Search found 50 matches
- Mon Apr 15, 2024 7:17 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
Well, with rate limiting there really isn't any magic to it. And with 12 that is 6 per side or half a yellow belt each. It's even simpler than the 7 science packs of vanilla. Ahah how cute, when I mean "for the expansion" I really mean it! Which means I take into consideration the new bel...
- Sun Apr 14, 2024 9:54 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
No problem! My bad on expecting everyone to know what rate-limited sushi is.
BTW I think I have my setup for the 12 science packs of the expansion, can't wait to try that out
BTW I think I have my setup for the 12 science packs of the expansion, can't wait to try that out
- Sat Apr 13, 2024 9:41 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
Thank you for explaining it, you did understood right
It's just like a real sushi belt restaurant, you're free to pick plates or not, but don't block the belt or the other customers will get angry (and hungry)
I totally admit this may be an issue when building or modifying the setup though.
It's just like a real sushi belt restaurant, you're free to pick plates or not, but don't block the belt or the other customers will get angry (and hungry)
I totally admit this may be an issue when building or modifying the setup though.
- Sat Apr 13, 2024 10:00 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
Just because the research is stopped doesn't mean the belt is π I've added the blueprint to the post, feel free to try it out to see the limits by yourself. As long as the science packs arrive on the correct side of the correct belt and the sushi belt itself is a continuous piece of express belt, it...
- Fri Apr 12, 2024 2:59 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
Of course, that's exactly the nature of the improvementFuryoftheStars wrote: βFri Apr 12, 2024 1:47 pmHave you tested it under the concept of one of the science packs running out completely and then making sure it can re-insert even if the current belt completely empties out of it and then fills up with everything else?
- Fri Apr 12, 2024 1:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
What's easier than circuitless sushi? XDFuryoftheStars wrote: βFri Apr 12, 2024 1:25 pm2.0 may make this easier to accomplish, too, with the full belt reader.
- Fri Apr 12, 2024 1:14 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
However, if for some reason one science pack isn't produced any more and the labs stop research and you don't notice this in time, the belt loop will slowly fill with every science pack still available until it's completely filled. That's why I made the new design I just talked about, it now featur...
- Fri Apr 12, 2024 8:07 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 120985
Re: Beautiful Sushi Belts
The thread is nearly 5 years old and reached 100k views, looks like the perfect time for me to share my latest tech.
I edited the first post, feel free to check it out
I edited the first post, feel free to check it out
- Sat Oct 21, 2023 12:04 pm
- Forum: Implemented mod requests
- Topic: positionless player.play_sound()
- Replies: 8
- Views: 1662
Re: positionless player.play_sound()
Hello, Playing the sound as a global when a position is not defined makes sense to me. In fact, it already behaves like that in 2.0, the change happened as a part of some refactoring I was doing. I'll think about it a little more but I think I'll make the change in 1.1.x as well, I don't see a reas...
- Tue Oct 10, 2023 2:53 pm
- Forum: Implemented mod requests
- Topic: positionless player.play_sound()
- Replies: 8
- Views: 1662
Re: positionless player.play_sound()
Possible duplicate of https://forums.factorio.com/viewtopic.php?f=221&t=64281 I don't think so, I've done a post search before doing this one and it seems like this topic is more about making a sound position follow an entity, which is different from my proposal of not having a position at all.
- Sun Oct 08, 2023 11:17 pm
- Forum: Implemented mod requests
- Topic: positionless player.play_sound()
- Replies: 8
- Views: 1662
Re: positionless player.play_sound()
Thank you for the suggestion, sadly the value "must be" in the range [0;1] and 1 is still positioned on the game surface :/
- Sun Oct 08, 2023 9:24 pm
- Forum: Implemented mod requests
- Topic: positionless player.play_sound()
- Replies: 8
- Views: 1662
positionless player.play_sound()
I have multiple mods that require or will require being able to play sounds to a player directly, without the sound having coordinates. For example if I make some sort of user interface and use the player.play_sound() method, the sound is not audible if the player moves away from the coordinates it ...
- Mon Oct 02, 2023 9:27 am
- Forum: Wiki Talk
- Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
- Replies: 39
- Views: 16339
Re: Suggestions for the Wiki regarding Factorio Expansion Add-ons
Space age mod in particular will also affect the page text, not just the infobox. Ideas for that: Integrate it directly in the text with the icon ideas above. E.g. This entity works in xyz way on space platforms*. Different sections for expansion/non-expansion. Completely different page tabs for ex...
- Sun Oct 01, 2023 8:10 pm
- Forum: Wiki Talk
- Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
- Replies: 39
- Views: 16339
Suggestions for the Wiki regarding Factorio Expansion Add-ons
I don't claim to bring all the solutions (or any actually) to all the issues that may come from the addition of the new optional vanilla "mods" that will be bundled in the expansion but I just wanted to bring my thoughts. (and anyone else is welcomed to do so here as well) As a general ide...
- Sun Oct 01, 2023 7:13 pm
- Forum: Development tools
- Topic: Lua Requires Generator (Batch Script)
- Replies: 0
- Views: 735
Lua Requires Generator (Batch Script)
To help making my big overhaul mod I made a little batch script that scans all the ".lua" files in the directory "./prototypes" (yes, even subfolders) and append each corresponding require to a fresh data.lua script. In case that script is of any use to somebody else, here is it:...
- Tue Jun 27, 2023 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.80] "wind" and "ambient" sound types are not available in sound prototypes
- Replies: 2
- Views: 1429
Re: [1.1.80] "wind" and "ambient" sound types are not available in sound prototypes
Thank you for the quick fix
Sorry for the spelling, the mistake is on my side.
And thank you for the little explanation, it confirms what I guessed from the documentation
Sorry for the spelling, the mistake is on my side.
And thank you for the little explanation, it confirms what I guessed from the documentation
- Thu Jun 22, 2023 8:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.80] "wind" and "ambient" sound types are not available in sound prototypes
- Replies: 2
- Views: 1429
[1.1.80] "wind" and "ambient" sound types are not available in sound prototypes
When making a "sound" prototype, the "category" field is supposed to accept the strings "game-effect", "gui-effect", "ambient", "environment", "walking", "alert" or "wind", according to the official documentati...
- Sun Jun 18, 2023 10:19 am
- Forum: Minor issues
- Topic: [1.1.61] Pipe Graphic Glitch on Specific Coordinates
- Replies: 3
- Views: 1775
Re: [1.1.61] Pipe Graphic Glitch on Specific Coordinates
Thank you for looking into it. I attached an example save, you have nothing to do except pressing ctrl+F9 then scrolling one step up. Also here are my graphical settings: graphical_settings.jpg From what I have tried the fullscreen/windowed option, the resolution of the viewport and the flip/blit op...
- Tue Apr 11, 2023 11:51 am
- Forum: Minor issues
- Topic: [1.1.61] Pipe Graphic Glitch on Specific Coordinates
- Replies: 3
- Views: 1775
Re: [1.1.61] Pipe Graphic Glitch on Specific Coordinates
I came across the same issue now in 1.1.76 at the X and/or Y coordinate -208 at the default zoom level (again, I mean ctrl + F9) and zoomed in 2 steps further. Here an example on a new vanilla game at both coordinates being -208: https://cdn.discordapp.com/attachments/371988532274790410/109531434823...
- Sun Jan 15, 2023 10:06 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 86446
Re: All the different ways to increase the efficiency of a nuclear power plant
When there is less than 1 steam in the tank, it means the boiler temperature is less than 500 degrees. To be honest I don't 100% understand everything here, like for how long you integrate your consumption measurement or something but I do get that part with detecting the temperature using the stea...