Search found 228 matches

by evandy
Sat Mar 21, 2020 1:40 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

New HDR icons look great, but seem to have over-dimmed the black outline. As a result they can fade into certain backgrounds, depending on which pipes you have selected. You might consider updating your icon functions to give them the stronger outline/background back so they still pop. Looks fine ag...
by evandy
Thu Mar 19, 2020 1:02 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Oh, and regarding the tiers of electric boilers for volume... rather than introducing confusion by having two different tiering systems for boilers (volume for electric, temp for fueled) why not have cooling towers plus purified water convert high temp steam to a higher volume of low temp steam? Th...
by evandy
Wed Mar 18, 2020 3:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Oh, and regarding the tiers of electric boilers for volume... rather than introducing confusion by having two different tiering systems for boilers (volume for electric, temp for fueled) why not have cooling towers plus purified water convert high temp steam to a higher volume of low temp steam? Th...
by evandy
Wed Mar 18, 2020 12:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

The dev notes say you added a void for sodium hydroxide? Now that we can liquify it I guess it makes sense, but it was stuck in my head as "the 1 darned thing you can't void and have to deal with." It's a shame to lose it, but I'm sure there will be something else to fill that gap. Some j...
by evandy
Wed Mar 18, 2020 2:27 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

I finally came by to implementing the deuterium processing as I mentioned a while ago. A sneak peak for the recipe chain (without ratios, just 1 building/recipe) is shown in the picture below: deuterium.png deuterium-2.png It is quite a power hungry chain (just like IRL), making deuterium quite val...
by evandy
Tue Mar 17, 2020 8:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Why is Kovarex locked behind Rocket Fuel processing? Kovarex is purple science, and Rocket Fuel is gold. This isn't a huge deal in base angels, but with Science Cost Tweaker, gold science needs Tungsten, so this is a major leap forward. Deuterium reprocessing requires Gold science directly, and it ...
by evandy
Tue Mar 17, 2020 2:37 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

I don't know what the team is planning in this regard, but replacing the wood to boards recipe with paper was always the plan and the new Grey circuit is already based on this Interesting. It will be what it will be. As long as it gets balanced well so there is a reasonable path to high throughput ...
by evandy
Mon Mar 16, 2020 11:48 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Are there plans to balance the paper making chains? I'm not actually sure that it would be possible to make them attractive without removing the Wood => Boards recipe. At least the Naptha => Boards recipe has already gone! ... Ammonia Ammonia is required for T2 paper. The "simple" way to ...
by evandy
Mon Mar 16, 2020 1:54 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 18199

Re: [0.18] Please post bugs and balance issues here.

Bob, This one's been there for a while, but I just recently ran into it again... with modular roboports, if you leave a logistics extender unpowered long enough for it to go from flashing the yellow icon, to flashing the red "no power" icon, then even when you power it later it never actu...
by evandy
Mon Mar 16, 2020 12:48 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Why is Kovarex locked behind Rocket Fuel processing? Kovarex is purple science, and Rocket Fuel is gold. This isn't a huge deal in base angels, but with Science Cost Tweaker, gold science needs Tungsten, so this is a major leap forward. Deuterium reprocessing requires Gold science directly, and it s...
by evandy
Sun Mar 15, 2020 10:11 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 705389

Re: [0.18] Sea Block Pack 0.4.4

Can we talk about power generation a bit? Just decided to scrap my save on 0.17 and try SB on 0.18 and saw that Tier 1 Recipe for Green Algae was nerfed to produce brown algae "waste". Okay, sure, but then I compared charcoal recipe in helmod using Tier 1 green algae and Tier 1 (which use...
by evandy
Sun Mar 15, 2020 4:05 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 18199

Re: [0.18] Please post bugs and balance issues here.

Bob, This one's been there for a while, but I just recently ran into it again... with modular roboports, if you leave a logistics extender unpowered long enough for it to go from flashing the yellow icon, to flashing the red "no power" icon, then even when you power it later it never actua...
by evandy
Sat Mar 14, 2020 5:11 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

I finished all HQ fluid icons (still have to do all the recipes). The viscous liquid icons look a bit 'new', but that's due to how complex those icons are to make... The gas and regular liquid look the same, just less beter, including high res molecules to more easily distinguish them from each oth...
by evandy
Sat Mar 14, 2020 5:04 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 705389

Re: [0.18] Sea Block Pack 0.4.4

Does anyone know why we can not directly make charcoal from wood, but have to go through cellulose fiber to get there? It's nice that the chain exists, but seems like we should at least be able to go wood --> wood blocks --> charcoal (sawing them up), if not directly there.
by evandy
Sat Mar 14, 2020 2:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Is there a reason that we can not directly make charcoal from wood, but have to go through cellulose fiber to get there? Or is that a seablock decision and I need to go ask Trainwreck?
by evandy
Fri Mar 13, 2020 6:26 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Can somebody help me to modify Seafloor Pump to allow placement anywhere on the map, not just close to water. Some time ago following code worked well (data update stage): -- pump.fluid_box_tile_collision_test = nil -- pump.adjacent_tile_collision_test = nil -- pump.adjacent_tile_collision_mask = n...
by evandy
Fri Mar 13, 2020 1:25 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 24938

Re: [0.18.x] Bob's Mods: General Discussion

Hey Bob, What is the "New Oil and Sulphur Overhaul"? I see it's off by default, is it ready for us to use? it was off by default in 0.17 when it was introduced, because it was introduced after stable, and the changes break existing supply chains. it's on by default in 0.18. If you're upgr...
by evandy
Fri Mar 13, 2020 12:42 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 24938

Re: [0.18.x] Bob's Mods: General Discussion

Hey Bob,

What is the "New Oil and Sulphur Overhaul"? I see it's off by default, is it ready for us to use?
by evandy
Wed Mar 11, 2020 6:39 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

Not a fan of forced biostuff, i hope it gets better and maybe becomes optional. Also why you counting costs in making mineral water, you literally need liquifier and waterpump to make as much of it as you want from your crushing... Probably thinking seablock where you get everything from either ele...
by evandy
Tue Mar 10, 2020 11:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800200

Re: Development and Discussion

I propose to add higher tiers of Electric Boiler. Steam is in high demand in petrochem, all buldings has tiers and accept speed modules, but boilers remain the same. Adding module slots to boiler also would be nice. I am not so sure how this will work in factorio, that would just result in a boiler...

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