Search found 616 matches

by HanziQ
Tue Oct 13, 2015 10:04 am
Forum: Resolved Problems and Bugs
Topic: 0.12.10 MacOS 10.8 fails to launch 2nd run
Replies: 2
Views: 2858

Re: 0.12.10 MacOS 10.8 fails to launch 2nd run

I assume this is the same as https://forums.factorio.com/forum/vie ... 30&t=15408 and should be fixed in the next release by building the game on 10.11, correct?
by HanziQ
Tue Oct 13, 2015 9:33 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4][hanziq] Trains not recalculating route at signal
Replies: 3
Views: 5828

Re: [0.12.4][hanziq] Trains not recalculating route at signal

I'm going to call the top problem not a bug, the block the train is in is occupied, therefore it shouldn't be able to be reserved by any train, even the one, that's currently occupying it. Allowing it would definitely cause some problems, I'll try looking at this for 0.13 with other train refactorin...
by HanziQ
Tue Oct 13, 2015 9:26 am
Forum: Resolved Problems and Bugs
Topic: [0.12.5] [mac os] minor bug 2nd launch fails-has work around
Replies: 8
Views: 6681

Re: [0.12.5] [mac os] minor bug 2nd launch fails-has work around

Seems to be fixed by building on OS X 10.11 El Capitan, next release should be fine.
by HanziQ
Tue Oct 13, 2015 9:25 am
Forum: Resolved Problems and Bugs
Topic: [0.12.10][MAC] Crash when switching from stone to pickaxe
Replies: 4
Views: 11961

Re: [0.12.10][MAC] Crash when switching from stone to pickaxe

Fixed by building on OS X 10.11 El Capitan, next release should be fine.
by HanziQ
Tue Oct 13, 2015 9:03 am
Forum: Technical Help
Topic: Freeze when removing Object
Replies: 6
Views: 10378

Re: Freeze when removing Object

You set game.map_settings.enemy_expansion.min_player_base_distance to 100, that means, that it's checking about 200*200 chunk square against itself every time you're placing an object, if you set it back to 3, the save will be working again.
by HanziQ
Tue Oct 06, 2015 10:36 am
Forum: Resolved Problems and Bugs
Topic: [0.12.9] [mac os] [HanziQ] Crash on startup: unrecognized option psn
Replies: 1
Views: 3677

Re: [0.12.9] [mac os] [HanziQ] Crash on startup: unrecognized option psn

Thank you for the report, this will be fixed in the next release.
by HanziQ
Fri Oct 02, 2015 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9] [Rseding91] get_blueprint_entities missing conditions for pumps
Replies: 3
Views: 4877

Re: [0.12.9]get_blueprint_entities missing conditions for pumps

Thank you for the report, this will be fixed in the next version.
by HanziQ
Wed Sep 30, 2015 10:01 am
Forum: Resolved Problems and Bugs
Topic: [0.11.x thru 0.12.3] Improper train routing
Replies: 8
Views: 8777

Re: [0.11.x thru 0.12.3] Improper train routing

This is a known problem and will be addressed in 0.13.
by HanziQ
Wed Sep 30, 2015 9:30 am
Forum: Resolved Problems and Bugs
Topic: [0.12.7] Game crashes on zooming in on the map
Replies: 3
Views: 3936

Re: [0.12.7] Game crashes on zooming in on the map

Thank you for the report, this has been fixed for 0.12.9.
by HanziQ
Tue Sep 22, 2015 11:52 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] train signal symmetric inconsistency
Replies: 11
Views: 22611

Re: [0.12.1] train signal symmetric inconsistency

Unfortunately, this bug would require serious refactoring of the way that signals are currently attached to rails, therefore we have decided to postpone that. Moving to 'known issues' for now.
by HanziQ
Mon Sep 21, 2015 9:46 am
Forum: Resolved Problems and Bugs
Topic: [0.12.8] Crash on Train Menu
Replies: 1
Views: 2502

Re: [0.12.8] Crash on Train Menu

Thanks for the report, this will be fixed in 0.12.9.
by HanziQ
Tue Sep 15, 2015 9:26 am
Forum: Resolved Problems and Bugs
Topic: [012.6/12.7 Red train signals when no other train is present
Replies: 3
Views: 3522

Re: [012.6/12.7 Red train signals when no other train is present

Thank you for the report, this will be fixed in the next version.
by HanziQ
Mon Sep 07, 2015 7:24 am
Forum: Resolved Problems and Bugs
Topic: [0.12.5] [mac os] minor bug 2nd launch fails-has work around
Replies: 8
Views: 6681

Re: [0.12.5] [mac os] minor bug 2nd launch fails-has work around

This is the 0.12.4->0.12.5 update log, there are no errors there, could you attach the log when the error happens?
by HanziQ
Wed Sep 02, 2015 11:45 am
Forum: Pending
Topic: [0.12.1] [OS X 10.10.4] Game won't load on OS X
Replies: 3
Views: 4888

Re: [0.12.1] [OS X 10.10.4] Game won't load on OS X

Could you try setting the max-texture-size in the config in the graphics section to lower values?
Start with 8192 and if it doesn't work lower it to 4096 and 2048.
(In 0.12.6, there is a bug, that this value is not saved and will be removed when Factorio shuts down, that will be fixed in 0.12.7.)
by HanziQ
Wed Sep 02, 2015 8:04 am
Forum: Not a bug
Topic: [0.11.22] [mac] Game doesn't start
Replies: 17
Views: 13156

Re: [0.11.22] [mac] Game doesn't start

Is this still a problem in the latest version of the game?
by HanziQ
Tue Sep 01, 2015 12:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][hanziq] Inserters taking from wrong side on underground belts
Replies: 4
Views: 4598

Re: [0.12.4][hanziq] Inserters taking from wrong side on underground belts

There was a problem with inserters and rotating belt, that will be fixed in 0.12.7.
by HanziQ
Sat Aug 29, 2015 6:12 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62061

Re: Friday Facts #101 - The players are real people

basicaly there is nothing in this FF. This can only mean that there is nothing to tell us about the game development. Think its time to declare 0.12 stable. (i want the logicky stuff in .13) No, this is the exact opposite, if there were 0.13 features shown off in FFFs, then there are no more bugs t...

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