Search found 170 matches

by Ranger_Aurelien
Thu May 02, 2019 8:01 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 216638

Re: Peace with Aliens

The Alpha Centauri setting wrestled with this in a few ways. Some technologies were more damaging to the planet, and researching "greener" ways lowered natural creature attacks, and eventually they ignored your forces. (The "Green" tree had near end game a "voice of the plan...
by Ranger_Aurelien
Thu May 02, 2019 3:21 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 53
Views: 15936

Re: [0.17.x] Save and Load Quickbar Layouts like blueprints

Or maybe an export/import string function so you can save it locally or share with others...
(That probably would require the least code, too)
by Ranger_Aurelien
Thu May 02, 2019 2:00 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500842

Re: Simple Questions and Short Answers

Is there a way to highlight only power generation buildings on the map? A few times I have wanted to see where the coal turbines, nuclear turbines, and solar panels are (to disconnect the first two with circuits). I know there's an "electrical" button, but that includes wires (which make u...
by Ranger_Aurelien
Wed May 01, 2019 4:44 pm
Forum: Fan Art
Topic: NASA Mars Needs You! Posters
Replies: 0
Views: 3529

NASA Mars Needs You! Posters

To me the theme/colour/base structure layout feels similar to Factorio: https://mars.nasa.gov/multimedia/resources/mars-posters-explorers-wanted/ Free for noncommercial use, I have a few on my walls. (Source files in a few sizes up to 100MB each) (Disclaimer: I do not take credit for the creation of...
by Ranger_Aurelien
Wed May 01, 2019 3:27 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.34] Placement Scenario
Replies: 3
Views: 2758

[0.17.34] Placement Scenario

I'm not sure if this technically a bug or a limit of what the Scenario tool is trying to do with vanilla Factorio: The "Space" campaign should not count undeployed buildings against the victory score, or you should be allowed to sell back buildings to the "market". It has happene...
by Ranger_Aurelien
Tue Apr 30, 2019 3:14 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.34] tutorial feedback
Replies: 1
Views: 1585

Re: 1.17.34 tutorial feedback

I don't recall -- was it mentioned to press and hold Right-click on buildings/boxes/inserters to delete/pick them up? I was able to pick up my entire base1 during the evacuation step, but I knew to do that already.
by Ranger_Aurelien
Tue Apr 30, 2019 3:08 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.32] Campaign Arrival - First Impressions
Replies: 1
Views: 1215

Re: [0.17.32] Campaign Arrival - First Impressions

As planned I reloaded before "continuing" the story and optimised my mining, planted a belt and a wall of turrets to the East.

Anyway, I then ran around to explore the map. Has anyone else found the car to the south or the small destroyed base to the north? Nice touches!
by Ranger_Aurelien
Thu Apr 25, 2019 8:13 pm
Forum: Ideas and Suggestions
Topic: Hand Crafting using Barreled Fluids
Replies: 2
Views: 928

Hand Crafting using Barreled Fluids

TL;DR Allow Hand crafting using barrels of fluids What ? When I was learning Factorio, I was surprised to find Recipes that call for fluids can't currently be crafted by hand even if you have the fluid "on hand" in barrels (such as purple circuits or Express conveyors) [0.17.32]. To me it...
by Ranger_Aurelien
Thu Apr 25, 2019 8:11 pm
Forum: Ideas and Suggestions
Topic: Empty Barrel Recycling
Replies: 1
Views: 623

Empty Barrel Recycling

TL;DR Empty Barrel Recycling to steel What ? When I was learning Factorio, I wanted to ship barrels of fluids then disassemble the empty barrels to reclaim the steel. My suggestion is to add an assembler(/hand) recipe next to the empty barrel recipe to disassemble it back to steel (or two empty bar...
by Ranger_Aurelien
Thu Apr 25, 2019 6:30 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.32] Campaign Arrival - First Impressions
Replies: 1
Views: 1215

[0.17.32] Campaign Arrival - First Impressions

I have played Factorio a bit, and had a few first impressions with the Tutori/nario * Little suggestion: Computron should have a headlight like a player. Night can be very dark without lights. :) * First Assembler -- TLDR: could not just build to follow instructions -- I tried to set up my mindset a...

Go to advanced search