Search found 247 matches

by evandy
Sun Nov 17, 2019 11:23 pm
Forum: Show your Creations
Topic: Damn Spaghetti
Replies: 4
Views: 4978

Re: Damn Spaghetti

Well heck. I've had that problem before, and thought I had it correct this time... photo was already in a shared album.

I /think/ I have it corrected now, let me know if you can see it this time.
by evandy
Sat Nov 16, 2019 9:02 pm
Forum: Show your Creations
Topic: Damn Spaghetti
Replies: 4
Views: 4978

Damn Spaghetti

I usually have a big main bus with plenty of room... but in my current game (+mod Industrial Revolution) I found myself in a corner against my defenses needing to get rail and oil up and running at the same time. I ended up with some really great spaghetti; just need some sauce...

https://lh3 ...
by evandy
Thu Nov 07, 2019 2:06 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion






in theory, since it costs 1 fusion catalyst to make 10 fuel cells, but you have a 50% chance to get one back from recycling 5... that averages out to getting 1 out of 10... so in theory, unless you get unlucky, once you have a batch of deuterium fuel cells, you don't need the previous ...
by evandy
Wed Nov 06, 2019 4:08 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion




in theory, since it costs 1 fusion catalyst to make 10 fuel cells, but you have a 50% chance to get one back from recycling 5... that averages out to getting 1 out of 10... so in theory, unless you get unlucky, once you have a batch of deuterium fuel cells, you don't need the previous tiers to ...
by evandy
Mon Nov 04, 2019 8:30 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion



Can you use any fuel cell in any mark of reactor? They just get burned up faster in the higher tiers?


there's an option for bobrevamp. if the reactor revamp is turned on (and you have bobplates and bobpower with new reactors) then you will only be able to use uranium fuel in a uranium reactor ...
by evandy
Mon Nov 04, 2019 3:05 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion

Can you use any fuel cell in any mark of reactor? They just get burned up faster in the higher tiers?
by evandy
Wed Oct 30, 2019 7:20 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion

How does everyone play through the early game? Do you limp along with a minimalist factory and focus on getting through the tech ASAP, or do you keep your factories up to date as things go along?

I find that I tend to “live with” a lot that really needs to be replaced because there is constantly ...
by evandy
Mon Oct 28, 2019 11:42 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion


Cobaltite is one of the ores not turned on by default.
The reason being, you don't actually need the ore, you just need cobalt oxide, and usually small quantities as there's very few things use it.

If you look at the cobalt processing research, it unlocks a recipe called advanced copper smelting ...
by evandy
Mon Oct 28, 2019 5:41 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion




You will accumulate Cobalt Oxide like you do Sodium Hydroxide.


I have a huge Sodium Hydroxide deficiency at the moment. I'm having to vent hydrogen and chlorine just to keep the Chemical science going.


Not that far in this game yet but that’s what I did in my Angel Bob game too. Now that ...
by evandy
Mon Oct 28, 2019 12:31 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion



You will accumulate Cobalt Oxide like you do Sodium Hydroxide.


I have a huge Sodium Hydroxide deficiency at the moment. I'm having to vent hydrogen and chlorine just to keep the Chemical science going.


Not that far in this game yet but that’s what I did in my Angel Bob game too. Now that ...
by evandy
Mon Oct 28, 2019 12:29 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion




Is Cobaltite a really rare spawn chance? I just spent about 15 minutes driving around in the car as soon as I unlocked it, and saw some of everything else. Single patches of Rutile and Gemstones, 2-3 of Uranium, Tungsten, Silver, & Gold. Plenty of Nickel, Galena, Zinc, Silicon, etc. I am using ...
by evandy
Mon Oct 28, 2019 3:06 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 336609

Re: [0.17.x] Bob's Mods: General Discussion

Is Cobaltite a really rare spawn chance? I just spent about 15 minutes driving around in the car as soon as I unlocked it, and saw some of everything else. Single patches of Rutile and Gemstones, 2-3 of Uranium, Tungsten, Silver, & Gold. Plenty of Nickel, Galena, Zinc, Silicon, etc. I am using RSO ...
by evandy
Wed Jul 03, 2019 5:52 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3933
Views: 2225190

Re: Bugs & FAQ




I haven't seen any Angels update out in the last little while; I know he's busy being a dad(!!). Does anyone have a link to a hotfix anywhere? I've been holding playing more of my game until this one got fixed.


I don't know the exact problem, but maybe RSO https://mods.factorio.com/mod/rso ...
by evandy
Wed Jul 03, 2019 12:09 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3933
Views: 2225190

Re: Bugs & FAQ


Ore generation algorithm' have changed again with the latest base game versions, so I have to adept to that first (again). Will take a couple of days to find the time


I haven't seen any Angels update out in the last little while; I know he's busy being a dad(!!). Does anyone have a link to a ...
by evandy
Sat Jun 29, 2019 12:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2386375

Re: Development and Discussion

Since no one else has said it yet... congratulations Angel!
by evandy
Sat Jun 22, 2019 12:11 am
Forum: Railway Setups
Topic: Local Depot Station
Replies: 3
Views: 4231

Re: Local Depot Station

Building my circuit factory next door to the dept was part of it; agreed that it was solvable by other means. But with the local train "bus" anyways, it seemed sensible to use 1-4s to bring everything in locally.

Depending on how things scale I may very well move up to 1-2 trains, but Bob's wagons ...
by evandy
Fri Jun 21, 2019 11:27 pm
Forum: Railway Setups
Topic: Local Depot Station
Replies: 3
Views: 4231

Local Depot Station

I am building a train-connected base, geared around city blocks a-la Nilaus. As I started to get near the end game I was having massive congestion on my rail network... to the point that trains were backing up 10-deep trying to get into the depot. With an Angel-Bob game, there were just too many ...
by evandy
Fri Jun 21, 2019 3:14 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 206064

Re: Feedback


I've been asked before.
it's not possible.

The personal roboport is designed to operate on a single entity, your character. The vehicle roboport is basically just a clone of the personal roboport with a filter set to fit in vehicles instead of armor.
Therefore, when used on a vehicle such as a ...
by evandy
Thu Jun 20, 2019 10:02 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 206064

Re: Feedback

Bob,

Not sure if this is something you can do at the mod level, but the devs moved my bug report over to "it's a feature." Any chance that the modding API gives you the ability to link the storage space used by robots in multiple cargo wagons on the same train? If not, then totally understand, just ...
by evandy
Thu Jun 20, 2019 6:04 pm
Forum: Not a bug
Topic: [0.17.50]. Link train cars for logstics
Replies: 4
Views: 2369

Re: [0.17.50]. Link train cars for logstics

Thanks. Totally understand that it is considered a new feature request, but I wasn't sure if you meant that or that it was works as intended already. I will just hope that someone may get to it some day then.

Go to advanced search