Search found 228 matches
- Mon Feb 24, 2020 1:14 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
Why would you need to stack plutonium? it's used to make plutonium-uranium (basicaly uranium) fuel cell and plutonium-thorium (basicaly thorium) fuel cells. And why do you want a net positive loop exactly of deuterium fuel cells instead of a mix of all of them? It gives a challenge to balance them ...
- Sun Feb 23, 2020 10:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
... I'd love to see some really complex fluidic process to end up with the heavy water and/or deuterium. I don't think that just "energy intensive" is enough, as you just get tons of energy back OUT with the Deuterium power cells... and the whole process still needs to be power-positive. ...
- Sun Feb 23, 2020 10:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
Cupric and ferrous caheins were intended as a baseline for construction and electronic components in industries. So be patient what the guys will make out of it. Always remember that the balance around industries will be different than regular or bobs. Fair enough - Industries will change a lot, so...
- Sun Feb 23, 2020 9:33 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53488
Re: [0.18.x] Bob's Mods: General Discussion
Bob - Do you have plans to update your ore graphics with the new "randomized" ore icons that the base game gave to Iron/Copper/Stone/etc.? Looks like most of your ores still have the old "flat" icons. no current plans to do anything additional, I already did the random pictures ...
- Sun Feb 23, 2020 7:06 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
Cupric chain ores should be more aligned with ores used in science pack production. I would argue that usage of ore for buildings does not matter - science packs use order of magnitude more ore, especially on marathon/high tech multiplier. Agree with the ores having a purpose, but I would balance C...
- Sun Feb 23, 2020 6:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
Cupric chain ores should be more aligned with ores used in science pack production. I would argue that usage of ore for buildings does not matter - science packs use order of magnitude more ore, especially on marathon/high tech multiplier. Agree with the ores having a purpose, but I would balance C...
- Sun Feb 23, 2020 6:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
Yes the cupric did change a bit, this is to compensate the use when playing with components. I plan on having components fully working in the next release, and this will also use the silver for the angel boards and components. I don't think the silicon will be an issue as you'll use plenty to make ...
- Sun Feb 23, 2020 5:47 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213490
Re: Bugs & FAQ
I updated to the latest version and am getting the following error. Not sure if it's a problem with angelsrefining or SeaBlock. Error loading mods Failed to load mods: Error while loading recipe "slag-processing-5" (recipe): Key "icon_size" not found in property tree at ROOT.rec...
- Sun Feb 23, 2020 5:39 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53488
Re: [0.18.x] Bob's Mods: General Discussion
Bob - Do you have plans to update your ore graphics with the new "randomized" ore icons that the base game gave to Iron/Copper/Stone/etc.? Looks like most of your ores still have the old "flat" icons.
- Sun Feb 23, 2020 5:25 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009230
Re: [0.18] Sea Block Pack 0.4.1
Report for Trainwreck the next time he goes to update - the current version of Angel's Refining introduces an incompatibility with Seablock: Failed to load mods: Error while loading recipe prototype "slag-processing-5" {recipe}: Key "icon_size" not found in property tree at ROOT....
- Sun Feb 23, 2020 4:40 pm
- Forum: Won't fix.
- Topic: [0.18.8] Processing of config-path.cfg on OS X incorrectly
- Replies: 3
- Views: 1840
[0.18.8] Processing of config-path.cfg on OS X incorrectly
I tried to follow the instructions on the Wiki https://wiki.factorio.com/index.php?title=Application_directory#Changing_the_user_data_directory , but they are not working... If I put config-path.cfg in factorio.app/Contents - no effect, it does not appear to be read. If I put config-path.cfg in fact...
- Sun Feb 23, 2020 3:49 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009230
Re: [0.18] Sea Block Pack 0.4.1
https://i.ibb.co/KxLXrx2/1.png What am I doing wrong)? 1) you have steam engines instead of turbines 2) Are all your heat exchangers at max temperature? They won't all run unless they have temperature to make. You either need to increase demand, or turn the fuel oil off until the temperature goes d...
- Sun Feb 23, 2020 5:38 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
By the way. This (everything from "Angel's Components" and "Angels Technology" is available from the very beginning of the game) is bug, feature or just beta stage? Screenshot_2020-02-23_06-35-27.png Wow. Angels Components /really/ makes me think Industrial Revolution. I don't h...
- Mon Jan 27, 2020 5:07 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
literally currently talking to him at the time of posting. i have plans and i cant speak for the others its not dead and itll get its needed attention soon now that hes getting us all setup to keep doing work going forward This is great news! :D Concur! The lack of info that things were in work beh...
- Sun Jan 26, 2020 6:10 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009230
Re: [0.17] Sea Block Pack 0.3.8
Anyone know what the current issues are with .18 update or where to find the progress and possibly help? I tried it out yesterday just to see... most of the mods Seablock assembles are listed as incompatible with 0.18, so getting all of them updated will be the 1st step (and it'll take a while, I'm...
- Tue Jan 14, 2020 4:43 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009230
Re: [0.17] Sea Block Pack 0.3.7
Crystallizing to sapphirite and stiratite is there, so it doesn’t stand alone...
- Thu Jan 09, 2020 9:35 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009230
Re: [0.17] Sea Block Pack 0.3.8
What's the thinking behind making the whole Jivolite Crystal leaching process Fluoric negative? I know it's that way in Angels, but Seablock adds the whole Calcium Sulfate --> Lime --> Acid Gas --> Extra Hydro-Fluoric process on top, but it still doesn't produce enough to be HFl positive. Shouldn't...
- Thu Jan 09, 2020 1:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383218
Re: Development and Discussion
There was some talk of hosting it on GitHub and appointing a mod or two from the community, but I have not seen angel chime in with his thoughts on the idea. Hoping that someone can continue to support this mod set.
- Thu Jan 09, 2020 12:33 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009230
Re: [0.17] Sea Block Pack 0.3.8
Um, mud washing provides extra Hydrogen Sulfide, not extra Hydro-Fluoric acid.BlueTemplar wrote: ↑Thu Jan 09, 2020 6:01 amI guess the idea is that you're supposed to use the extra Fluorite from Mud Washing ?
- Thu Jan 09, 2020 4:11 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009230
Re: [0.17] Sea Block Pack 0.3.8
What's the thinking behind making the whole Jivolite Crystal leaching process Fluoric negative? I know it's that way in Angels, but Seablock adds the whole Calcium Sulfate --> Lime --> Acid Gas --> Extra Hydro-Fluoric process on top, but it still doesn't produce enough to be HFl positive. Shouldn't ...