Search found 616 matches
- Sun Jul 26, 2015 6:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Martin] Looped Chain Signals Stuck on Blue
- Replies: 4
- Views: 9266
Re: [0.12.1] Looped Chain Signals Stuck on Blue
The colors have actually no effect on the logic, but this is deffinitely a bug.
- Thu Jul 23, 2015 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22]Train going into automode when stopped by biters
- Replies: 4
- Views: 4755
Re: [0.11.22]Train going into automode when stopped by biters
Thank you for re-reporting this one, it will be fixed in the next release.
- Wed Jul 22, 2015 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: Splitters bad splitting.
- Replies: 3
- Views: 4046
Re: Splitters bad splitting.
Thank you for the report, this has been fixed for the next release.
- Tue Jul 21, 2015 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.12 not starting on Mac OS 10.6.8 after fresh install
- Replies: 2
- Views: 1996
Re: 0.12 not starting on Mac OS 10.6.8 after fresh install
Yes, this was an attempted fix for japanese OS X problems, it will be fixed in next release.
- Tue Jul 21, 2015 8:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
- Replies: 27
- Views: 11624
Re: [0.12.0][Mac OS Lion] Crash before loading screen
Damn, I expected something wild... I will revert the change for the next patch, sorry for the inconvenience.
- Mon Jul 20, 2015 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
- Replies: 27
- Views: 11624
Re: [0.12.0][Mac OS Lion] Crash before loading screen
This was an attempt to fix problems with japanese Mac, it seems that I will have to revert it then. Could you send me your system usernames and languages?
- Mon Jul 20, 2015 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Character logistic trash slots 2
- Replies: 1
- Views: 2421
Re: [0.12.0] Character logistic trash slots 2
This has been fixed for next release.
- Sun Jul 19, 2015 3:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Inserter issue with underground belt
- Replies: 3
- Views: 1651
Re: [0.12] Inserter issue with underground belt
This will be fixed in the next release.
- Sun Jul 19, 2015 2:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Crash on reserving a signal block - Sandbox mode
- Replies: 1
- Views: 929
Re: [0.12.0] Crash on reserving a signal block - Sandbox mode
Thank you for the report, this has been fixed for the next release.
- Sun Jul 19, 2015 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Train Intersection Crash (Probably by Chain Signal)
- Replies: 1
- Views: 1696
Re: [0.12.0] Train Intersection Crash (Probably by Chain Signal)
Thank you for the report, this has been fixed for the next release.
- Sat Jul 18, 2015 10:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] insertes only put items to one side of...
- Replies: 1
- Views: 3698
Re: [0.12.0] insertes only put items to one side of...
This has been resolved for the next release.
- Mon Jul 06, 2015 7:47 am
- Forum: Resolved Problems and Bugs
- Topic: Yellow Signal blocking train.
- Replies: 1
- Views: 1126
Re: Yellow Signal blocking train.
We already had reports of these problems, I am not entirely sure what causes this and I haven't been able to reproduce it, but since the train code has seen a lot of changes during the integration of chain signals, I hope this won't happen anymore in 0.12. I'll mark this as resolved, and if it happe...
- Mon Jul 06, 2015 7:45 am
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 38830
Re: Come and guess: Stable version of the 0.12
By 6 you mean 8, right?ssilk wrote:0.12.4, because I think 6 developers can do much more than 2.
- Fri Jul 03, 2015 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.21] [martin] failure on some train paths
- Replies: 4
- Views: 2028
Re: [0.11.21] [martin] failure on some train paths
We did some reworking and fixing for trains and signals, so although I was not able to reproduce this, I think it should be fixed for 0.12. If this still happens to you in the next version, please report it.
- Tue Jun 30, 2015 9:19 pm
- Forum: Gameplay Help
- Topic: How to tell how many of each bot type I have?
- Replies: 6
- Views: 6348
Re: How to tell how many of each bot type I have?
This information will be available in 0.12.
- Tue Jun 30, 2015 9:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [Martin] Crash depend on the system encoding (OSX)
- Replies: 3
- Views: 1536
Re: [0.11.22] [Martin] Crash depend on the system encoding (OSX)
I forced CFStringGetCStringPtr to use kCFStringEncodingUTF8 and then told boost to use utf8_codecvt_facet to represent it properly, so that should work, if the CFString manages to convert itself to UTF-8. I unfortunately have no way of testing this and getting a Japanese OS X is no easy task, even h...