Search found 170 matches
- Wed Nov 13, 2019 9:48 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 19860
Re: Niggles and nitpicking - player preferences
ore line in the middle and plates on the outside or the other way around, you use a "double-sided" line of smelters and use a splitter to filter iron and copper different ways. Blueprinting is ehhhh difficult and not useful early on. Never done a mall. I'm not gonna be one of those people...
- Wed Nov 13, 2019 9:33 pm
- Forum: General discussion
- Topic: Just finished my very first game
- Replies: 8
- Views: 3261
Re: Just finished my very first game
So yeah it is a bit of a huge mess, and i'm doing this topic not only to show you the 55 very good hours i spent in this game, but also how to do really "clean" factories? Like, i'm sorry i don't have the exact word in english, but a factory where everything is where it has to be, i saw s...
- Tue Oct 15, 2019 6:58 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 19860
Re: Niggles and nitpicking - player preferences
I use slow inserters for slow things, and generally only upgrade belts as needed. My friend prefers using fast inserters and faster belts everywhere when possible. Since the assembler ingredient limit removal I also use Assembly Machine 1 in some places where it's fast enough. That's the case quite...
- Tue Oct 08, 2019 4:30 pm
- Forum: Not a bug
- Topic: [0.17.69 vanilla] Inserter mispick on rocket launch
- Replies: 5
- Views: 1990
- Fri Oct 04, 2019 1:49 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136157
Re: Version 0.17.60
I typically never update modded games. I prefer stable versions and mature mods and keep the game what it is when I begin until I abandon it, typically wait several months and then update and begin a new game. I have never had any severe problems with old versions. I've been using 0.17 (latest) sin...
- Wed Sep 18, 2019 4:53 pm
- Forum: Gameplay Help
- Topic: What's wrong with my oil setup
- Replies: 12
- Views: 4581
Re: What's wrong with my oil setup
What I have is normally pumps from the refinery area to a pool, then priority chemplants feed off that priority pool, and if the pool fills up any excess being used in trickledown conversion. Heavy Oil from refinery:> pump to HO common silo HO common silo: > pump to Lubricant(makes as much as the sy...
- Wed Sep 18, 2019 2:54 pm
- Forum: Gameplay Help
- Topic: Broken Train Brakes?
- Replies: 5
- Views: 2092
Re: Broken Train Brakes?
To help compare you could try turning on the icons for train stopping distance. I always keep them on as a warning for 300kph trains... show-train-braking-distance The distance a train will take to stop at its current speed and show-train-stop-point When a train slows down it shows the calculated po...
- Fri Sep 13, 2019 8:49 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64052
- Fri Sep 13, 2019 7:48 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64052
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
which is to say pipes connect if they they are compatible, and does not connect if they are not compatible (see mockup below). With this method you can even prevent incorrect fluids ending up in your blueprints by having the fluid type of the pipe be a part of the blueprint. I just thought of this:...
- Wed Sep 11, 2019 8:38 pm
- Forum: Gameplay Help
- Topic: I'm out of steam and low on power
- Replies: 5
- Views: 2005
Re: I'm out of steam and low on power
With the old steam engines 0.16 is "stable", 0.17 is "experimental", but I've had no issues with 0.17 since I installed it in march (it has a lot more features and devs/veterans will likely be able to help you quicker if you use 0.17). https://wiki.factorio.com/Power_production ...
- Tue Sep 10, 2019 7:07 pm
- Forum: Combinator Creations
- Topic: Dry Ore Patch Train Restrictor
- Replies: 29
- Views: 10703
Re: Dry Ore Patch Train Restrictor
I suggest sticking with circuit reading the amount of ore on the belt as you might only require up to a dozen pieces of wire near the station as opposed to wiring each drill together...
- Thu Sep 05, 2019 8:24 pm
- Forum: Off topic
- Topic: Communication and Intent
- Replies: 0
- Views: 3219
Communication and Intent
Hello! I wanted to post this link to say how I appreciate the transparency and intent of the Factorio team... There is a vision for Vanilla and clearly indicate if the the community sees a "need" to make a mod and, based on popularity, it could be adopted if it adds to the experience. Othe...
- Fri Aug 30, 2019 1:09 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.34] Placement Scenario
- Replies: 3
- Views: 2751
Re: [0.17.34] Placement Scenario
Not sure how this slipped through, but:
You can't place or remove any item while the puzzle is "Running".
You can't place or remove any item while the puzzle is "Running".
- Thu Aug 29, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 110962
Re: Friday Facts #309 - Controversial opinions
Achievements appeal to a special kind of player, getting rid of them wouldn't get that tech time back... What I would like to see (or get pointed out to me) is community driven achievements (little 'a'). I know about some (like rocket per minute, 10 rocket per minute). but crazy goals are kinda wha...
- Tue Aug 27, 2019 7:55 pm
- Forum: General discussion
- Topic: Minor tech tree suggestions
- Replies: 11
- Views: 3343
Re: Minor tech tree suggestions
Laser base damage was decreased, but it is now affected by upgrades so its end game damage is actually boosted.
0.17.59
https://wiki.factorio.com/Version_history/0.17.0
- Tue Aug 27, 2019 7:47 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42644
Re: Automatically landfill when placing blueprints/ghosts
I have a few Chunk-sized blueprints for things such as rail stackers large nuclear and solar plants. I'd like to carefully align where it goes, then tell the robots to "go to it" ONCE. If I have to walk away, wait for them to get 10000 landfill it could take a long time, then I return and ...
- Thu Aug 15, 2019 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Implement previous demos combat as a game mode
- Replies: 5
- Views: 1358
Re: Implement previous demos combat as a game mode
Am I missing something? Are game modes like death world and wave defense too easy for you? Probably beat Death World Marathon with one mouse button behind their back to get their There Is No Spoon... https://wiki.factorio.com/World_generator make it ramp on the overall research and completion to th...
- Mon Aug 12, 2019 7:42 pm
- Forum: General discussion
- Topic: 0.17 - is it stable enough for the casual player?
- Replies: 23
- Views: 6205
Re: 0.17 - is it stable enough for the casual player?
I was gifted it on Steam and have used 0.17 since day 2. I use the mod search and install system built into factorio without issue, and the Steamfriend integration makes coop games a snap.
- Thu Aug 08, 2019 1:35 pm
- Forum: General discussion
- Topic: Deleted blueprint book
- Replies: 16
- Views: 4796
Re: Deleted blueprint book
The blueprint library is a glorified mini-save-file system where each blueprint/book is its own small save file The Blueprint Library is a computer-centered single repository for blueprints independent of saves and worlds (I visited a Community world and copied a number of them to my personal BP re...
- Thu Aug 08, 2019 1:33 pm
- Forum: Technical Help
- Topic: Multiplayer Achievement, How to know %?
- Replies: 2
- Views: 1207
Re: Multiplayer Achievement, How to know %?
I believe you see your % when you go into the Achievements menu while playing the map (or at least your time vs map time). Also, it looks like it auto pauses, as in 0.12.11 they added a "-no-auto-pause" as an option: https://wiki.factorio.com/Multiplayer " 0.12.11: Added --no-auto-pau...