Search found 616 matches
- Mon Dec 18, 2017 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.0][macOS 10][iMac] Interaction with entities only possible with player in specific position
- Replies: 36
- Views: 8684
Re: [16.0][macOS 10][iMac] Interaction with entities only possible with player in specific position
I made another test build, can you try? factorio_alpha_0.16.6.dmg As usual, don't use this on your saves, compatibility is not guaranteed.
- Mon Dec 18, 2017 10:24 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
I am sorry to report that 0.16.4 still crashes for Symbol not found: _fchmodat on Mac OS 10.9 Mavericks. factorio-current.log 0.000 2017-12-16 22:09:56; Factorio 0.16.4 (build 34391, mac, alpha) 0.000 Operating system: OS X 10.9.5 0.000 Program arguments: "/Volumes/factorio/factorio.app" ...
- Sun Dec 17, 2017 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2]Game accepts extra comma in info.json
- Replies: 7
- Views: 3790
Re: [0.16.2]Game accepts extra comma in info.json
I thought we already had native_dialog with gtk for linux.
Anyway I am all for introducing json5, but do it with a .json5 extension and .json for valid json.
Anyway I am all for introducing json5, but do it with a .json5 extension and .json for valid json.
- Sat Dec 16, 2017 5:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.0][macOS 10][iMac] Interaction with entities only possible with player in specific position
- Replies: 36
- Views: 8684
Re: [16.0][macOS 10][iMac] Interaction with entities only possible with player in specific position
Since this issue doesn't happen on any Macs we have, I don't have many ways to make this go faster. Fixing minor bugs is not more important, but there are not many Mac developers on the team, so again, I don't know how to make this faster. You can play 0.15.40, that's why 0.16.x is experimental. Ple...
- Sat Dec 16, 2017 5:24 pm
- Forum: Duplicates
- Topic: [0.15.40] Mac crash on update to 0.16.x
- Replies: 5
- Views: 1478
Re: [0.15.40] Mac crash on update to 0.16.x
Was that 0.15.40 -> 0.16.4 direct update?
This is a duplicate of a solved bug in 0.16.3. Of course that means it only works for 0.16.3 -> 0.16.4 update, because I can't patch the 0.15.40 code that is broken.
This is a duplicate of a solved bug in 0.16.3. Of course that means it only works for 0.16.3 -> 0.16.4 update, because I can't patch the 0.15.40 code that is broken.
- Fri Dec 15, 2017 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [16.0][macOS 10][iMac] Interaction with entities only possible with player in specific position
- Replies: 36
- Views: 8684
Re: [16.0][macOS 10][iMac] Interaction with entities only possible with player in specific position
There will be a fix attempt in 16.3 (should be today).
- Thu Dec 14, 2017 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Mavericks (Mac OS X 10.9.5) is out of the game. This time, we have : Symbol not found: _fchmodat Crash report : Process: factorio [48350] Path: /Users/USER/*/factorio.app/Contents/MacOS/factorio Identifier: com.factorio Version: 0.15.21 (0.15.21) Code Type: X86-64 (Native) Parent Process: launchd [...
- Thu Dec 14, 2017 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.2][mac] Executable not declared as such after update
- Replies: 4
- Views: 2979
Re: [16.2][mac] Executable not declared as such after update
Fixed for 0.16.3, but it will work for updating .3 -> .4, not .2 -> .3
- Thu Dec 14, 2017 1:49 pm
- Forum: Mod portal Discussion
- Topic: [HanziQ][Bug] Wrong mod info while updating mods on portal
- Replies: 3
- Views: 1673
Re: [0.16] Wrong mod info while updating mods on portal
It's using the first extracted info looks like, moving to mod portal discussion, I'll take a look later.
- Thu Dec 14, 2017 1:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Looks good, the graphics crash is a common one, probably not enough VRAM or something. I'll try setting up older versions.
Moving this to fixed then.
Moving this to fixed then.
- Thu Dec 14, 2017 12:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Can you test this in 16.2?
- Thu Dec 14, 2017 12:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.1] Changelog "from last played" not shown on 1st attempt
- Replies: 2
- Views: 2018
Re: [16.1] Changelog "from last played" not shown on 1st attempt
Fixed for 0.16.3
- Thu Dec 14, 2017 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Could some of you try the attached app? To make it smaller, I removed a lot of data, so the game won't start properly, but it should crash later, with a factorio window open and a log file created. The error should say something about 'Unknown key:"font.default"'. This didn't immediately ...
- Thu Dec 14, 2017 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
I found a workaround for 0.16.2, we'll see if it works well enough.
- Thu Dec 14, 2017 9:34 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Could some of you try the attached app? To make it smaller, I removed a lot of data, so the game won't start properly, but it should crash later, with a factorio window open and a log file created. The error should say something about 'Unknown key:"font.default"'. This didn't immediately ...
- Wed Dec 13, 2017 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Ok, now you're getting the same error as the others. The previous one was caused by a file that was deleted long ago and shouldn't have been there anymore, but the updater failed to delete it. Could you try deleting the game (just factorio.app, no need to delete files in Application Support) and red...
- Wed Dec 13, 2017 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Ok, I have something else I wanna try, but it will take a while to produce the test binary. We might release 0.16.1 in the meantime, but I'll try to do it asap.
- Wed Dec 13, 2017 4:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Could some of you try the attached app? To make it smaller, I removed a lot of data, so the game won't start properly, but it should crash later, with a factorio window open and a log file created. The error should say something about 'Unknown key:"font.default"'.
- Wed Dec 13, 2017 4:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 30731
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Could you try deleting the game (just factorio.app, no need to delete files in Application Support) and redownloading and trying again? Same here, full crash report: Process: factorio [22019] Path: /Applications/factorio.app/Contents/MacOS/factorio Identifier: com.factorio Version: 0.11.22 (0.11.22)...
- Wed Nov 15, 2017 11:22 am
- Forum: Technical Help
- Topic: [15.37] Error when trying to host server: "Determining own address has failed."
- Replies: 10
- Views: 17704
Re: Game uses wrong port - MP not working
Your game tried to access 2 different pingpong servers with 2 different IPs to obtain your IP address. The received vs expected address are just the 2 responses from the pingpong servers, whichever arrives first becomes the expected one. The address was the same, but the port wasn't, which means you...