Search found 175 matches
- Mon Jul 11, 2016 10:25 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.13.+] N.Tech-Chemistry
I made a new update, it includes improved sulfur production!
- Sun Jul 10, 2016 10:11 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.13.+] Oxygen
The update takes longer than I expected due to problems with oxygen bottle durability and bottle refilling. For those who want to play and get this error: Error while running the event handler: __Oxygen__/control.lua:103: attempt to index field 'oxygen-scoreboard' (a nil value) go to the given file ...
- Sun Jul 10, 2016 9:11 am
- Forum: Mod portal Discussion
- Topic: IDEA: Allow more characters in mod names
- Replies: 1
- Views: 1016
IDEA: Allow more characters in mod names
I don't know whether it's a bug or an idea...
As I uploaded my mod N.Tech-Chemistry, it told me, that some characters (dot) are not allowed. Is it possible to allow the dot and other punctuation chars?
As I uploaded my mod N.Tech-Chemistry, it told me, that some characters (dot) are not allowed. Is it possible to allow the dot and other punctuation chars?
- Sun Jul 10, 2016 9:02 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.13.+] Oxygen
There is a small bug in the info.json. You have "N.Tech-Chemistry" there while the mod is called "N-Tech chemistry". There is also an error when the mod is added to an existing save: Error while running the event handler: __Oxygen__/control.lua:103: attempt to index field 'oxyge...
- Fri Jul 08, 2016 7:36 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.13.+] N.Tech-Chemistry
Hmm, If I go to the mod portal, download the zip and look in recipes.lua:386, there is "__N-Tech Chemistry__".Graveeater wrote:Hmm... can't see a newer version.
Also it still says 1 day ago.
Did you publish it for 0.13?
It is still version 1.5.6, because I uploaded the fixed zip just a few minutes later.
- Fri Jul 08, 2016 7:12 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.13.+] N.Tech-Chemistry
Verison 1.56. does not work for me: Error when opening [...]\SteamLibrary\steamapps\common\Factorio\data\base\graphics/icons/solid-fuel-from-methylhydrazine.png for reading: No such file or directory Probably just line 386 in recipes.lua: icon = "__base__/graphics/icons/solid-fuel-from-methylh...
- Thu Jul 07, 2016 4:50 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.13.+] N.Tech-Chemistry
Update done. I added dinitrogen tetroxide which is used in rocket parts as fuel (beside the vanilla fuel item)
- Thu Jul 07, 2016 11:18 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.13.+] Oxygen
I made an 0.13 experimental update. Enjoy!
Please report bugs, I'm not sure how it works now in multiplayer.
You can download it directly in the factorio client.
Please report bugs, I'm not sure how it works now in multiplayer.
You can download it directly in the factorio client.
- Mon Jul 04, 2016 3:02 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.12.+] Oxygen
i used the steam version - version 0.12.35 in the serverlog i get this line 52461.742 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __Oxygen__/control.lua:219: User isn't connected; can't read character" 52461.742 Info MultiplayerMana...
- Sun Jul 03, 2016 7:01 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.12.+] Oxygen
Hi Need help with the mod i get alwas this error message control.lua:129:user isn´t connected;can´t read character and than the server crashed - i try it with various savegames - i have a server by nitrado.net Checksum for script __Oxygen__/control.lua: 3245535382 can anyone help me to fit it ? Hi,...
- Sat Jul 02, 2016 7:59 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.12.+] N.Tech-Chemistry
Yes, my plan is to update the mod in one of the next daysksw_otaku wrote:I like this mod, will update to 13?
- Mon May 16, 2016 7:28 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.12.+] Oxygen
It should be fixedSacredd wrote:Thanks for the update.
I am getting error if try to start with 1.3.10:
- Sat May 14, 2016 3:35 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.12.+] Oxygen
Any help would be appreciated.My problem is that if you put this mod in then load an older save you will have no oxygen meter or anything, I can still research the oxygen things, but there is no oxygen meter. Thanks in advance. (If you start a new game you do see the oxygen meter.) Same Problem. Ho...
- Sat May 14, 2016 7:26 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.12.+] N.Tech-Chemistry
My suggestion is, to randomize the water ponds if sea water or not sea water. In Bob's you can refine salt water to hydrogen and chlorine, but must first salten the normal pond water with salt from cooking water... This would be great to have salt water in ponds and also normal water. Maybe dependi...
- Sun May 08, 2016 1:26 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.12.+] N.Tech-Chemistry
I made a new update. Sorry for the delay. Now, if Bob's mods are installed, seawater is disabled (but in past you also were able to disable seawater in config...) The problem about ammona: I can't retrace it, if I install Bob's mods for test, it's also there, because Bob's mods don't use any ammonia...
- Thu Mar 24, 2016 5:21 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.12.+] N.Tech-Chemistry
The util.lua isn't a file of the mod but a file of the game. You find it in Factorio/data/core/lualibs. Oh, OK. I still wonder why doesn't light oil->petroleum gas cracking show up without using console commands to force it. According to in-game info, only bobs and this mod changes the recipe/resea...
- Sat Mar 19, 2016 9:35 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.12.+] N.Tech-Chemistry
I made an update, wherein (almost ;)) all the suggestions and bugs are considered. I cant, for the life of me, get these things to balance out. It seems like everything has hydrogen as a byproduct and I just cant get rid of it fast enough. Is there a way to convert this excess hydrogen back into a ...
- Thu Mar 17, 2016 3:50 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76580
Re: [MOD 0.12.+] Oxygen
Hey! I'm using your mod alongside Bob's Mods and N.Tech Chemistry, and they do make the research chain a bit longer, so it was practically impossible for me to get to Oxygen Refill with the 5 bottles that I spawned with. I used Console to give me new bottles until I researched it, and with it being...
- Sat Mar 12, 2016 8:42 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.12.+] N.Tech-Chemistry
ok and again, sry for bad English. I have another Problem! I want to craft Rocketfuel! But for this you need Amonia (the first blue on the Picture). I researched the 3 Points for Chemie (The first wich give me grey-red-grey and the Researchpoint with 2 Researchlevel [first give me Methanol second g...
- Mon Feb 22, 2016 2:02 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79334
Re: [MOD 0.12.+] N.Tech-Chemistry
sry for my bad english, but i have a very big Problem and i hope you can help me. Everywhere on my Map i become Seawater but i need Water to make Carbon. I understand i become water from the Pump but to craft this i need Carbon. What can/must i do? You have to purify the seawater in a chemical plant.