Search found 616 matches

by HanziQ
Tue Jan 05, 2016 9:00 am
Forum: Pending
Topic: [0.11.12][OSX] Crash on DNS-Error
Replies: 1
Views: 7457

Re: [0.11.12][OSX] Crash on DNS-Error

This is from an old Factorio version, if this wasn't a one-time thing and it still happens in the new stable version - 0.12, please report it again.

Also the dig output seems to be correct.
by HanziQ
Tue Dec 15, 2015 10:04 pm
Forum: Won't fix.
Topic: [0.12.19][MAC] Steam Shortcut Crash
Replies: 7
Views: 19734

Re: [0.12.19][MAC] Steam Shortcut Crash

This is caused by a OS X 10.6 compatibility fix, we will be dropping that for the Steam release, can't say about 0.13.
by HanziQ
Wed Dec 09, 2015 9:29 am
Forum: This Forum
Topic: Attachment quotas
Replies: 9
Views: 17274

Re: Attachment quotas

The max upload size was set to 128MB.
by HanziQ
Mon Dec 07, 2015 9:05 am
Forum: This Forum
Topic: "413 Request Entity Too Large" when attaching files
Replies: 2
Views: 9570

Re: "413 Request Entity Too Large" when attaching files

The maximum allowed file size was increased.
by HanziQ
Fri Dec 04, 2015 11:15 am
Forum: This Forum
Topic: "413 Request Entity Too Large" when attaching files
Replies: 2
Views: 9570

Re: "413 Request Entity Too Large" when attaching files

The forum was migrated to a different server, I will look into this.
by HanziQ
Thu Dec 03, 2015 3:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.13] Intermittent crash when loading games on Mac
Replies: 14
Views: 28497

Re: [0.12.13] Intermittent crash when loading games on Mac

I tried running the game with larger amounts of threads on my Mac machines, but I didn't have any luck reproducing the issue. The solution for now, is unfortunately running with 4 or less threads, even though that decreases the performance. Moving to known issues until we know more.
by HanziQ
Thu Dec 03, 2015 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
Replies: 9
Views: 15699

Re: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases

Thanks for the report, this will be fixed in the next version.
by HanziQ
Tue Nov 24, 2015 1:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17] [Martin] Beam laser issues.
Replies: 11
Views: 14831

Re: [0.12.17] [Martin] Beam laser issues.

Weapons with type projectile will destroy the beam after 1 tick, I can take a look at that for 0.13, but for now, this stays. If you use the correct type, it should work, the ammo consumption has also been fixed for the next release.
by HanziQ
Mon Nov 23, 2015 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17] [Martin] Beam laser issues.
Replies: 11
Views: 14831

Re: [0.12.17] [Martin] Beam laser issues.

Yes, it will work, range affects max creation range, max_length well... max length. :D So it might actually make sense to have those as separate.
by HanziQ
Mon Nov 23, 2015 12:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17] [Martin] Beam laser issues.
Replies: 11
Views: 14831

Re: [0.12.17] [Martin] Beam laser issues.

The turret works after the fix, there is one slight annoyance though. There are 2 variables you can control - range in attack params and max_length in action delivery - they have to be set to the same value for the beam to work correctly (if range>max_length, the beam can exist for just 1 tick befor...
by HanziQ
Fri Nov 20, 2015 10:41 am
Forum: Resolved Problems and Bugs
Topic: [0.12.17] [Martin] Beam laser issues.
Replies: 11
Views: 14831

Re: [0.12.17] [Martin] Beam laser issues.

Got the personal weapon fixed (and hopefully the crash), would you happen to have an example with the turret so I can take a look at that?
by HanziQ
Tue Nov 10, 2015 8:59 am
Forum: Resolved Problems and Bugs
Topic: [0.12.16] Rotating a locomotive crashes the game
Replies: 1
Views: 5523

Re: [0.12.16] Rotating a locomotive crashes the game

Thanks for the report, fixed for the next release. Rotating locomotives while driving in manual is intentional.
by HanziQ
Tue Nov 10, 2015 8:52 am
Forum: Resolved Problems and Bugs
Topic: [0.12.15] Rail signal got "stuck"
Replies: 5
Views: 10124

Re: [0.12.15] Rail signal got "stuck"

Thank you for the report, this will be fixed in the next release.
by HanziQ
Mon Nov 09, 2015 9:31 am
Forum: Not a bug
Topic: (0.12.16)senario pack mac os x
Replies: 2
Views: 4379

Re: (0.12.16)senario pack mac os x

This looks like you're running the game from the mounted dmg you downloaded, you need to move the factorio.app to /Applications (or somewhere else) to run the game.
by HanziQ
Wed Nov 04, 2015 9:51 am
Forum: Pending
Topic: [0.12.6] [Mac OSX] [Martin] [pending] Freeze on application start
Replies: 8
Views: 16276

Re: [0.12.6][Mac OSX] [Martin] Freeze on application start

The latest releases were built on 10.11, is this still happening?
by HanziQ
Fri Oct 30, 2015 10:39 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40092

Re: Friday Facts #110 - Tech art finished

jorgenRe wrote:Because il not stop until its correct :lol: !
I notified Albert about the mistake immediately after he posted the molecule icons, but no change since then, I guess he had better things to do :D
by HanziQ
Tue Oct 20, 2015 9:31 am
Forum: Resolved Problems and Bugs
Topic: [0.12.10] [Martin] Train cannot resolve force-calculating new path
Replies: 2
Views: 5203

Re: [0.12.10] [Martin] Train cannot resolve force-calculating new path

Thanks for the report, I tweaked the path finding values for trains that are waiting on signals, so this should be working better in the next release.

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