's original mod . Name: BurnCycle Factorio Version: 0.15 Mod State: Release Dependencies: Base Optional Extras: BobPlate...
by Dustine
Thu Jun 15, 2017 2:08 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [15.20] robots_battery_modifier doesn't increase energy max
Replies: 2
Views: 2135

[Klonan] [15.20] robots_battery_modifier doesn't increase energy max

It seems that LuaForces::worker_robots_battery_modifier is restricted by max_energy and only affects the initial energy for when a robot entity is spawned, which if intended behaviour (seems so, but...) leads to some really weird behaviour. As in (replication steps): Start a brand new world (no mods...
by Dustine
Tue May 23, 2017 10:26 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.15.13] Weird behaviour on heat pipes on entities.
Replies: 5
Views: 1953

Re: Weard behaviour on heat pipes on entities.

You need to add the Factorio version to your title. However I can confirm that bugs 1-3 still happen as of 0.15.13. Replication: 1st: Add this data-phase code snippet into a mod (or use the mod attached to this post) local furnace = table.deepcopy(data.raw.furnace["electric-furnace"]) furn...
by Dustine
Tue May 23, 2017 7:40 pm
Forum: Modding help
Topic: Non-burner heat source possible?
Replies: 5
Views: 2353

Non-burner heat source possible?

Is there a way to have a heat source generator (something with a heat_buffer that produces heat, not consume it) that doesn't use a burner energy source type? Reactors use an obligatory burner field and adding heat_buffer to entities beyond reactors and heat pipes doesn't seem to have any effect. Al...
by Dustine
Mon May 08, 2017 8:44 am
Forum: Modding discussion
Topic: Factorio API autocomplete extension for Visual Studio Code
Replies: 11
Views: 6142

Re: Factorio API autocomplete extension for Visual Studio Code

Thank you!! Nexela pointed me to this post and this does about exactly what I've been wanting all along (specially if you count your wishlist features :D)
by Dustine
Wed Apr 19, 2017 8:31 pm
Forum: Resolved Problems and Bugs
Topic: [14.22] prepare_range on turrets.lua is redefined twice
Replies: 1
Views: 855

[14.22] prepare_range on turrets.lua is redefined twice

(Already seen on https://forums.factorio.com/viewtopic.php?f=25&t=37246 but it was in Mod Discussion) So while writing some stuff for a mod, I copied some field data from \data\base\prototypes\entity\turrets.lua and absent-mindely forgot about it until five minutes later when my lua linter was y...
by Dustine
Wed Apr 19, 2017 4:41 pm
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

I'm not quite sure which mods conflicts with this but i got this (on startup obviously) http://i.imgur.com/wdgCmhG.png modlist is quite large right now (bob+angels) { "mods": [ { "name": "base", "enabled": "true" }, { "name": "color-p...
by Dustine
Wed Apr 19, 2017 12:49 am
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

Hello, i cant put the pumpjack on the well. It apears ok when mouse over it showing the "0.2/s", but the pumpjack keeps red as not existed. I think its because of the hardcrafting mod, that changes multiple machines in game, so the hardcrafting pumpjack dont see the goop well. Is there a ...
by Dustine
Tue Apr 11, 2017 8:50 pm
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

Hello, i cant put the pumpjack on the well. It apears ok when mouse over it showing the "0.2/s", but the pumpjack keeps red as not existed. I think its because of the hardcrafting mod, that changes multiple machines in game, so the hardcrafting pumpjack dont see the goop well. Is there a ...
by Dustine
Tue Apr 11, 2017 3:41 am
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

New update, 1.2.0 is out!

With it come some potential fixes to the charged well mechanics, alongside some extra recipe chains to add compatibility and seamlessness between modpacks, such as Angel's and Bob's. More details on the main post or on the mod portal!
by Dustine
Mon Apr 10, 2017 10:53 pm
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

well with the previous "bug" having one spawn every base, i ended up with LOTS on my map, and it was driving me a little bonkers, hence the change to make them green. i have not used the angles or bobs mods, mainly because they are all dependent on each other and getting them all to work ...
by Dustine
Sun Apr 02, 2017 6:17 pm
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

having played with it for a while, i noticed that the red spots on my map look alot like the alien hives i have to destroy (the same color) might i suggest making available a different color or using a different color. thus i dont go crazy wondering if a hive has poped up again thanks again! EDIT: ...
by Dustine
Mon Mar 27, 2017 10:30 pm
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

testing v1.1.0 discovered a bug? possible as it is not a low chance of spawn spout i get a spout on every spawner killed, this is not intended i believe EDIT: the default is not 0.05 in the config, it is set to 1 when downloading from the portal thus resulting in the 100% spawn rate for spouts on s...
by Dustine
Mon Mar 27, 2017 4:46 am
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

Re: [MOD 0.14.x] Alien Goop Cracking

1.1.0 is out! Well boosting has been implemented, alongside a few bug fixes. Check the main post or the mod portal for downloads. + Well boosting mechanic added. Killing alien bases over existing alien goop wells has a change to boost them: both filling them to generation-levels amount of goop, and...
by Dustine
Fri Mar 24, 2017 12:35 am
Forum: Off topic
Topic: Hello World!
Replies: 7
Views: 3337

Re: Hello World!

Same, same, but how else do we prove to be human?
by Dustine
Fri Mar 24, 2017 12:31 am
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 7671

[MOD 0.14.x] Alien Goop Cracking

https://mods-data.factorio.com/pub_data/media_files/gMASI588BDlu.png Alien Goop Cracking Website: https://mods.factorio.com/mods/Dustine/AlienGoopCracking License: MIT Tags: Alien Artifacts, Farming, Exploration, Pink A new way to farm alien artifacts! Adds oil-like sprouts that can be drained and ...

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