Search found 616 matches

by HanziQ
Sun Jul 26, 2015 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Martin] Looped Chain Signals Stuck on Blue
Replies: 4
Views: 7298

Re: [0.12.1] Looped Chain Signals Stuck on Blue

The colors have actually no effect on the logic, but this is deffinitely a bug.
by HanziQ
Thu Jul 23, 2015 10:35 am
Forum: Resolved Problems and Bugs
Topic: [0.11.22]Train going into automode when stopped by biters
Replies: 4
Views: 2755

Re: [0.11.22]Train going into automode when stopped by biters

Thank you for re-reporting this one, it will be fixed in the next release.
by HanziQ
Wed Jul 22, 2015 10:04 am
Forum: Resolved Problems and Bugs
Topic: Splitters bad splitting.
Replies: 3
Views: 2622

Re: Splitters bad splitting.

Thank you for the report, this has been fixed for the next release.
by HanziQ
Tue Jul 21, 2015 12:08 pm
Forum: Resolved Problems and Bugs
Topic: 0.12 not starting on Mac OS 10.6.8 after fresh install
Replies: 2
Views: 1040

Re: 0.12 not starting on Mac OS 10.6.8 after fresh install

Yes, this was an attempted fix for japanese OS X problems, it will be fixed in next release.
by HanziQ
Tue Jul 21, 2015 8:30 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
Replies: 27
Views: 5957

Re: [0.12.0][Mac OS Lion] Crash before loading screen

Damn, I expected something wild... I will revert the change for the next patch, sorry for the inconvenience.
by HanziQ
Mon Jul 20, 2015 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
Replies: 27
Views: 5957

Re: [0.12.0][Mac OS Lion] Crash before loading screen

This was an attempt to fix problems with japanese Mac, it seems that I will have to revert it then. Could you send me your system usernames and languages?
by HanziQ
Mon Jul 20, 2015 12:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Character logistic trash slots 2
Replies: 1
Views: 1519

Re: [0.12.0] Character logistic trash slots 2

This has been fixed for next release.
by HanziQ
Sun Jul 19, 2015 3:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] Inserter issue with underground belt
Replies: 3
Views: 662

Re: [0.12] Inserter issue with underground belt

This will be fixed in the next release.
by HanziQ
Sun Jul 19, 2015 2:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Crash on reserving a signal block - Sandbox mode
Replies: 1
Views: 433

Re: [0.12.0] Crash on reserving a signal block - Sandbox mode

Thank you for the report, this has been fixed for the next release.
by HanziQ
Sun Jul 19, 2015 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Train Intersection Crash (Probably by Chain Signal)
Replies: 1
Views: 1042

Re: [0.12.0] Train Intersection Crash (Probably by Chain Signal)

Thank you for the report, this has been fixed for the next release.
by HanziQ
Sat Jul 18, 2015 10:08 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] insertes only put items to one side of...
Replies: 1
Views: 2443

Re: [0.12.0] insertes only put items to one side of...

This has been resolved for the next release.
by HanziQ
Mon Jul 06, 2015 7:47 am
Forum: Resolved Problems and Bugs
Topic: Yellow Signal blocking train.
Replies: 1
Views: 526

Re: Yellow Signal blocking train.

We already had reports of these problems, I am not entirely sure what causes this and I haven't been able to reproduce it, but since the train code has seen a lot of changes during the integration of chain signals, I hope this won't happen anymore in 0.12. I'll mark this as resolved, and if it happe...
by HanziQ
Mon Jul 06, 2015 7:45 am
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 28961

Re: Come and guess: Stable version of the 0.12

ssilk wrote:0.12.4, because I think 6 developers can do much more than 2.
By 6 you mean 8, right? :D
by HanziQ
Fri Jul 03, 2015 12:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.21] [martin] failure on some train paths
Replies: 4
Views: 1029

Re: [0.11.21] [martin] failure on some train paths

We did some reworking and fixing for trains and signals, so although I was not able to reproduce this, I think it should be fixed for 0.12. If this still happens to you in the next version, please report it.
by HanziQ
Tue Jun 30, 2015 9:19 pm
Forum: Gameplay Help
Topic: How to tell how many of each bot type I have?
Replies: 6
Views: 4610

Re: How to tell how many of each bot type I have?

This information will be available in 0.12.
by HanziQ
Tue Jun 30, 2015 9:58 am
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Martin] Crash depend on the system encoding (OSX)
Replies: 3
Views: 790

Re: [0.11.22] [Martin] Crash depend on the system encoding (OSX)

I forced CFStringGetCStringPtr to use kCFStringEncodingUTF8 and then told boost to use utf8_codecvt_facet to represent it properly, so that should work, if the CFString manages to convert itself to UTF-8. I unfortunately have no way of testing this and getting a Japanese OS X is no easy task, even h...

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