Search found 616 matches
- Thu Aug 16, 2018 3:41 pm
- Forum: Mod portal Discussion
- Topic: IPv6 not working for mods-data.factorio.com
- Replies: 1
- Views: 1460
Re: IPv6 not working for mods-data.factorio.com
Should be fixed when DNS propagetes
- Thu Aug 16, 2018 8:22 am
- Forum: Technical Help
- Topic: [0.16.51 demo for Mac] is from an "unidentified developer"
- Replies: 5
- Views: 3727
Re: [0.16.51 demo for Mac] is from an "unidentified developer"
I've been meaning to fix this for a long time, even the full game is not signed. I will add this for 0.17.
- Sat Jul 28, 2018 9:44 am
- Forum: Resolved Problems and Bugs
- Topic: I can no longer download some of my own mods
- Replies: 8
- Views: 2990
Re: I can no longer download some of my own mods
The download count increase is generated when the download link redirects you to the actual link to the file on the mods-data.factorio.com server, but the file wasn't there, so it failed too late for it not to be counted as a download.
- Mon May 28, 2018 7:39 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][for 0.17][0.16.34] Mods GUI not refreshing after ingame mod update
- Replies: 1
- Views: 1352
Re: [Hanziq] [0.16.34] Mods GUI not refreshing after ingame mod update
I will probably leave any GUI related changes for 0.17, as this unfortunately requires some larger refactoring inside the code. The only easy way to prevent this is to enable the 'Enable new mods' which controls, whether the game restarts immediately after updating mods, or not. It doesn't really ma...
- Fri May 18, 2018 10:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Sanqui][0.16.42] Multiplayer matching: "Operation too slow", "Status code: 0"
- Replies: 3
- Views: 1595
Re: [Sanqui][0.16.42] Multiplayer matching: "Operation too slow", "Status code: 0"
Should be resolved now
- Wed May 16, 2018 6:47 pm
- Forum: Technical Help
- Topic: Status Code 0
- Replies: 3
- Views: 5873
Re: Status Code 0
We are resolving issues with the matching server
- Wed May 16, 2018 9:19 am
- Forum: Mod portal Discussion
- Topic: [Mod portal] Fuzzy search is like super-fuzzy or what
- Replies: 6
- Views: 2614
Re: [Mod portal] Fuzzy search is like super-fuzzy or what
I changed the search ordering a bit, so it should focus more on matches and less on ordering by download count/last updated. Is it better now?
- Mon May 14, 2018 3:30 pm
- Forum: Not a bug
- Topic: [WebSite] Typo in login screen
- Replies: 4
- Views: 1973
Re: [WebSite] Typo in login screen
That image comes from Valve, not our bug.
- Mon Mar 26, 2018 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Antron] [0.16.x] Mac OS X Import blueprint string bug
- Replies: 8
- Views: 5166
Re: [HanziQ] [0.16.x] Mac OS X Import blueprint string bug
Apart from trying a different keyboard (which should not have an effect on this fault behaviour, but you never know), I don't know what else to try. For 0.17, we're rewriting all of the input-handling related code in Factorio, so my only hope is, that it will be fixed by that.
- Fri Mar 23, 2018 9:50 am
- Forum: Pending
- Topic: [0.16.30] MAC OS: Too many files open when starting factorio
- Replies: 14
- Views: 5737
Re: [0.16.30] MAC OS: Too many files open when starting factorio
Has this been resolved with new versions of the game?
- Wed Mar 21, 2018 9:32 am
- Forum: Pending
- Topic: [0.16.30] MAC OS: Too many files open when starting factorio
- Replies: 14
- Views: 5737
Re: [0.16.30] MAC OS: Too many files open when starting factorio
I'm getting 12544 as the default limit on macOS 10.13, so I'll try setting that on game startup and we'll see if it changes anything.
- Sun Mar 18, 2018 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Antron] [0.16.x] Mac OS X Import blueprint string bug
- Replies: 8
- Views: 5166
Re: [HanziQ] [0.15.x][0.16.x] Mac OS X Import blueprint string bug
I cannot reproduce that, is there anything specific about your system - rebound keys, either in the system, or with some other software?
Also please post the log file.
Also please post the log file.
- Fri Mar 16, 2018 7:46 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 38161
Re: Friday Facts #234 - Office pictures
That's just a small kettle.FatMcK wrote:What is this cylindrical chrome thing standing next (right side) to the toaster? It seems to be too small for a water boiler!?
- Thu Mar 15, 2018 9:47 am
- Forum: Pending
- Topic: [0.16.30] MAC OS: Too many files open when starting factorio
- Replies: 14
- Views: 5737
Re: [0.16.30] MAC OS: Too many files open when starting factorio
You can also use to find out which processes have files open, and how many.
Code: Select all
sudo lsof -n | cut -f1 -d' ' | uniq -c | sort | tail
- Thu Mar 08, 2018 8:02 pm
- Forum: Technical Help
- Topic: [0.15.40] No IPv6 on auth web servers
- Replies: 6
- Views: 2997
Re: [0.15.40] No IPv6 on auth web servers
Fortunately, the auth server is a fairly easy service, so it won't be too difficult to migrate.
- Thu Mar 08, 2018 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][for 0.17][0.15.9] Keyboard Regional Settings Mac not working
- Replies: 2
- Views: 1939
Re: [HanziQ] [0.15.9] Keyboard Regional Settings Mac not working
Since we're removing Allegro for 0.17, and all input related things will change, we'll handle it then.
- Thu Mar 08, 2018 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][for 0.17] Unable to stream from OSX Steam host with no mouse
- Replies: 2
- Views: 1567
Re: [HanziQ] Unable to stream from OSX Steam host with no mouse
This is fairly minor, and since we're removing Allegro for 0.17, we'll handle it then.
- Thu Mar 08, 2018 12:54 pm
- Forum: Mod portal Discussion
- Topic: [HanziQ][mod portal] Drag and drop uploading tries to download your file
- Replies: 2
- Views: 1839
Re: [HanziQ][mod portal] Drag and drop uploading tries to download your file
I might reimplement this in the future, but not right now.
- Wed Mar 07, 2018 10:15 pm
- Forum: Technical Help
- Topic: [0.15.40] No IPv6 on auth web servers
- Replies: 6
- Views: 2997
Re: [0.15.40] No IPv6 on auth web servers
Unfortunately no, at least for now. The authentication server runs on Heroku, which doesn't support IPv6 for some reason. But I am in the middle of moving some parts of our infrastructure to different providers, so I could do that also for the auth server, in the future. No promises.
- Mon Mar 05, 2018 9:34 pm
- Forum: Ideas and Suggestions
- Topic: multiplayer.factorio.com enable gzip
- Replies: 3
- Views: 1438
Re: multiplayer.factorio.com enable gzip
Ok, I set up gzip for the current one also.