Search found 62 matches

by Olacken
Fri Jan 31, 2020 1:09 am
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 5793

Re: highlight where the signal problem is

Realistically there are a few options that I can think of: 1- Yes it would work it's still be a bunch of work though 2- Although it does seems similar it is not at all when you hit manual and drive you know where you need to go. But the algorthime doesn't so it would be more similar to hop into a d...
by Olacken
Thu Jan 30, 2020 8:44 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Trains can have permanent orders that doesn't change regardless of station renaming.
Replies: 2
Views: 610

Re: Suggestion: Trains can have permanent orders that doesn't change regardless of station renaming.

Or you could place a station called "build" somhere that isn't connected to the rest of you train network so there would always be a station with the name build and when you rename your build station it wouldn't change the shedule of your trains
by Olacken
Thu Jan 30, 2020 8:36 pm
Forum: Ideas and Suggestions
Topic: Add friction to rails?
Replies: 17
Views: 2992

Re: Add friction to rails?

It would be way too calculation heavy to need to get every rail that is under each train to be able to calculate your speed at the next tick. Mostly, where will be single type rail for entire train, so that's a singe min(,) function. It shouldn't be heavy. Mixed rails may be approximated, say, to t...
by Olacken
Thu Jan 30, 2020 8:28 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 5793

Re: highlight where the signal problem is

I would like to know what are your minimum requirement for somthing to become popular.

And also if you are using train signal you should use the debug option to show them on the minimap it would make things easier.
by Olacken
Thu Jan 30, 2020 8:13 pm
Forum: Ideas and Suggestions
Topic: Add friction to rails?
Replies: 17
Views: 2992

Re: Add friction to rails?

It would be way too calculation heavy to need to get every rail that is under each train to be able to calculate your speed at the next tick. A track that wouldn't allow certain train to pass on it would be way less calculation heavy since you could just keep track on each block if a train can go th...
by Olacken
Thu Jan 30, 2020 7:56 pm
Forum: Implemented in 2.0
Topic: mark-for-upgrading when blueprinting over fast-replaceable entities
Replies: 39
Views: 9400

Re: mark-for-upgrading when blueprinting over fast-replaceable entities

I wouldn't care if it's not an option, because it doesn't seem right to not do it: I can normally place A over B if I'm in range. Why doesn't copy-paste or blueprinting let me? It feels broken. I would care because I use the fact that I can't place 2 different type of inserter in the same place to ...
by Olacken
Thu Jan 30, 2020 7:28 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26888

Re: Allow "close signal" circuit action for chain signals

ssilk wrote: ↑
Thu Jan 30, 2020 7:21 pm
And what if you place a normal signal in front of the chain signal? No space, he? :)
Then if you put a chain signal behing it it would chain on the normal signal you put not the chain signal in front of it.
by Olacken
Thu Jan 30, 2020 6:55 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40279

Re: Request: Max number of trains for stations

This is only prototype implementation, it visits all trains to count how many times given train stop is referenced. If train stop is referenced 5 times and limit is decreased to 3, then first 2 trains that will repath for any reason, will not be able to reserve this train stop again and will go som...
by Olacken
Thu Jan 30, 2020 4:10 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13053

Re: Let the car and tank move like the player does

Laramy65 wrote: ↑
Thu Jan 30, 2020 3:36 pm
have a second power armor in your inventory. they're quite quick to switch out when you need to
Fair enough
by Olacken
Thu Jan 30, 2020 3:29 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13053

Re: Let the car and tank move like the player does

100% with you on that, the car is like driving in a good old 2D 8-bit games, brings back great memories from my childhood (and possibly shows my age)... if you want fast WASD movement, put some legs in your power armor! How do I put my 20 roboport in my suit If use legs? Ok i'm a little bit exagera...
by Olacken
Thu Jan 30, 2020 3:09 pm
Forum: Gameplay Help
Topic: End Games Train Loading and Unloading
Replies: 11
Views: 4020

Re: End Games Train Loading and Unloading

If you are expending your ore oupost in multiple direction use diferent station name for every direction to prevent train from repathing to the oposite of the map
by Olacken
Thu Jan 30, 2020 2:59 pm
Forum: Ideas and Requests For Mods
Topic: Empty-inventory-slot reader
Replies: 44
Views: 8402

Re: Empty-inventory-slot reader

And how would that work with wooden rails (where I don't have steel rails for ages so no sensors) or powered rails (where the sensor rail breaks the power flow)? For wooden rails I see no probleme no steel rail no sensor and you could even change the sensor recipe so taht it doesn't cost steel. For...
by Olacken
Thu Jan 30, 2020 2:51 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40279

Re: Request: Max number of trains for stations

This creates some issues when during loading, amount of trains decreases and one of trains in queue fails to path to same train stop. COuldn't you make it so that the train that is currently loaded is counted toward the max but be the first one removed from the list when the amount of train decreas...
by Olacken
Thu Jan 30, 2020 1:45 pm
Forum: Ideas and Requests For Mods
Topic: Empty-inventory-slot reader
Replies: 44
Views: 8402

Re: Empty-inventory-slot reader

I was not proposing to replace the train stop I was suggesting to replace the track under the stop
by Olacken
Thu Jan 30, 2020 12:22 am
Forum: Ideas and Suggestions
Topic: Passive Requester Chest
Replies: 6
Views: 1296

Re: Passive Requester Chest

Storage automatically looks for storage chests with an item filter or a matching item to combine. Buffer chests do the same except more explicit, and remain lower priority than blue chests. Buffer chest would request item from passive provider chest but the wording "passive requester chest&quo...
by Olacken
Wed Jan 29, 2020 8:46 pm
Forum: Energy Production
Topic: Kovarex enrichment with constant catalyst
Replies: 10
Views: 4380

Re: Kovarex enrichment with constant catalyst

Why speed module is it an old design?
by Olacken
Wed Jan 29, 2020 8:31 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 62416

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

As a follow-up to my previous response to the fluid system *still* not being fixed, and the news that it isn't even planned for 1.0 (which generally means never), I have removed my positive review on Steam, as well as removing it as my favorite game on my profile. The developers know that the fluid...
by Olacken
Wed Jan 29, 2020 6:21 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10460

Re: Performance on AMD Bulldozer

Maybe the second one was running 15 tabs of chrome at the same times aka you should not draw conclusion from single point of data

https://factoriobox.1au.us/result/e44c3 ... 04cd2ff3ae
by Olacken
Wed Jan 29, 2020 5:59 pm
Forum: Ideas and Suggestions
Topic: Train's CTRL-click Temporary Stop behavior
Replies: 17
Views: 5896

Re: Train's CTRL-click Temporary Stop behavior

steinio wrote: ↑
Wed Jan 29, 2020 5:54 pm
If I use a train previous in manual I would like to see it stop in manuel again and not counting down to depart.
That's a good sugestion
And could probably be made as it's own thread since it's not exactly the same idea?
by Olacken
Wed Jan 29, 2020 5:52 pm
Forum: Ideas and Suggestions
Topic: Train's CTRL-click Temporary Stop behavior
Replies: 17
Views: 5896

Re: Train's CTRL-click Temporary Stop behavior

I don't wan't to go 2 meter forward I wan't the train to do it I may not be near it

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